Clown Survival Missions Modded (April Fools Vers.) + 2 sources
April Fools version of Kamenrider#11346's Zombie Survival Missions Modded
Originally from Mazattack#1183's Zombie Survival Missions
Mode is disabled until April Fools Event ever comes back on.. probably April First
Check the first link for changes to the original not related to the April Fools stuff.
Updates are mirrored with the first link's update log as of Oct 1st, 2024.
All New(?) Supply drop items!
Supply drops also drop every minute in this version
Infect | Get 5 infections, for free! | |
Ruin | Use this on any non-boss zombie to be super mean to them! | |
Forced-in-Field | Place down a field that pulls every zombie in! | |
Yes Cooldowns | For cooldown lovers, make sure to communicate "Yes!" in game! | |
Healthstrike | Mark down an area that will briefly give all allies in it temporary health! | |
Beacon of Hurting | Boost your damage, and place down a damaging over time field. | |
Post-Death Care | Reduce your revive time, just make sure to die! :) | |
Healing Turret | Place down a turret that heals allies with super nice bullets! | |
Super Nothing | Nothing. No damage, no infections, nothing. | |
Boring Pad | We hate jumping! Place this down to bore the zombies out. | |
Ultimate Cheater | How are you spamming your ult voice line with this? That's not fair! | |
Stunning | Stun the zombies, but in an alternative way! |
Gladiator
Abilities | ||
---|---|---|
ILLIT | Throws Jagged Blade for one second after using Command Shout | 20 second cooldown |
Rusher
Abilities | ||
---|---|---|
Shot O' Clock | Places turret on his head after finding a player | 60 second cooldown |
Protector
Abilities | ||
---|---|---|
Hopscotch | Zombies within 5 meters jump when using Protection Suzu at her feet |
Basic (used to be Reaper)
Abilities | ||
---|---|---|
Take It Up | Can create a large ice pillar when jumping |
Bomber (used to be Junkrat)
Abilities | ||
---|---|---|
Nissan Altima | Can pick up a non-boss zombie | Once per life |
Sleeping zombies from Boring Pad will also float upwards!
All Hero Changes
D.va
-
Can now move backwards.
-
Can now be canceled with Crouch.
-
Canceling the ability with Crouch in the first .4 seconds reduces the cooldown to 1.5 seconds
-
Knockback increased by 900%.
Doomfist
-
Power Block and Meteor Strike also empower your next Quick Melee.
-
Movement Speed Modifier increased from .65x to 1.25x.
Junker Queen
-
Pressing Secondary Fire while the ability is active now magnetizes Junker Queen to Gracie.
-
Cooldown now starts when blade starts returning to Junker Queen.
-
Cooldown decreased from 6 to 4 seconds.
Mauga
-
Health decreased from 350 to 25.
-
Mauga’s Scale has been reduced by 50%.
-
Hitting enemies who are ‘On Fire’ will Ignite them.
-
Zombies are rarely 'On Fire'
Orisa
-
Ricochets once.
-
Explodes when it sticks.
Ramattra
-
Base armor increased from 100 to 225.
-
Moved from his Ultimate to Ability 1
-
No longer pauses its duration while dealing damage.
-
Movement Speed Increased by 20%.
-
Duration increased from 3 to 5 seconds.
-
Damage Per Second Decreased from 30 to 20.
-
Radius decreased from 12 to 9 meters.
-
Moved from his Ability 1 to his Ultimate.
-
Always has Annihilation active while in use.
-
Fully heals Ramattra on use.
-
Pummel Damage increased from 60 to 75.
-
Pummel Range has been increased from 10 to 15.
Reinhardt
-
You can now press Primary Fire to reflects projectiles.
-
Health decreases by 20% every second while reflecting.
-
Barrier size decreased to 50% while Reflecting.
-
Camera Lock input now bound to Quick Melee.
Roadhog
-
Projectile Speed increased from 26 to 80.
-
Projectile Damage increased from 0 to 40.
Sigma
-
Projectile Speed decreased from 37 to 30.
-
Projectile Gravity decreased from 18 to 2.
-
Pressing the ability button while Accretion is active will cause the rock to crash into the ground. When crashed, it will deal 50 damage in a 4-meter radius and stun anyone damaged.
Winston
-
Secondary Fire now chains between enemies.
-
Punches also cause lightning to chain between enemies.
Wrecking Ball
-
Wrecking Ball’s sideways movement speed increased by 55%.
-
Deals increased damage as you continue to walk sideways.
Zarya
-
Increases the size of the bubbled target by 1.75x.
-
This will also affect Projected Barrier.
Ashe
-
New Ability on mouse scroll
-
Weapon Swap.
-
Call in F.R.E.D. to charge for a short duration before leaving
Bastion
-
Configuration: Assault is now the default form.
-
Movement speed penalty has been removed.
-
Damage per bullet decreased from 12 to 5.
-
Now deals 1.5x damage for critical hits.
-
Now transforms Bastion into Configuration: Recon.
-
Grants a movement speed bonus of 35%.
-
Configuration: Sentry now fires shotgun blasts.
Cassidy
-
New Passive
-
One enemy is marked. Kill them to gain 50 health until the next time you die. After 5 kills, you gain 1 health each time.
Echo
-
Targets within 8 meters of Echo take damage as if they’re under half health.
-
Can no longer choose who you duplicate.
-
Can now duplicate allies.
-
Duplicate’s Health no longer capped at 300 health.
-
Duplicate now gains an extra 100 Shields.
-
Bonus Ult Charge Gain Rate increased from 4 to 6.5.
Genji
-
Press Primary Fire with perfect timing to critically deflect a projectile.
Hanzo
-
Number of ricochets increased from 1 to 3.
-
Number of projectiles per shot increased from 1 to 5.
-
Damage of each projectile decreased by 78%.
Junkrat
-
You can now detonate Frag Launcher projectiles with Secondary Fire.
Mei
-
New Ability.
-
Press Jump in the Air to activate.
-
Creates a large Ice Pillar under Mei.
-
Can be canceled with Interact.
Pharah
-
New Ability.
-
Press Crouch in the Air to activate.
-
Dash downwards towards the ground.
Reaper
-
Primary Fire now only shoots one shotgun.
-
Damage per bullet reduced from 5.4 to 2.8.
-
Ammo increased from 8 to 16.
-
Secondary Fire now shoots the other shotgun.
Sojourn
-
Disruptor Shot now pulls enemies in on deploy.
-
You can deploy Disruptor Shot early by pressing E again.
Soldier: 76
-
Can now be used during Sprint.
-
Using Heavy Pulse Rifle while sprinting has a spread of 2.
Sombra
-
Killing an enemy infected with Virus, it attempts to spread to a nearby enemy.
Symmetra
-
Only places exit Teleporter.
-
Any ally can use Teleporter regardless of their location.
-
Teleporter duration decreased from 10 to 4 seconds
Torbjörn
-
The turret now sticks to walls, ceilings, and allies.
Tracer
-
Randomly sends you to the past or future, changing how your Pulse Pistols work.
Widowmaker
-
Now has 3 charges.
-
Getting a critical hit with Widow’s Kiss’s secondary fire replenishes one charge of the ability.
Ana
-
Slept enemies slowly rise while Sleeping.
-
Enemies take fall damage when they land.
Baptiste
-
Now launches you forward rather than upward.
-
Increases speed of projectiles shot through it by 200%.
Brigitte
-
Scale increased by 1.5x.
-
Armor increased from 50 to 150.
-
Health increased from 250 to 700.
-
Always uses bigger size.
-
Resets your Shield Bash cooldown.
-
Movement Speed bonus increased from 1.15x to 1.3x.
Illari
-
After using Captive Sun, Illari becomes Solar Installed. She moves faster and charges her Solar Rifle Faster, her rifle always charges to full damage power.
-
Movement speed bonus 1.2x.
-
Attack charge time reduced by 40%.
-
Healing recharge bonus 1.2x.
-
New Passive.
-
Illari is always Solar Installed when the sun is out.
Kiriko
-
Now also grants allies a 10% damage boost, 10% healing boost, 50% movement speed boost, and 700% increased jump height.
-
Increased duration from .65 to 1 second.
-
New Passive.
-
Kiriko can jump an extra time in the air.
Lifeweaver
-
Now raises 20m (up from 8m).
Lucio
-
Ammo increased from 20 to 30.
-
Recovery decreased from .14 seconds per bullet to .125 seconds per bullet.
-
Now Shoots 3 bullets per volley during Speed Boost and 5 bullets per volley during Healing Boost.
-
Knocks up enemies the sound waves hit.
Mercy
-
Damage boost from Secondary Fire removed.
-
Secondary Fire is now Damage Staff. (Ability 2 on Controller.)
-
Damage Staff Fires Caduceus Blaster projectiles.
-
Projectiles have a smaller size.
-
Size gets bigger during ult.
-
2 more damage.
-
Projectiles reload automatically while not firing.
-
Projectiles reload at twice the speed while healing or after 4 seconds without firing.
-
Can fire projectiles at a reduced firing speed if healing beam is active.
-
Healing beam can heal at a reduced rate if Damage Staff is active.
-
Removed.
Moira
-
Now deals damage instead of healing.
-
Now heals instead of doing damage.
Zenyatta
-
Ammo increased from 25 to 32.
-
Secondary Fire charge time per projectile decreased from .52 to .47.
-
Secondary Fire projectiles fire 33% faster.
-
Secondary Fire damage decreased by 30%.
-
You can now charge up to 8 Orbs with Secondary Fire.
-
Zenyatta’s accelerates upward while charging Secondary Fire.
Sources
This post utilizes other codes either in part or in full. This could be because they remixed them, used parts of them, were inspired by them, or other reasons.