Gravity Beat! by NightKnight#2947 Code: 7QNG9
How to play:
As a Lucio player, you just need to use your ultimate and touch the ground to gain points. But the attackers will try to prevent you from touching the ground, e.g. Doomfist Uppercut.
If the attackers keep a lucio 60s in-air, they will gain a point.
This gamemode is hard to balance! Keep this in mind. A Lucio just wont reach the ground when playing against 5+ players or similiar. I may add more balancing rules to it in the future.
In the orange Workshop options, you can change the workshop easily.
Have fun!
2 Comments
cool gamemode, you should add more characters for a more of a difference between rounds
Hi! Thank you for your compliment.
I tried many different heroes, like Ana(Sleep), Mei (Wall), Orisa (Pull), Roadhog (Hook), Sigma (Rock), Sombra (Hack), Zarya (Graviton), Doomfist (Charged Punch).
They all have the problem, that they will stop the ultimate or will trigger the ultimate and I dont have a solution for it yet, that lucio keeps his ultimate at all time and gets pushed back into the air. Actually there is a solution with a invisible lucio dummy bot which is attached, but this is much work.
Ana sleep, Sombra Hack, Doomfist Charge, Roadhog Hook and Sigma Rock are going to cancel his Ultimate.
Mei Wall (To catapult him back so to say) will trigger his ult on the top of the wall
Orisa Pull and Zarya Grav will even trigger Lucios ult mid air
For now, this is why I have only heroes which can push him back in the air - of course, a brig is not as effective as an ashe or doom.