All Modes v1.12
MODE DESCRIPTION
Different randomized mode each game! You can go from Escorting the Payload on Route 66 to to Team Deathmatch in the Workshop Chamber without leaving! Does not contain Practice Range, Junkenstein's Revenge, Yeti Hunter, or Skirmish.
LIST OF MODES + MODE CHANCES:
- Modes with a ¤ are modified by me
- What is Mode Chance?
- Mode Chance is the number of maps in total available for each mode. Since the map picker picks a random map, not a random mode, that means that a mode with more maps will get picked more, thus a higher mode chance. Note that different time-of-day and weather variants of maps count as separate maps as well, leading to inflated numbers for certain modes. All standard modes are split into 5v5 and 6v6 variants, meaning they have 2x the maps as they count as two separate modes.
- Deathmatch | Mode Chance: 60
- Team Deathmatch | Mode Chance: 58
- Bounty Hunter ¤ | Mode Chance: 56
- Uses a different scoring system
- Hybrid | Mode Chance: 54
- Escort | Mode Chance: 51
- Control | Mode Chance: 46
- Elimination ¤ | Mode Chance: 28
- Heroes are not locked after each round
- Push | Mode Chance: 24
- Capture the Flag | Mode Chance: 18
- Flashpoint | Mode Chance: 9
- Assault | Mode Chance: 6
- Clash | Mode Chance: 4
1.11 CHANGELOG
- Hero updates:
- Anran enabled
- Domina enabled
- Emre enabled
- Jetpack Cat enabled
- Mizuki enabled
- Mode updates:
- Assault 6v6 removed
- Roadhog's Catch-A-Mari enabled
1.10 CHANGELOG
Very sad update. Blizzard has chosen to disable en masse all of the seasonal modes, including the summer modes that were seemingly going to be kept in custom games year-round.
- Mode updates:
- Freezethaw Elimination disabled
- Mei's Snowball Offensive disabled
- Mischief & Magic disabled
- Mischief & Magic Wonderland disabled
- Snowball Deathmatch disabled
- Lúcioball Remix disabled
- Winston's Beach Volleyball disabled
- Assault 6v6 enabled
1.9 CHANGELOG
- Hero updates:
- Vendetta enabled
- Mode updates:
- Freezethaw Elimination enabled
- Mei's Snowball Offensive enabled
- Mischief & Magic enabled
- Mischief & Magic Wonderland enabled
- Snowball Deathmatch enabled
- Control:
- Antarctic Peninsula disabled
1.8 CHANGELOG
- Mode updates:
- Large overhaul of Workshop modes
- Extra versions of default modes with 6v6 balancing have been enabled
- Clash duplicate has been replaced with Clash 6v6
- Control (Haunted Masquerade) disabled
- Duplicates of Hybrid and Push (both mistakenly labeled "Escort") have been enabled
- Coming in 1.9:
- Winter modes (Mei's Stupid Snowball Game, Snowball Deathmatch, etc.)
1.7 CHANGELOG
- Hero updates:
- Hazard enabled
- Juno enabled
- Freja enabled
- Wuyang enabled
- Mode updates:
- Winston's Beach Volleyball enabled
- Junkenstein's Lab disabled
- 2 more default variations of Control enabled
- Additional default variation of Escort enabled
- Competitive rules enabled for all variations of Clash, Control, and Flashpoint to clean up UI
- Flashpoint:
- Aatlis enabled
- Lúcioball Remix
- Game length increased to 12 minutes
- Coming in 1.8:
- Winter modes (Mei's Stupid Snowball Game, Snowball Deathmatch, etc.)
1.6 CHANGELOG
- Mode updates:
- Clash enabled
- Junkenstein's Lab enabled
- Score to win increased to 4
- Capture speed decreased to 100%
- Competitive rules enabled to clean up UI
- Coming in 1.7 & 1.8:
- Removal of Halloween modes (1.7)
- Winter modes (1.8)
1.5 CHANGELOG
- Mode updates:
- Lúcioball Remix and Winston's Beach Volleyball enabled
- The April Fools versions of Control, Hybrid, Flashpoint, Payload, and Push have been disabled.
- Bounty Hunter:
- Game length decreased to 7 minutes
- Lúcioball Remix:
- Score needed to win increased to 30
- Removed mercy rule (score lead needed to win is now 100)
- Bonus ball value decreased to 1
- Winston's Beach Volleyball
- Score needed to win increased to 30
- Score lead needed to win increased to 15
- Coming in 1.6:
- Clash
1.4 CHANGELOG
MASSIVE update released!
- Hero updates:
- Mauga added
- Venture added
- Tank role passive health bonus always enabled
- Hero limits enabled - 1 per team
- Mode updates:
- Flashpoint added
- The April Fools versions of Control, Hybrid, Flashpoint, Payload, and Push have been enabled. Enjoy a permanent (for the time being) APRIL FOOLS!
- Health packs always enabled
- Competitive rules enabled for Control and Flashpoint to clean up UI
- Elimination:
- Hero selection time increased to 30 seconds
- Previously-used hero restrictions disabled
- Heroes revealed after 30 seconds
- Tiebreaker begins after 90 seconds
- Round ends in draw after 120 seconds
- Tiebreaker point capture time increased to 5 seconds
- Coming in 1.5:
- Summer modes (temporary)
1.3 CHANGELOG
- Winter modes (Mei's Snowball Offensive, Freezethaw Deathmatch, etc) removed
1.2 CHANGELOG
- Bounty Hunter:
- Max score: 832
- Score per kill: 32
- Score per kill as bounty: 64
- Starting bounty: 128
- Bounty increase per kill as bounty: 16
- Team balancing disabled
Players |
2 - 10
Created at:
Last updated:
Current version:
1.12
Share URL:
https://workshop.codes/all-modes
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