BreakPoint
BreakPoint – by Maxsumillian
A new Overwatch game mode with MOBA-inspired elements designed to deepen strategy and decision-making while keeping the traditional Overwatch feel.
How to play:
- Each Team has a Core
- Once you defeat the enemy Core then they enter "last stand"
- The team In "Last Stand" has respawns disabled and if they all are eliminated then the other team wins the game
Features
- "Secondary" objectives to capture (gives team buffs)
- Earning eliminations near base Allows you to steal team buffs if avalible (5 kills on grounds steals a point)
- Emote to recall back to base
- respawn timers increase as match lenghens
Buffs & Debuffs
BUFFS
Score
1 = speed buff
2 = dmg buff
3 = health buff
4 = speed buff+
5 = health buff+
6 = samage buff+
7 = 100 armor
8 = 30sec unkillable(lamp effect)
NOTE : while defending base, kills grants temporary oversheilds
DEBUFFS
on death respawn timers +2sec (stacks)
after 30seconds it removes one stack
LAST STAND
No respawns
Double HP
NOTE : Changes have been made and this video was The first original version of the mode
- Stealing points has been moved to defensive play to counter snowballing
- also makes defensive play a viable strat
- General ui and QoL changes have been addded
- Spawn Camping has been removed in last stand
- Old code displayed on video
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Also has optinal Hero bans
Version 2.2 – Hero Bans Update
This version integrates a Hero Ban system originally created by:
CactusPuppy and Josbird
Developed for SVB by the Grandeur Hammers
Full credit to them for the original Hero Ban
CODE : HDVGF
Source code
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