Overcringe Playtest 1
Welcome to the first playtest of Overcringe!
Patch notes located below may not be reflective of current in-game changes. Please refer to the in-game change reader to see the most up-to-date changes.
Heroes not listed below are NOT included in the playtest. They will not have changes if enabled.
Report bugs at https://github.com/gc-27/OverCringe
Tank
Doomfist
After years of Power Blocking, he finally broke the gauntlet.
No longer has an ammo requirement.
Move speed reduced to 10% while punching.
Deals 200% more knockback.
Has a small delay before you can move after punching.
Travel speed increased by 250%.
Knocks an enemy in front of Doomfist down for 1 second.
Knocks enemies in the blast radius away.
Doomfist can now be seen by all players while using.
Junker Queen
Royalty do not have to obey the laws of physics.
Drops out of Junker Queen's hand on use instead of being thrown.
When pulled, Junker Queen will move towards the knife.
Junker Queen will phase through walls to get to the knife.
Now damages nearby enemies for 25% of their current health.
Cooldown removed.
Movement speed reduced by 50% while in use.
Missing Carnage will now deal 200 damage to Junker Queen.
Now drops mines as Junker Queen charges forward.
Mauga
He's been struggling recently. He misses Baptiste.
Enemies near Mauga during Overrun are set on fire.
Now gives Mauga a heart attack if he does not deal 200 damage after use.
Increases Mauga's movespeed by 25% while active.
Makes Mauga invulnerable.
Forces Mauga to emote while active.
Orisa
Orisa isn't mobile enough.
Orisa now throws herself alongside the Javelin.
Now grants Orisa 500 Overhealth.
Roots Orisa to the ground while active.
Pulls enemies towards Orisa while active.
Grants Orisa forward facing flight while active.
Grants teammates nearby Orisa Overhealth while charging.
Ramattra
Now Ram is truly a dive tank!
Holding right click to create a barrier will grant Ramattra a 50% speed boost.
Jump Height while in Nemesis Form increased by 200%.
Enemies are slingshotted upward when they leave the radius of the vortex.
Movement speed in Annihilation reduced by 50%.
Grants Ramattra an additional 250 armor.
Pummel and Ravenous Vortex are disabled while in use.
Damage dealt increased by 200%.
Duration increased to 6 seconds.
Roadhog
Roadhog has been juicing.
Sends Roadhog Backward while firing.
Enemies near Roadhog take damage that slowly increases over time.
Sigma
Seriously, what is that melody?
No longer affected by gravity.
Control height by using Jump to go up and Crouch to go down.
Pulls a closeby enemy towards the black hole,
trapping them and allowing Sigma to move them around.
Sends hit enemies toward Sigma.
Enemies bounce upon landing.
Winston
Guxue's Dream
Secondary Fire Jumps between enemies, up to 5 times.
Jumped attacks deal 50% less damage each jump.
Deals 100 extra damage to any enemies you land directly on.
Cooldown during Primal Rage removed.
Press Secondary Fire to shoot out asmall bouncy ball that can knock enemies away.
Damage
Ashe
Ashe realized B.O.B couldn't do everything.
Players hit by Dynamite are now knocked back slightly.
When Ashe earns an elimination,
Coach Gun's cooldown will be reduced by 2 seconds.
Bastion
Torbjorn gave him some good upgrades!
No longer has falloff.
Cooldown removed
No longer able to jump while active.
Duration still limited to 6 seconds.
Move speed penalty while active removed.
Bastion is now stationary while casting
Sideways movement speed while active reduced by 50%
No longer deals damage to self.
Knockback scalar increased by 25%.
Cassidy
'Realism'
Shooting Fan the Hammer knocks Cassidy back slightly.
Now sends Cassidy in the direction he is facing.
Killing an enemy with a headshot grants Cassidy a 25% speed boost for 2 seconds.
Genji
We Nerfed Genj- Wait, what do you mean we buffed him?
Damage received reduced by 50% while using.
Applies a 25 damage/sec bleed on hit. Lasts 2 seconds.
Deflected damage heals Genji for 50% of the damage dealt.
Deflect cooldown while in use removed.
Hanzo
This Legolas looking POS!
No longer deal headshot damage.
Base damage increased to 125.
No longer deals headshot damage.
Cooldown removed
Casting Lunge deals 10 damage to Hanzo.
Being 10 HP or less makes Hanzo unable to jump.
Junkrat
Junkrat takes skill, right?
Deals 25% more damage to players launched by Concussion Mine.
Now sets the victim on fire for 3 seconds, dealing 25 damage/sec.
Tire health increased by 200%, tire move speed reduced by 75%.
Junkrat now turns into the RIP-Tire and respawns after exploding.
RIP-Tire now does 75% less damage, and applies a 5 second 100 damage/sec fire effect on all hit enemies.
Reaper
Reaper feels bad for the environment.
Ammo requirement removed.
Reaper's gravity while active reduced to 50%
Now deals 50 damage to anyone Reaper teleports on top of.
Shoots out 25 damage projectiles in every direction while active.
Teammates now drop soul orbs upon death.
Only reaper can collect them.
Soul orbs heal Reaper for 25 health.
Venture
They dug it.
Self-knockback heavily increased.
Launching out of the ground now also launches teammates.
Support
Mei
How does an cryogenics-based character not have healing?
Hero moved to Support Role
Mei and players near Mei receive a 10% speed boost.
Primary Fire Now heals teammates for 90 hp/sec
Primary Fire DPS reduced to 50/sec.
Applies a 3 second 25 hp/sec heal to nearby teammates on use.
Wall health reduced by 50%.
Moves with Mei, instead of being stationary. Heals teammates for 100 hp/sec
No longer freezes or damages enemies, instead slows enemies by 20%.
Increases the radius of Ice Glide by 12 meters, increases the speed boost of Ice Glide by 20%.
Lasts 6 seconds.
Ana
Faster Bullets hurt... faster? I guess?
Damage while scoping in increased by 10%
Now slows targets by 15% for the duration of the anti-heal effect.
Nano-Boost applies a 125% speed boost on the targetted player.
Emoting next to a sleeping player grants Ana a 50 HP overhealth pool.
Baptiste
The ultimate Combat Medic
Cooldown reduced to 16 seconds.
Now follows Baptiste around instead of being thrown.
Baptiste is not affected by Immortality Field.
Duration reduced to 4 seconds.
Teammate HP threshold reduced to 1 HP
Jump strength doubled.
Grants Baptiste aimbot while in use.
Brigitte
OH YEAH? YOU COMPLAINED ABOUT TANKY SUPPORTS, HUH?
Shield health increased by 250
Move Speed Penalty while shielding removed
Removed
Grants heal target a 25 HP Overhealth pool if they are not full health
Shield Health Doubled
Kiriko
More mobility creep? Come on...
Base move speed increased by 10%.
Creates a small explosion that deals 25 on use.
Kiriko can now double jump.
Lucio
We really dropped the beat on this one.
Knocks Lucio backward on use.
Causes all enemies' ears to bleed, dealing 25 damage/sec for 3 seconds.
Knocks all enemy players in the radius upward.
Moira
If you want to deal damage as a Support in ranked, don't go Kiriko. Go Moira.
Now makes all teammates near Moira intangible.
No longer moves.
Knocks enemies away.