Overcringe Playtest 1
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Welcome to the first playtest of Overcringe!
Patch notes located below may not be reflective of current in-game changes. Please refer to the in-game change reader to see the most up-to-date changes.
Heroes not listed below are NOT included in the playtest. They will not have changes if enabled.
Report bugs at https://github.com/gc-27/OverCringe
Tank
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Doomfist
After years of Power Blocking, he finally broke the gauntlet.
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Health pool changed to 400 health, 100 armor.
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No longer has an ammo requirement.
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Move speed reduced to 10% while punching.
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Deals 200% more knockback.
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Has a small delay before you can move after punching.
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Travel speed increased by 250%.
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Knocks an enemy in front of Doomfist down for 1 second.
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Knocks enemies in the blast radius away.
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Doomfist can now be seen by all players while using.
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Junker Queen
Royalty do not have to obey the laws of physics.
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Health pool changed to 400 health, 100 armor.
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Drops out of Junker Queen's hand on use instead of being thrown.
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When pulled, Junker Queen will move towards the knife.
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Junker Queen will phase through walls to get to the knife.
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Now damages nearby enemies for 25% of their current health.
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Cooldown removed.
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Movement speed reduced by 50% while in use.
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Missing Carnage will now deal 200 damage to Junker Queen.
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Now drops mines as Junker Queen charges forward.
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Mauga
He's been struggling recently. He misses Baptiste.
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Health pool changed to 400 health, 200 armor.
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Enemies near Mauga during Overrun are set on fire.
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Now gives Mauga a heart attack if he does not deal 200 damage after use.
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Increases Mauga's movespeed by 25% while active.
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Makes Mauga invulnerable.
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Forces Mauga to emote while active.
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Orisa
Orisa isn't mobile enough.
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Health pool changed to 200 health, 300 armor.
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Orisa now throws herself alongside the Javelin.
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Now grants Orisa 500 Overhealth.
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Roots Orisa to the ground while active.
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Pulls enemies towards Orisa while active.
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Grants Orisa forward facing flight while active.
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Grants teammates nearby Orisa Overhealth while charging.
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Ramattra
Now Ram is truly a dive tank!
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Health pool changed to 200 health, 250 shields.
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Holding right click to create a barrier will grant Ramattra a 50% speed boost.
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Shield health in Omnic Form is removed while active
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Jump Height while in Nemesis Form increased by 200%.
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Enemies are slingshotted upward when they leave the radius of the vortex.
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Movement speed in Annihilation reduced by 50%.
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Grants Ramattra an additional 250 armor.
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Pummel and Ravenous Vortex are disabled while in use.
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Damage dealt increased by 200%.
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Duration increased to 6 seconds.
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Roadhog
Roadhog has been juicing.
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Health pool changed to 450 health, 150 armor.
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Move speed increased by 25% while in use.
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Replaced with New Ability: Belly Flop
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Roadhog jumps and slams on the ground, creating a damaging blast that increases with height
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Stuns enemies Roadhog directly lands on.
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Sends Roadhog Backward while firing.
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Enemies near Roadhog take damage that slowly increases over time.
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Sigma
Seriously, what is that melody?
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No longer affected by gravity.
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Control height by using Jump to go up and Crouch to go down.
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Pulls a closeby enemy towards the black hole,
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trapping them and allowing Sigma to move them around.
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Sends hit enemies toward Sigma.
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Enemies bounce upon landing.
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Winston
Guxue's Dream
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Health pool changed to 300 health, 200 armor.
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Secondary Fire Jumps between enemies, up to 5 times.
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Jumped attacks deal 50% less damage each jump.
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Deals 100 extra damage to any enemies you land directly on.
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Cooldown during Primal Rage removed.
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Press Secondary Fire to shoot out asmall bouncy ball that can knock enemies away.
Damage
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Ashe
Ashe realized B.O.B couldn't do everything.
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Health pool changed to 175 health.
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Players hit by Dynamite are now knocked back slightly.
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When Ashe earns an elimination,
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Coach Gun's cooldown will be reduced by 2 seconds.
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Bastion
Torbjorn gave him some good upgrades!
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Health pool changed to 150 health, 125 armor.
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No longer has falloff.
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Cooldown removed
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No longer able to jump while active.
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Duration still limited to 6 seconds.
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Move speed penalty while active removed.
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Bastion is now stationary while casting
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Sideways movement speed while active reduced by 50%
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No longer deals damage to self.
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Knockback scalar increased by 25%.
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Cassidy
'Realism'
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Health pool changed to 175 health, 50 armor.
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Shooting Fan the Hammer knocks Cassidy back slightly.
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Now sends Cassidy in the direction he is facing.
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Killing an enemy with a headshot grants Cassidy a 25% speed boost for 2 seconds.
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Genji
We Nerfed Genj- Wait, what do you mean we buffed him?
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Health pool changed to 150 health, 50 armor.
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Damage received reduced by 50% while using.
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Applies a 25 damage/sec bleed on hit. Lasts 2 seconds.
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Deflected damage heals Genji for 50% of the damage dealt.
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Deflect cooldown while in use removed.
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Hanzo
This Legolas looking POS!
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Health pool changed to 200 health.
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No longer deal headshot damage.
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Base damage increased to 125.
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No longer deals headshot damage.
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Cooldown removed
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Casting Lunge deals 10 damage to Hanzo.
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Being 10 HP or less makes Hanzo unable to jump.
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Junkrat
Junkrat takes skill, right?
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Health pool changed to 200 health.
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Deals 25% more damage to players launched by Concussion Mine.
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Now sets the victim on fire for 3 seconds, dealing 25 damage/sec.
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Tire health increased by 200%, tire move speed reduced by 75%.
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Junkrat now turns into the RIP-Tire and respawns after exploding.
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RIP-Tire now does 75% less damage, and applies a 5 second 100 damage/sec fire effect on all hit enemies.
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Reaper
Reaper feels bad for the environment.
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Health pool changed to 200 health, 50 armor.
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Ammo requirement removed.
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Reaper's gravity while active reduced to 50%
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Now deals 50 damage to anyone Reaper teleports on top of.
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Shoots out 25 damage projectiles in every direction while active.
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Teammates now drop soul orbs upon death.
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Only reaper can collect them.
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Soul orbs heal Reaper for 25 health.
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Venture
They dug it.
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Health pool changed to 225 health.
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Self-knockback heavily increased.
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Launching out of the ground now also launches teammates.
Support
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Mei
How does an cryogenics-based character not have healing?
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Hero moved to Support Role
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Health pool changed to 225 health.
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Mei and players near Mei receive a 10% speed boost.
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Primary Fire Now heals teammates for 90 hp/sec
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Primary Fire DPS reduced to 50/sec.
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Applies a 3 second 25 hp/sec heal to nearby teammates on use.
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Wall health reduced by 50%.
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Moves with Mei, instead of being stationary. Heals teammates for 100 hp/sec
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No longer freezes or damages enemies, instead slows enemies by 20%.
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Increases the radius of Ice Glide by 12 meters, increases the speed boost of Ice Glide by 20%.
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Lasts 6 seconds.
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Ana
Faster Bullets hurt... faster? I guess?
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Health pool changed to 200 health.
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Damage while scoping in increased by 10%
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Now slows targets by 15% for the duration of the anti-heal effect.
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Nano-Boost applies a 125% speed boost on the targetted player.
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Emoting next to a sleeping player grants Ana a 50 HP overhealth pool.
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Baptiste
The ultimate Combat Medic
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Health pool changed to 175 health, 25 armor
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Cooldown reduced to 16 seconds.
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Now follows Baptiste around instead of being thrown.
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Baptiste is not affected by Immortality Field.
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Duration reduced to 4 seconds.
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Teammate HP threshold reduced to 1 HP
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Jump strength doubled.
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Grants Baptiste aimbot while in use.
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Brigitte
OH YEAH? YOU COMPLAINED ABOUT TANKY SUPPORTS, HUH?
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Shield health increased by 250
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Move Speed Penalty while shielding removed
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Removed
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Grants heal target a 25 HP Overhealth pool if they are not full health
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Shield Health Doubled
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Kiriko
More mobility creep? Come on...
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Base move speed increased by 10%.
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Creates a small explosion that deals 25 on use.
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Kiriko can now double jump.
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Lucio
We really dropped the beat on this one.
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Health pool changed to 150 health, 50 shields.
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Knocks Lucio backward on use.
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Causes all enemies' ears to bleed, dealing 25 damage/sec for 3 seconds.
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Knocks all enemy players in the radius upward.
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Moira
If you want to deal damage as a Support in ranked, don't go Kiriko. Go Moira.
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Health pool changed to 200 health.
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Now makes all teammates near Moira intangible.
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No longer moves.
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Knocks enemies away.