Foursquare
Foursquare is a four-player 1v1v1v1 game where players aim to score points by hitting the ball into their opponents' squares.
How to Play
At the start of each round, one player will serve the ball. Excluding the first round, the player who was just scored on will serve.
After the ball is served, it is an active ball, and it will be set on fire. Players will then start hitting the ball back and forth.
Scoring
There are four ways of scoring on a player.
- The ball bounces twice in the same player's square.
- The ball bounces once in a player's square and then goes out of bounds.
- A player hits the ball into their own square.
- A player hits the ball out of bounds.
Whenever a player is scored on, they will be stunned and everyone else will earn 1 point. The first player to earn 25 points wins.
Heroes
At the start of each game, players will choose a hero. Each hero has two unique abilities and a passive abillity.
Ana
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Apply a shield on the ball. The next player to hit the ball gets stunned and damaged.
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Throw a grenade that slows, damages, and prevents enemies from healing.
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Shoot the ball and enemies to knock them back. Hit the ball to regain your shot.
Bastion
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Gain the ability to shoot the ball. Your bullets knock the ball back.
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Shoot a grenade that reverses the direction of the ball.
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Your abilities also affect players in your square.
Genji
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Dash forward and hit the ball.
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Pulls the ball toward you.
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Climb on walls and double jump.
Illari
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Knock the ball and players back.
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Fire a ray that stuns the ball and players for a short duration.
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Dealing damage charges your ultimate. Using your ultimate teleports the ball to you.
Mei
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Freeze the ball; it can only be meleed.
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Lasts significantly shorter.
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You hit the ball harder when it's not on fire.
Mercy
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Leap in the direction you are looking.
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Lift the ball up.
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Fall very slowly.
Orisa
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Slam the ball down and launch nearby enemies upward.
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Throw a javelin that stuns and knocks back the ball and enemies.
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Your abilities have no cooldown; they cost health.
Roadhog
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Can only hook the ball.
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Heal yourself and move faster.
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You have significantly more health.
Sigma
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Lock the ball in place.
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Propel a barrier that pushes the ball back.
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You move 20% faster.
Sombra
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Throw a projectile that slowly lifts the ball and enemies.
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Become invisible; you can still melee.
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After you hit the ball, it goes invisible.
Special thanks to Anthony for helping with the game!