I seperated the Boss element from the the Endless Dungeon.
Bosses are generated to fight based randomly on movement type, hero, debuff, traits and raid ability.
== Original Version is CA0T7==
== New Version is 5R3B8==
Reworked raid abilities, Bot Ai, and Bot Aggro system
Added new heros
Removed stats and gear (will return later)
Crouching is used to pick stats/equipment. Older Version of the Mode*
I swear your coding logic looks like official coding. You also know other coding languages? I only know like the very basics of C# and a bit of GDscript.
For me it is or with any programming language, gotta learn the fundamentals, test yourself with basic projects, ronde and repeat with more advanced stuff. Haven’t touched C# in a good year so I’m kinda bad at it now.
And about your code being organised a lot. Gotta admire that 👍
3 Comments
I swear your coding logic looks like official coding. You also know other coding languages? I only know like the very basics of C# and a bit of GDscript.
lol, I'm just trying to keep it organized for when I leave for long periods. Nah, don't know any other ones. That's pretty cool. C# hard to learn?
For me it is or with any programming language, gotta learn the fundamentals, test yourself with basic projects, ronde and repeat with more advanced stuff. Haven’t touched C# in a good year so I’m kinda bad at it now.
And about your code being organised a lot. Gotta admire that 👍