Client -> Server data transfer PoC
A proof of concept for transferring data from client to server-side.
This can be done to obtain:
- Key bindings (that then can be combined with https://workshop.codes/6AVGY to detect kb vs console)
- Language (for translations).
Combining this data also allows for more accurate fingerprinting (vs just storing the name of the player).
The only usable function is sadly "start facing" which is relatively intrusive.
You can mitigate the effect by using "start camera" while the data is collected, to avoid screen flashes.