Loot Quest v7.1.1.2

4QV99

Loot Quest v7.1.1.2 (by Delwion#2667)

Hunt enemies for a chance to obtain epic loot and save your progress with the help of a 40-digit save code in this long-term, slow progress PvE RPG mode (you slowly progress over the course of several matches)!

Map Share Code (v7.1.1.2) Default Enemy Levels
Training CTHE4 Tutorial for new players
Regular Maps 4QV99 16 different hunting maps, recommended player level: 1-60
Adventure Maps JSTPC 6 more dangerous hunting maps, recommended player level: 15-45
Arreat Summit CATCH Level 60 boss encounter
Elite Maps XPCRY 2 different elite hunting maps, recommended player level: 60+
Secret Cow Level HH3XY 1 secret hunting map, recommended player level: 60
Secret Bazaar AHMNA 1 secret area with services for high level players
Unstable Core HYPVE Level 100 raid
Code Conversion Tool EGHGE Converts save codes from v3.2 - 5.1.2 to version 6.0+
  • Find other players for your region and platform on the Loot Quest Discord server: discord.gg/mdydY4z
  • If you want to play on a specific map, deselect all others in the custom game lobby settings.
  • You can find the complete Loot Quest manual on the official Overwatch forums: https://us.forums.blizzard.com/en/overwatch/t/367704

Gameplay - Beginner's Guide

If you are a new player, it is recommended you start with the Training tutorial or read the instructions in town on a regular map.

  • Defeat enemies for EXP and a chance to obtain loot (visible as spheres on the ground).
  • Press Crouch to pick up loot.
  • Hold Interact for 1 second to respawn when you die.
  • The further away you go from your spawn room, the higher level your enemies will be.
  • If you pick up an equippable item, it's placed in your inventory (HUD text on the right side).
  • You can equip the item in your inventory with Acknowledge or Yes when you are out of combat (you haven't taken or dealt damage for 3 seconds) and are at full health.
  • You can sell the item in your inventory for gold by pressing Interact.
  • You can carry up to five items in your inventory.
  • Press Melee to go to the next item in your inventory.
  • Your equipped item is displayed in the HUD text on the left side.
  • The number next to an item's hero icon is its item power. Item power is an indicator of how powerful and rare an item is. Everyone begins the game for the first time with a Tracer of item power 5.
  • Better items will have more default abilities unlocked, can have better base stat bonuses (Attack, Defense, Health, Speed, Projectiles), may have special abilities and a purely cosmetic visual effect.
  • A higher player level (obtained from earning EXP, displayed as a small number following a player's name in the HUD text on the left side) slightly increases your base stats and your Magic Find ‰ (chance to find rare items).
  • If you want to save your progress (equipped item including all its stats, gold, player level, EXP %, number of boss summon stones; inventory cannot be saved), use the green station in the spawn room with Crouch and press Print Screen to take a screenshot so you have an image of the code that appears on screen (or take a picture of it with your camera).
  • You can only get one code every 40 seconds and your progress is saved at the state it was in when you obtained the code (any changes after that are not saved anymore in the same code).
  • To load a save state, use the white station in the spawn room with Crouch (this will stop your character from moving) and enter your save code (see Controls below on how to enter a code).
  • The other stations in the spawn room are not very important at the very start of the game. You can read up on what each of them does in the manual on the official Overwatch forums, linked below, read the instructions in town in a game, or learn about them by completing the Training tutorial).

Controls

General Commands

Action Command Alternative Commands
Pick up loot Crouch
Use the primary function of a station in town Crouch
Use the secondary function of a station Crouch while holding Reload
Respawn (when dead) Hold Interact for 1 second
Go to next item in inventory Melee
Equip selected inventory item Communicate: Acknowledge while at full health and out of combat¹ Communicate: Yes while at full health and out of combat¹
Sell selected inventory item for gold (default selling method selected) Interact
Sell selected inventory item for gold (alternative selling method selected) Melee while holding Crouch
Toggle between default/alternative selling method Interact while standing inside the white station in town
Teleport to spawn room Communicate: Need healing outside of town and out of combat¹
Show cost of services in town Communicate: Thanks Communicate: Need healing while in town
Use Soul Stone² Communicate: Group Up outside of town Communicate: Press the Attack or Communicate: Push Forward
Show stats of equipped item Communicate: Ultimate Status Communicate: Ready
Show stats of selected inventory item Communicate: Ultimate Status while holding Crouch Communicate: Ready while holding Crouch
Use the Teleport special ability³ Communicate: Hello Communicate: Goodbye or Reload + Interact
Gift selected inventory item to player you are facing Melee while holding Reload

¹ Players are out of combat when they have not taken or dealt any damage for 3 seconds (their health will start to regenerate until they enter combat again).
² Only one player can have a Soul Stone active at the same time. Cannot be used when there is already a boss in the game.
³ The player needs to have an item with that special ability equipped.

Entering Save Codes

To load only the item of a save state, hold Reload when activating the white Load Save State (Load Item) station with Crouch. The HUD text at the top should read "Load Item" instead of "Load Save State" when you have successfully activated the load item function.¹

Action Command Alternative Command
Enter number Primary Fire while aiming at the number in the number pad
Increase current digit Interact
Lower current digit Melee
Go to next digit Crouch Ability 2
Go to previous digit Ability 1
Confirm code Ultimate
Cancel enter code mode Secondary Fire
Reset code Secondary Fire while holding Reload²

¹ Items cost gold to load ( cost = item power value / 8 ) and are added to the player's inventory (empty inventory slot required). Items from a save state with a higher level than the current player level cannot be loaded (exception: level 60+ players can load an item from any level 60+ save state). Item loading is disabled when a player carries any rank 5 (white) item and is not level 60 or higher. Rank 5 items that are not Super Novice items cannot be loaded.
² Resets the code to all zeros. The game will remember all numbers entered until a player successfully loads a save state, obtains or changes an item in any other way, or uses this command.

Host Commands

Action Command
Toggle between dynamic enemy levels and fixed level range Interact while holding Jump standing inside the yellow station in town
Increase enemy levels Interact while standing inside the yellow station in town
Reduce enemy levels Interact while holding Ultimate inside the yellow station in town
Increase match duration¹ ² Interact while standing inside the orange station in town
Reduce match duration² Interact while holding Ultimate inside the orange station in town
End match in 10 minutes² Interact while holding Ultimate and Melee inside the orange station in town

¹ Enemy levels cannot be changed when there is a boss or a Soul Stone currently active on the map.
² The match duration can not be increased beyond 3 hours and 55 minutes.
³ The match duration can no longer be altered, once a match is in its last 10 minutes.


Complete Loot Quest manual posted on the official Overwatch forums and on hackmd.io:

https://us.forums.blizzard.com/en/overwatch/t/367704
https://hackmd.io/ryYOVmAvI


A list of all workshop modes I have published on the official Overwatch forums:

https://us.forums.blizzard.com/en/overwatch/t/362515

4 Comments

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LordLucario180

is there anyway u can implument trading in

delwion creator

At the moment, the script size limitation won't allow me to add a trading system back into the game mode, but who knows, maybe I'll manage to squeeze it in, in a future update (rewriting parts of the script to be optimized for script size instead of performance and lowest possible number of variables is getting more and more difficult) :)

If I do manage to add player trading back into the game mode, then there will definitely be some items that are player-bound, this time (Super Novice items and other special items).

(Loot Quest used to have a Player Selling and a Player Buying station in one of its earliest versions, so players could sell items to other players, but I decided to remove this system later, to make room for other features and reduce the risk of server crashes which were a huge problem back then).

Jokaes

Delwion. Check PTR your gamemode it's half the elements there. They fixed some things that made the elements count for double

delwion creator

Sorry for the late reply.
Yes, I noticed, it's an amazing update :D
I've been working on a new version of Loot Quest for a few days now. Should be released shortly after the workshop changes go live :)

Update Log

7.0
4QV99

Full changelog 7.0 on the official Overwatch forums:
https://us.forums.blizzard.com/en/overwatch/t/367704

6.0.5
0YMVB

For a full changelog, see this thread on the official Overwatch forums:

https://us.forums.blizzard.com/en/overwatch/t/367704

6.0.4
H6BMK

Full instructions and details posted on the official forums:

https://us.forums.blizzard.com/en/overwatch/t/367704

6.0.3
3F9E4

For a full changelog, see this thread on the official Overwatch forums:

https://us.forums.blizzard.com/en/overwatch/t/367704

6.0.2
86N95

For a full changelog, see this thread on the official Overwatch forums:

https://us.forums.blizzard.com/en/overwatch/t/367704

5.1.2
86N95

For a full changelog, see this thread on the official Overwatch forums:

https://us.forums.blizzard.com/en/overwatch/t/367704

5.1.1
1FXCK

For a full changelog, see this thread on the official Overwatch forums:

https://us.forums.blizzard.com/en/overwatch/t/367704

5.0.9
ECP6R

For a full changelog, see this thread on the official Overwatch forums:

https://us.forums.blizzard.com/en/overwatch/t/367704

5.0.8
YDNVF

For a full changelog, see this thread on the official Overwatch forums:

https://us.forums.blizzard.com/en/overwatch/t/367704

5.0.7
XQZ6H

For a full changelog, see this thread on the official Overwatch forums:

https://us.forums.blizzard.com/en/overwatch/t/367704

5.0.6
KKTR2

For a full changelog, see this thread on the official Overwatch forums:

https://us.forums.blizzard.com/en/overwatch/t/367704

5.0.5
GPEAC

For a full changelog, see this thread on the official Overwatch forums:

https://us.forums.blizzard.com/en/overwatch/t/367704

5.0.3
HKVNJ

For a full changelog, see this thread on the official Overwatch forums:

https://us.forums.blizzard.com/en/overwatch/t/367704

5.0.2
3MXTQ

For a full changelog, see this thread on the official Overwatch forums:

https://us.forums.blizzard.com/en/overwatch/t/367704

5.0.1
R4AYJ

For a full changelog, see this thread on the official Overwatch forums:

https://us.forums.blizzard.com/en/overwatch/t/367704

5.0.0
JSTPC

For a full changelog, see this thread on the official Overwatch forums:

https://us.forums.blizzard.com/en/overwatch/t/367704

4.5.2
PV53R
  • Implemented another potential fix to loading-related issues.
4.5.1
WGX1Q
  • Fixed a problem that could sometimes lead to a player receiving an empty code (all zeros) or the code of another player’s progress when two players used the Get Save Code station at almost the exact same time.
  • Added a potential fix for the issue that led to players being the wrong hero after loading a save state.
4.5.0
5NG40
  • Improved stability
  • Inventory system update
  • Experience and Magic Find boosts
  • New drop types: Runes and Lucky Charms
  • Improved interface and feedback
  • Many other small changes and script optimizations.

See post on the official forums for full changelog:

https://us.forums.blizzard.com/en/overwatch/t/367704

4.3.3
8FWQT
  • The maximum duration of a match has been reduced to 20 minutes (from 45) to reduce the risk of server crashes.
4.3.2
This code is over 6 months old. This might mean the code has expired and will no longer function.
PYGTR
  • Players will now respawn after holding Interact for 1 second - instead of Crouch - to avoid a problem the script caused on consoles (thanks to lostdoge08 for reporting this issue).
4.3.1
This code is over 6 months old. This might mean the code has expired and will no longer function.
ZX7KH
  • Minor bugfixes and adjustments.
  • See thread on the official Overwatch forums for full changelog:

https://us.forums.blizzard.com/en/overwatch/t/367704

4.3.0
This code is over 6 months old. This might mean the code has expired and will no longer function.
WB8C0
  • Balancing changes, new reroll and refine item functions, many small changes and bugfixes.
  • See thread on the official Overwatch forums for full changelog:

https://us.forums.blizzard.com/en/overwatch/t/367704

4.2.0
This code is over 6 months old. This might mean the code has expired and will no longer function.
KBN87

Two major problems have been fixed and one minor issue has been adressed.

  • See thread on the official Overwatch forums for full changelog:

https://us.forums.blizzard.com/en/overwatch/t/367704

4.0.0
This code is over 6 months old. This might mean the code has expired and will no longer function.
9GMQX

Major Update:

  • Custom AI enemies have been added.
  • See thread on the official Overwatch forums for full changelog:

https://us.forums.blizzard.com/en/overwatch/t/367704

3.2.0
This code is over 6 months old. This might mean the code has expired and will no longer function.
CY21Q
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