What If... Overwatch 3?
What If... Overwatch 3?
Do you like April Fools and Community Crafted gamemodes? Or even Quick Play: Hacked events like Kingmaker? Then this is probably the gamemode for you!
Now imagine that Overwatch 2 were to release another sequel, what if... Overwatch 3 happened?
Would the format be 5v5? Would the heroes be the same? Would it have PvE? Well those are all good questions and maybe this gamemode can answer some of them.
In this version of Overwatch, you'll play with new and upgraded abilities that are aimed at making heroes interesting in novel ways.
New updates will introduce additional heroes along with changes for existing ones.
So, if information about a specific hero cannot be found here, make sure to view the update log.
The hero roster, as of version 1.0.1.1, consists of the following:
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4v4
Team composition now consists of 4 players on each team, using the Open Queue ruleset, and with a limit of at most 2 of each role (Max 2).
Role passives remain the same on each role, but the removal of a player on each team has allowed for multiple hero reworks and changes in general. Every hero is now more impactful and fun to play, with a focus on damage for every role. Tank heroes get to be less demanding of healing resources, while Damage and Support heroes see upgrades to their mobility and utility.
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Spawn System Changes
- Default respawn time reduced from 12 to 10 seconds.
- Wave respawn window reduced from 6 to 4 seconds.
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TANK
![](https://d15f34w2p8l1cc.cloudfront.net/overwatch/bc538b345188bdcb2d2be5b2894d471ba54aeea53b03862429205ed49d693bbe.png)
DOOMFIST
- Base health reduced from 375 to 325.
- Base armor increased from 0 to 75.
![](https://d15f34w2p8l1cc.cloudfront.net/overwatch/20f721d5fd05f91e203d6e0007a137bdc90a161356f85d5aa88b2ab02b8da22b.png)
- Cooldown increased from 6.5 to 7 seconds.
- Cooldown is now reduced by 1 second per enemy hit.
- Now also knocks up enemies hit.
![](https://d15f34w2p8l1cc.cloudfront.net/overwatch/56267df764931eadeae09513e0f1b9594ae238eebba84878c501ba4b69acb71f.png)
- Maximum duration reduced from 2.5 to 1.5 seconds.
- Minimum damage mitigated required to empower Rocket Punch reduced from 100 to 60.
![](https://d15f34w2p8l1cc.cloudfront.net/overwatch/fa96b2650987b3784a725a0fb1704f7191a686a4f42c9ccf61c404e2f08b158c.png)
- Now instantly replenishes armor.
![](https://d15f34w2p8l1cc.cloudfront.net/overwatch/22fc6ca76249d7cd37bad808d53a68986da855c625475a46ec3858abecf57823.png)
HAZARD
- Ammo reduced from 8 to 6.
![](https://d15f34w2p8l1cc.cloudfront.net/overwatch/a558290ba44099a80c0818c45cee31e4c6d1039c81c3fb6154ec8356e3fad9d5.png)
- Maximum duration reduced from 3 to 2 seconds.
- Movement speed penalty reduced from 50 to 40%.
- Now restores health equal to 50% of damage dealt to heroes.
![](https://d15f34w2p8l1cc.cloudfront.net/overwatch/0b5166ae3ab7ad67f4a91e9fd2e9be34df9febef4cc2e9843d1d284c1601c2f3.png)
- Cooldown reduced from 6 to 5 seconds.
![](https://d15f34w2p8l1cc.cloudfront.net/overwatch/1924df0318c0c1e2ee935b53b1bc5b4c21bedef57024998a02b8d14d930ce364.png)
- Health reduced from 400 to 300.
- Abilities now apply a decaying damage-over-time effect to heroes, over 3 seconds.
- Total damage is 60, at a rate of 30, down to 10, per second.
- Effect does not stack but resets once reapplied.
![](https://d15f34w2p8l1cc.cloudfront.net/overwatch/cf66adfac58a0321ec1f7d3a7241d6bf2f3b311707064d2f0ace2e3f4e342727.png)
JUNKER QUEEN
- Base health reduced from 375 to 200.
- Base shields increased from 0 to 200.
![](https://d15f34w2p8l1cc.cloudfront.net/overwatch/e1706243e4996af6844e7f8233bbd3f98f04583a223cd3ad926d40ef6c4c8557.png)
- Wound damage self-healing multiplier reduced from 2.25x to 1.75x.
- Wound self-healing now doubled when healing base health.
- Wound and Scattergun damage now reduces ability cooldowns by 1s per 50 damage.
![](https://d15f34w2p8l1cc.cloudfront.net/overwatch/1809c57884dafcfd1aab89eb80d2ad8fe0c64ce0036646a3e19c05f48c322c9d.png)
- Cooldown increased from 12 to 16 seconds.
- Overhealth reduced from 175 to 150.
![](https://d15f34w2p8l1cc.cloudfront.net/overwatch/74c40565f02f550ed362d8a5aaed21de94a3ff1915185cb4b93d6ce6207f03ab.png)
- Cooldown increased from 8 to 10 seconds.
![](https://d15f34w2p8l1cc.cloudfront.net/overwatch/7aff09649e4e2daeec13cfcca4d5e369b4ddc0160587637bb607761ecf89f16c.png)
- Cooldown increased from 6 to 8 seconds.
- Duration increased from 3 to 4 seconds.
![](https://d15f34w2p8l1cc.cloudfront.net/overwatch/6dbd80a0b40bd0464db35948f98d91ecc6dfcede8c94ff9b1ecefda781a7aa1f.png)
MAUGA
- Base health reduced from 425 to 350.
- Ammo reduced from 300 to 250.
![](https://d15f34w2p8l1cc.cloudfront.net/overwatch/1d19c61b479c82bbdd8ed645ccdec54e16431409d3c8a56b27376c7f8630ec9c.png)
- Removed.
![](https://d15f34w2p8l1cc.cloudfront.net/overwatch/795ba75b2aaf304f69ea6fbc6e7fbfe5d3d4d7365d776243f8241f8e9e7f208e.png)
- No longer an ultimate. Now replaces Cardiac Overdrive as an ability.
- Cooldown increased to 16 seconds.
- Duration reduced from 8 to 3.5 seconds.
- Barrier health reduced from 1500 to 450.
- Barrier size reduced by 40%. Trapping area size remains the same.
- New ultimate.
- Smash down to and stomp the ground, creating shockwaves that knock down and then slow enemies while healing yourself.
- 8-second duration, with 1 wave per second.
- Radius is 8 meters.
- Knockdown duration is 1.2 seconds.
- Deals 70 damage on the first wave, then 40 per wave.
- Heals Mauga for 40 every wave.
- Also heals Mauga over time for 60 every second, even after leaving the radius.
- 30% movement speed slow.
![](https://d15f34w2p8l1cc.cloudfront.net/overwatch/f35a2296090039ae055f465e736370f031bdd348677b3c9657147c0b925267b1.png)
- Now grants shields instead of overhealth.
![](https://d15f34w2p8l1cc.cloudfront.net/overwatch/20c12a10cfe0b5608f9eec63a74ecb0ccd18a114019bc77bb2765f87776e17ed.png)
ORISA
- Base health increased from 150 to 225.
- Base armor reduced from 325 to 225.
- Heat generation increased by 30%.
![](https://d15f34w2p8l1cc.cloudfront.net/overwatch/0cf93f55a30fe7ec769c5f2eebd284c92851d6b1dbaca0e2c39eae908a9b35c6.png)
- Cooldown increased from 6 to 7 seconds.
- Now releases any heat generated by Fusion Driver.
![](https://d15f34w2p8l1cc.cloudfront.net/overwatch/d697fa90726cf683222920822d2ee00a85e0420c6cbc6ec2365573f313d06357.png)
- Cooldown reduced from 15.5 to 12 seconds.
- Cooldown now begins when the ability ends instead of when it is activated.
- Movement speed penalty removed.
- No longer grants damage reduction.
- Damage received is now dealt over 4 seconds, or at once when Fortify expires.
- Now restores health at a rate of 35 per second.
![](https://d15f34w2p8l1cc.cloudfront.net/overwatch/804f9775ecfbc3ac2b84514e429cd8bc4e88027b00cb09126880d7f2c7759b59.png)
- Cooldown reduced from 8 to 7 seconds.
- Now releases any heat generated by Fusion Driver.
- Forward vertical momentum now also benefits from the increased speed.
![](https://d15f34w2p8l1cc.cloudfront.net/overwatch/8d8892b56df62b068343e5029a2ae1e2fa54f7568febac7141ffa945d02e214c.png)
- Ultimate charge cost reduced by 9%.
![](https://d15f34w2p8l1cc.cloudfront.net/overwatch/cf69d4bfa61ac14f61d3d541b0d2687a20fa24f55afe7a392d746f5ccb138dea.png)
RAMATTRA
- Base health increased from 250 to 300.
![](https://d15f34w2p8l1cc.cloudfront.net/overwatch/0a40466f823f39910c8453a42d9338e434d8d36d120c540a381c6a9a1557da78.png)
- Cooldown increased from 13 to 15 seconds.
![](https://d15f34w2p8l1cc.cloudfront.net/overwatch/5a9818afe979474cd23a8a3863522be14ae549df841a6a7efc9ed5398f3d692f.png)
- Cooldown reduced from 8 to 7.5 seconds.
![](https://d15f34w2p8l1cc.cloudfront.net/overwatch/dbffca5b7b1e0dcc7a0cceaffe1fedb1a6bf7af73e71218a15df2779fc97805f.png)
- Duration increased from 3 to 4 seconds.
- Now grants a 2-second burst of 20% movement speed after earning an elimination.
![](https://d15f34w2p8l1cc.cloudfront.net/overwatch/b6f4e837dc41e87d730f6b0fad3473e689c8bdcd1f732b97326ac08b0508f2ee.png)
ROADHOG
- Base health reduced from 600 to 550.
- Ammo reduced from 6 to 5.
![](https://d15f34w2p8l1cc.cloudfront.net/overwatch/9cb8d867671bf917a9ba5d4a28ab6cb6ceeb10de2813567fcad97aca32c58499.png)
- Cooldown between usages increased from 1.25 to 3 seconds.
- Resource regeneration rate increased from 10 to 15 per second.
- Now reloads Scrap Gun ammo over the duration.
![](https://d15f34w2p8l1cc.cloudfront.net/overwatch/0150c28fe47ff4a7c16138266bf2b4903bd45e4b7770ab40572bb792b647838c.png)
- Removed.
- New ability replacing Pig Pen.
- Toss a ball of scrap, amplifying healing on allies and damaging enemies caught.
- Explosion radius is 5 meters.
- Deals 60 explosion damage to enemies and 30 healing to allies.
- Allies receive 50% increased healing and additionally heal when using Take a Breather.
- Enemies caught take 30% increased damage from Scrap Gun and Whole Hog.
- Effect duration is 3.5 seconds.
- Cooldown is 12 seconds.
![](https://d15f34w2p8l1cc.cloudfront.net/overwatch/d43075cba10cd711a129556142849587e78f1f55b0105d39a640da53ffa64e1b.png)
ZARYA
- Ammo consumption reduced from 25 to 20.
![](https://d15f34w2p8l1cc.cloudfront.net/overwatch/2d462e28ae2fc60b3ef9c32702bbc88936885dd7d20746a31dd2e3c51c20f199.png)
- Shared cooldown increased from 11 to 12 seconds.
- Health reduced from 225 to 200.
- Now heals up to 50 health over the duration.
- Now knocks nearby enemies away once it expires or breaks.
![](https://d15f34w2p8l1cc.cloudfront.net/overwatch/6e42984ee8329a50e9c2460ae2df7670d7be9846a093c336e4576d1eea1fb2f1.png)
- Shared cooldown increased from 11 to 12 seconds.
- Health reduced from 225 to 200.
- Now heals up to 50 health over the duration.
- Now knocks nearby enemies away once it expires or breaks.
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DAMAGE
![](https://d15f34w2p8l1cc.cloudfront.net/overwatch/8d161c49df5a962ece9ceafc6500bea473d9dd3695b9e24e39d5be616295e6c5.png)
CASSIDY
- Damage increased from 45 to 50.
![](https://d15f34w2p8l1cc.cloudfront.net/overwatch/47a593ad7f83394b011161e67a6f414e49f2221c5e014ea909fdcd9df4f94371.png)
- Now also briefly interrupts any action.
![](https://d15f34w2p8l1cc.cloudfront.net/overwatch/0dc3f1679d739ef530ba2b8cbe02bf09f4d40a57c0af84f694a3241d3a7ef948.png)
ECHO
- Base health reduced from 225 to 150.
- Base shields increased from 0 to 75.
- Ammo reduced from 12 to 9.
![](https://d15f34w2p8l1cc.cloudfront.net/overwatch/dcaa626e367b80b5bcd2425e26e0075b5343990785bc96e1705325904f73fe96.png)
- Explosion now applies a self-knockback of 7.5 meters per second.
- Cooldown is now reduced by 1 second for every bomb dealing self-damage.
![](https://d15f34w2p8l1cc.cloudfront.net/overwatch/711f211c988ff1fafe99276bddefa3a861789e4b27859260e8ad87df5b879337.png)
- Cooldown increased from 6 to 7 seconds.
- Cooldown is now halved when instantly canceled by Echo.
- Flight speed increased from 8 to 10 meters per second.
![](https://d15f34w2p8l1cc.cloudfront.net/overwatch/457d6ebcb2b92d1e7f7a7174b426903879e131422196825589adbc5e5d9f7efb.png)
- New ultimate.
- Transfer your concsiousness to the targeted enemy, after replenishing shields and ammo and refreshing cooldowns. Reactivate to teleport behind them, dealing damage.
- 8-second duration.
- Duration and ultimate reset after eliminating the target.
![](https://d15f34w2p8l1cc.cloudfront.net/overwatch/190a3dd9a5a4c8daeff9ec4da861f43cb28116964e89dc7416da104d8fae9134.png)
GENJI
- Base health reduced from 250 to 225.
![](https://i.postimg.cc/NMHvsPP9/image-2025-01-08-154929328.png)
- Cooldown reduced from 8 to 7 seconds.
![](https://d15f34w2p8l1cc.cloudfront.net/overwatch/9e46bda733749ddd6512b61c021b4487b6201338a9ff39c716e4ee06e5d63a58.png)
- Cooldown increased from 8 to 12 seconds.
- Eliminations and Dragonblade now reset the cooldown.
![](https://iili.io/2gZ18KJ.png)
- Now deals an additional 40 critical damage after a 0.5 second delay.
![](https://d15f34w2p8l1cc.cloudfront.net/overwatch/08586dceed41e030d575b2b643118f55390f1c2af91dd15394528f5399fcc934.png)
MEI
- Base health reduced from 300 to 225.
- Base shields increased from 0 to 50.
- Ammo reduced from 140 to 100.
![](https://d15f34w2p8l1cc.cloudfront.net/overwatch/183591c8c22fa134b6826555caf28481a4a3a22ec96d53a935612e0e45425378.png)
- Cooldown reduced from 12 to 10 seconds.
- Now instantly replenishes shields and 30 ammo.
![](https://d15f34w2p8l1cc.cloudfront.net/overwatch/bd63b2d05e4a2aa8615b7cad828fd05427f07e69c7611a662c5cb0d726b82627.png)
- Health per pillar reduced from 250 to 150.
![](https://d15f34w2p8l1cc.cloudfront.net/overwatch/892fd12cc3f8bd3b54bbc175b6d8caecdedaa819c819c5fc216c3c2b4f486a3f.png)
- Ultimate cost reduced by 8%.
- Number of ticks required to freeze reduced from 10 to 8.
![](https://d15f34w2p8l1cc.cloudfront.net/overwatch/93d639075993fdef3402aa9131f93be7789a33a11dc0099f2f88d22dda09c175.png)
PHARAH
![](https://d15f34w2p8l1cc.cloudfront.net/overwatch/323f24b2bd2dada5f395ab291fb363fba87bcbaaa773f99d15af6042e51d4d8b.png)
- Cooldown reduced from 9 to 8 seconds.
- Distance traveled reduced from 16 to 13 meters.
![](https://d15f34w2p8l1cc.cloudfront.net/overwatch/ab8ffe4008a1c257f1014d55a5306fcd3d81cde8ffad569b240f74c4c13a4130.png)
- Refuel amount increased from 50 to 100.
![](https://d15f34w2p8l1cc.cloudfront.net/overwatch/9747b440730824756ae2d17e4d1f38468f36c985c35f56cf1f175a613279479a.png)
- Explosion damage increased from 0 to 15.
![](https://d15f34w2p8l1cc.cloudfront.net/overwatch/0708775beda1d200b586ae1d019522ea5ad8baa9bdcbbe076854102830f9fdae.png)
- Now provides 75 shields for the duration.
- Shields decay over 3 seconds after using Barrage.
![](https://iili.io/2gpB0Je.png)
- Fuel recharge rate increased by 20%.
![](https://d15f34w2p8l1cc.cloudfront.net/overwatch/515f25a729a4a3f51d956fc54c600dc60d8e5242f2b188c178496cea1a2e11b5.png)
SOJOURN
![](https://d15f34w2p8l1cc.cloudfront.net/overwatch/f7a065ae71c19a43906b2250b3f10e77f556ecdb9f6db0d9cc9fc2294b793eb5.png)
- Damage scaling reduced from 20-120 damage to 1-100 damage.
![](https://d15f34w2p8l1cc.cloudfront.net/overwatch/5e94ae14aee5e5054a6347e25f1c7ddd284b0cb73925dbc716e358970ec94f0d.png)
- Can now be canceled without jumping by pressing the ability key again.
![](https://d15f34w2p8l1cc.cloudfront.net/overwatch/7e903d13474df377216191c5b5c128fc6d20befdc611af9f7baedfdfa3b59295.png)
- Cooldown reduced from 15 to 14 seconds.
![](https://d15f34w2p8l1cc.cloudfront.net/overwatch/83bd9d101e779075fadaed194d1964897794c49ce56c59ccc34799753b55efeb.png)
- No longer plays a reload animation when casting with 0 ammo.
- Maximum Railgun Alt Fire damage increased to 120 for the duration.
- Ability cooldowns are now halved for the duration.
![](https://d15f34w2p8l1cc.cloudfront.net/overwatch/f348c1704dc50c009ac8acf6912a5a77eaf2a3acdd34e56927190af9eb9145d1.png)
SOMBRA
- Base health reduced from 225 to 175.
- Base shields increased from 0 to 50.
![](https://d15f34w2p8l1cc.cloudfront.net/overwatch/3ebcefc44a278d93afa8339e7e8758e6d471566fdd122d20d9b8ab7269a12017.png)
- Cooldown increased from 6 to 7 seconds.
- Ability lockout duration increased from 1 to 1.5 seconds.
- Ability lockout effect now displayed on hacked target.
![](https://d15f34w2p8l1cc.cloudfront.net/overwatch/e81f286184e24512c724af16a960a1faca6ade164238b025d19da64226f05f4d.png)
- Cooldown reduced from 6 to 5.5 seconds.
- Can now perform a quick melee while the projectile is in flight.
![](https://d15f34w2p8l1cc.cloudfront.net/overwatch/270bcdf26d66cda1f488e9b3286c3cb467c6e622d729420406ce69218380ae1a.png)
- Bonus movement speed increased from 60 to 70%.
- Health regeneration passive is now active for the duration of Stealth.
- Now contests objective while active again.
![](https://d15f34w2p8l1cc.cloudfront.net/overwatch/5ee20a1feed14da5153f19745328e9fc02bd79f8109593a9b7dab9283eb9629b.png)
TRACER
![](https://d15f34w2p8l1cc.cloudfront.net/overwatch/30939502a8576da1fdcad8c7d21881e32066fb28847fc7df874b1436689e3425.png)
- Now also restores any Blink used in the last 3 seconds.
- Quick melee damage is increased by 50% after blinking, restoring the Blink and ammo.
- Restores 20 ammo.
![](https://d15f34w2p8l1cc.cloudfront.net/overwatch/4c5bad8535b648d9dcf4c369e0ab5b9d67685b8ddaee22139eaa63bc5c5a3183.png)
VENTURE
- Self-knockback speed increased from 1.5 to 6 meters per second.
- Explosion self-damage increased from 0 to 15.
![](https://d15f34w2p8l1cc.cloudfront.net/overwatch/2ad4581a6801402aaa413301fdf851d1b4d09d67e1ef2a4538baf52ea0a5a889.png)
- Now drills through surfaces while burrowed.
- Cooldown reduced from 8 to 7 seconds.
- Cooldown acceleration while burrowed reduced from 90 to 60%.
![](https://d15f34w2p8l1cc.cloudfront.net/overwatch/c2d29876f3015bb9625743a7bb03ba22e2758571a34703d3b5546727679679c5.png)
- Duration reduced from 4 to 3.5 seconds.
- Duration now resets when drilling through surfaces.
- Health regeneration passive is now active for the duration of Burrow.
![](https://d15f34w2p8l1cc.cloudfront.net/overwatch/b4871b9addd770582c8b6a1ab366b9ec08d986c2995248ee5fce7e15cb0d809d.png)
WIDOWMAKER
- Ammo reduced from 35 to 30.
- Aiming down sights now displays a laser towards the targeted location.
- Now starts draining ammo after aiming down sights for 1 second, at a rate of 15 per second.
- Ammo drain does not drop below 1.
![](https://d15f34w2p8l1cc.cloudfront.net/overwatch/72fec7acac37ad840835839e72f368134498583686e91f7e30fe5d48aa44f7a1.png)
- Cooldown increased from 12 to 14 seconds.
- Cooldown now scales with distance traveled, with a minimum cooldown of 7 seconds.
- Now also grants a 30% movement speed boost for 1.5 seconds.
![](https://d15f34w2p8l1cc.cloudfront.net/overwatch/82bb61b02224901170d8dc2fae143e695649cdfd7f5173a0e63a7742fd45bd84.png)
- Cooldown reduced from 15 to 12 seconds.
- Now requires confirmation input with Primary Fire.
- Cooldown shared with Venom Blow.
![](https://d15f34w2p8l1cc.cloudfront.net/overwatch/82bb61b02224901170d8dc2fae143e695649cdfd7f5173a0e63a7742fd45bd84.png)
- New ability shared with Venom Mine.
- Requires confirmation input with Secondary Fire.
- Throw a venom bomb at the ground, damaging enemies and propelling yourself backwards.
- Deals 55 explosion damage.
- 3.5-meter explosion radius.
ㅤ
SUPPORT
![](https://d15f34w2p8l1cc.cloudfront.net/overwatch/86debddbaaaf8699d68775a9dbffaf5b8db514772b77ff7234b1ff84c0b29fd5.png)
ANA
- Ammo reduced from 15 to 12.
![](https://d15f34w2p8l1cc.cloudfront.net/overwatch/20707fd82265412fdc6d2353daa88ec7558cd71c89aa3ac6cf0e78bbbfcabd80.png)
- Cooldown reduced from 14 to 12 seconds.
- Duration reduced from 5 to 2.5 seconds, with no reduced duration for Tank heroes.
- Successfully putting a hero to sleep now cloaks Ana in a holographic veil for 5 seconds, becoming faintly visible and untargetable.
![](https://iili.io/26bQxg1.png)
- Can now be used on Ana herself.
![](https://d15f34w2p8l1cc.cloudfront.net/overwatch/51b93ea59f369a1defa78e5d08c12b1391f5d2d94614a51fd95c125a7a6151fa.png)
BRIGITTE
![](https://d15f34w2p8l1cc.cloudfront.net/overwatch/50af1a0bc61a1f022fe2ee69aa460f151aba3c0ccde41377bfb0d5c45b2c55a3.png)
- Now interrupts movement actions.
![](https://d15f34w2p8l1cc.cloudfront.net/overwatch/5f9f1e00af992f4a090cafc8e83821dd2848f22cb9e0205fafcedacb26bd7335.png)
- Cooldown increased from 5.5 to 7 seconds.
![](https://d15f34w2p8l1cc.cloudfront.net/overwatch/2b1bb6338180161e55c5f2184879dce395eca9e58f974befe729293fcc3dfdca.png)
- Cooldown reduced from 5 to 4 seconds.
![](https://d15f34w2p8l1cc.cloudfront.net/overwatch/79f145b07b35e744fd0400dceff5fb11a06f9a73c48809f1cfb462fe82fe1185.png)
- Now grants a 30% movement speed bonus for 1.5 seconds.
![](https://d15f34w2p8l1cc.cloudfront.net/overwatch/f33f6fe94ad55fcf9027e779f66afac358a2f93651070b95cd565ff90d670c8b.png)
ILLARI
- Ammo increased from 14 to 15.
![](https://d15f34w2p8l1cc.cloudfront.net/overwatch/5774f1b455a15ec3a3671e5df55fbd3b3c9ff5965943b0b255fb17ccb30d9fa1.png)
- Maximum duration reduced from 3.5 to 2.5 seconds.
- Recharge time reduced from 3.5 to 2.5 seconds.
![](https://d15f34w2p8l1cc.cloudfront.net/overwatch/fc671d73e54a10847ee9b1990030a8f937c17c6b46b45fc397c5dc97e28c97d7.png)
- Now restores 80 health over 2 seconds.
![](https://d15f34w2p8l1cc.cloudfront.net/overwatch/03b7303b1480cad458afd46b746f6f0ad55dde473063c93afeef250f6679d214.png)
- Cooldown when placed reduced from 7 to 5 seconds.
- Cooldown when damaged increased from 3 to 5 seconds.
- Max health reduced from 125 to 100.
![](https://d15f34w2p8l1cc.cloudfront.net/overwatch/2a65bf12035f9c255833693224cad83fd98cead625fdf1b9da8359a7f259e01c.png)
JUNO
![](https://d15f34w2p8l1cc.cloudfront.net/overwatch/7643a1e470169918368e110b762816cc7d2c9980fafaf81242896d1abd216ea5.png)
- Cooldown reduced from 6 to 5.5 seconds.
- Duration reduced from 4 to 3 seconds.
- Now automatically cancels after using Hyper Ring or Hyper Rift.
![](https://d15f34w2p8l1cc.cloudfront.net/overwatch/63e0682b2a186681455f4313d1e78f99612e89c323fe7f490856a3da800d5a19.png)
- Cooldown reduced from 14 to 12 seconds.
- Now requires confirmation input with Primary Fire.
- Cooldown shared with Hyper Rift.
![](https://d15f34w2p8l1cc.cloudfront.net/overwatch/63e0682b2a186681455f4313d1e78f99612e89c323fe7f490856a3da800d5a19.png)
- New ability shared with Hyper Ring.
- Requires confirmation input with Secondary Fire.
- Juno creates a rift, connecting to another rift if one exists, allowing her to travel between the two points.
- Cooldown of 2 seconds after placing a rift.
- Cooldown of 8 seconds after traveling through a rift.
![](https://d15f34w2p8l1cc.cloudfront.net/overwatch/24d1d7bf86c331b3d81b934442ed36fd0121f6815255c6f26f456127fb342d15.png)
KIRIKO
![](https://d15f34w2p8l1cc.cloudfront.net/overwatch/6b8830bd7173de38016ef129e117ac6f418026a6ec4501ab5cb7cdd99bd6f5b8.png)
- Ammo reduced from 10 to 6.
- Healing per Ofuda increased from 13 to 15.
- Now applies a heal-over-time effect of 90 over 3 seconds.
- Effect does not stack but duration resets once reapplied.
- Ammo reduced from 15 to 10.
![](https://d15f34w2p8l1cc.cloudfront.net/overwatch/e6ed3a36c4ed15b2127d6ca74756b25e0db7cf33ce7e26d9a79fd821526f055f.png)
- Cooldown increased from 7 to 11 seconds.
- Maximum distance increased from 35 to 50 meters.
- Cooldown now scales with distance traveled, with a minimum cooldown of 6 seconds.
![](https://d15f34w2p8l1cc.cloudfront.net/overwatch/3775c37a363e1aaf02a6df4cdfb611f18e38bb69ce42dd59abddb4140cea9790.png)
- Cooldown increased from 14 to 15 seconds.
- New passive ability.
- Kiriko's cooldown rates accelerate whenever she becomes intangible.
![](https://d15f34w2p8l1cc.cloudfront.net/overwatch/57d5014ab6034db9138f838e8450693b4a97ab3c54f85d594b199a8853e75ccb.png)
LIFEWEAVER
- Maximum range increased from 30 to 40 meters.
![](https://d15f34w2p8l1cc.cloudfront.net/overwatch/f64582890d92e968d79c54f9bb8cf1b9b1cc8da6dca7b8bdc647512957cac89f.png)
- Cooldown reduced from 12 to 10 seconds.
- Health reduced from 300 to 250.
![](https://d15f34w2p8l1cc.cloudfront.net/overwatch/36969bea55419b7ff963f2fb0ff7f80e37ecbe810bcd7dae0c7c835270c938a8.png)
- Maximum range increased from 30 to 40 meters.
- Cooldown is now halved when the ally is either not healed or fully healed by Life Grip.
![](https://d15f34w2p8l1cc.cloudfront.net/overwatch/1df0e1d8798e26772880ac0fcd27cf00c280adff88dbd6a66881f78cd9f69791.png)
- Cooldown reduced from 5 to 4 seconds.
- Healing reduced from 45 to 40.
![](https://d15f34w2p8l1cc.cloudfront.net/overwatch/105495a0c2ea708de307204b47c90915782256cffd83fc8dff8abcc508e0ef5a.png)
- Health reduced from 1200 to 1000.
![](https://d15f34w2p8l1cc.cloudfront.net/overwatch/c889fade479003fac5a1ff46a05aee7b0dc88fbb8d2d4b75e4be31159eb1f816.png)
MERCY
- Mercy can now perform a quick melee to fire remaining rounds as a channeled blast.
- Projectile speed matches bullet speed.
- Deals up to 60 explosion damage.
- Explosion radius is 3 meters.
- Can now also release a Caduceus Blast by performing a quick melee, consuming Blaster ammo.
![](https://d15f34w2p8l1cc.cloudfront.net/overwatch/d26768cf459611eedc4fdcc9096ad3b196e8b2babb0782cf24d56f108325e3bb.png)
- Removed.
![](https://d15f34w2p8l1cc.cloudfront.net/overwatch/d26768cf459611eedc4fdcc9096ad3b196e8b2babb0782cf24d56f108325e3bb.png)
- New ability replacing Resurrect.
- Imbue an ally with damage and movement speed boost while healing them over time.
- Damage boost and healing values equate to 50% of those of Caduceus Staff.
- Additionally heals 40 health instantly.
- 25% movement speed bonus.
- 6-second duration once activated.
- Cooldown is 8 seconds.
![](https://d15f34w2p8l1cc.cloudfront.net/overwatch/0f5455a8a464e85370365bc954dc6c1cca11f4f5c09e7e6eee7a3dde29170c9e.png)
- Activating Valkyrie near fallen teammates will now revive them.
- 15-meter radius that requires line-of-sight.
- 1.75-second cast time to resurrect.
- 75% movement speed penalty disabling Guardian Angel while casting.
![](https://d15f34w2p8l1cc.cloudfront.net/overwatch/90fa2b69a7b80ae6d57c9ea6f3387dd18dfc1728bdb26949d28a17b98dd4e5f7.png)
MOIRA
![](https://d15f34w2p8l1cc.cloudfront.net/overwatch/ba44615a7e3799d50bc2194079dd88177f98d4050a28acba6cd33ad1daaf7b5b.png)
- Cooldown increased from 6 to 7 seconds.
- Now restores biotic energy up to 25% of maximum resource.
- Fading through allies now grants them 50% damage reduction and 50 overhealth for 1 second.
![](https://d15f34w2p8l1cc.cloudfront.net/overwatch/a5a235623aeb7fce1ce8e545e5be2d95b48fddf609c174fc5067efd7681ac72f.png)
- Cooldown increased from 8 to 10 seconds.
- Damage orb cap increased from 200 to 300.
- Projectile speed while not tethered increased from 20 to 25 meters per second.
![](https://d15f34w2p8l1cc.cloudfront.net/overwatch/23d3ef53fd21d04e7e7b137b38e87c61b3d65394393dc00759ceb65d406e37b9.png)
- Duration increased from 8 to 10 seconds.
- New passive ability.
- Healing or damaging heroes with Biotic Grasp and abilities affects their cooldown rates accordingly.
- Allies have their cooldowns accelerated by 1s every 100 healing.
- Enemies have their cooldowns slowed by 1s every 100 damage.
Here is a preview along with details on some heroes' new abilities and changes, in order to fully grasp how they function in game.
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Seismic Slam will knock up any enemy heroes hit. Additionally, if Doomfist is close enough to the target, he will also be knocked up.
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Scratch (Passive) causes Hazard's spikes to apply damage over time, this includes Spike Guard, Violent Leap, Jagged Wall and Downpour. This effect can be cleansed by Protection Suzu, Zarya's Particle and Projected Barrier, healing from health packs or any phasing or cleansing ability that would remove damage-over-time effects.
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This damage decays over time, dealing 30 over the first second, then 20 over the next and 10 over the last.
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Cage Fight is now an ability, with a weaker and smaller barrier. Enemies can exit the cage but cannot go any farther. The ability can be canceled by either pressing the
Ability 2
or theUltimate
key/button. -
Volcanic Stamp is Mauga's new ultimate ability, knocking down enemies around him after stomping the ground, healing over time and creating shockwaves that both damage and slow enemies while healing him.
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Volcanic Stamp cannot be used while Cage Fight is active.
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Any heat generated by the Augmented Fusion Driver can now be diffused by using Energy Javelin or Javelin Spin.
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Javelin Spin's vertical momentum is now also affected by the increased speed when moving forward, meaning upwards momentum while looking up is increased.
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Although specified that it no longer grants damage reduction, Orisa's Fortify technically still grants 25%, as the damage is now distributed over 4 seconds.
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Erratic Burst heals allies and damages enemies; allies receive increased healing and additionally heal when using Take a Breather, for 30% of its healing value. Enemies affected receive 30% increased damage from Roadhog's Scrap Gun and Whole Hog.
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Enemies can remove this effect with Protection Suzu, Zarya's Particle and Projected Barrier or any phasing or cleansing ability that would remove negative effects.
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Sticky Bombs can now allow Echo to propel herself upwards, further accelerating her vertical momentum if used along with Flight.
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Adaptive Shift grants Echo an invulnerablity period, replenishing shields and ammo and refreshing cooldowns. After which, she can transfer her consciousness to the targeted enemy, teleporting behind them, and resetting the ultimate for a duration if the target is eliminated.
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Duplicate can remain Echo's ultimate if selected in the Workshop Settings, note that it will however not benefit from most of the other heroes' changes.
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Damaging enemy heroes with a quick melee, Genji's Wakizashi, causes them to take additional critical damage after a short delay. The damage will be halved if they cannot receive critical damage, like Orisa using Fortify, Wrecking Ball in Ball Form, etc.
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Dragonblade and eliminations now reset Deflect's cooldown, this works similarly to how it affects Swift Strike. Additionally, if Genji earns an elimination using Deflect, its cooldown will be reset at the end of its duration.
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Venture can shoot at their feet with Smart Excavator to effectively perform an enhanced jump, similar to Zarya's Particle Cannon, Pharah's Rocket Launcher or even Soldier: 76's Helix Rockets.
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Using Drill Dash while burrowed causes Venture to pierce through terrain. This only occurs if the surface is a wall or an object as deep as 10 meters; Venture cannot drill through the ground or ceilings, they can still drill to a lower elevation if the surface being drilled through leads to one. While drilling, Venture remains invulnerable.
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Players will receive a warning that Venture is drilling, revealing the position they will come out from.
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The Widow's Kiss now displays a laser towards the targeted location while aiming down sights. After fully charging, ammo also starts draining down to 1.
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Grappling Hook's cooldown now scales with the distance traveled using the grapple and grants a short movement speed bonus.
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Venom Blow, the new ability shared with Venom Mine, allows Widowmaker to throw a venom bomb at the ground, damaging enemies caught in its radius, and propelling herself backwards and upwards. The ability can only be used on the ground.
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Putting an enemy to sleep with Sleep Dart cloaks Ana in a holographic veil that renders her translucent. This will not trigger if she is hacked or hindered, or if the target isn't sleeping, meaning: if they are immune to crowd control effects or simply if Ana achieves the killing blow with Sleep Dart.
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Ana's healthbar and outlines are also hidden to enemies while cloaked. Additionally, enemies attempting to target Ana with
targeted abilities will result in the ability not succeeding if a cast or charge time is required, but doesn't necessarily prevent them from targeting her in the first place.
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Similar to Sombra's Stealth, Ana's veil drops the moment she takes an offensive action, which includes: shooting with Biotic Rifle, using Biotic Grenade or Nano Boost, performing a quick melee and emoting.
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A Hyper Rift can only be traveled through when both are active at once. Juno and her team will receive a message when they are both active, similar to Symmetra placing a Teleporter or Widowmaker using Infra-Sight. Allies cannot, however, travel through a Hyper Rift.
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If two rifts already exist, placing a new one will replace the one that was placed first. And traveling through a Hyper Rift destroys the enter point, not the exit point.
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Juno cannot place a Hyper Rift while in the spawn room. But rifts stay active after respawning and do not disappear after dying.
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Life Grip's cooldown will be halved if the ally is not healed by it or if it heals them to full, also meaning if their health was already full or if they are affected by healing-negating effects such as Ana's Biotic Grenade or Junker Queen's Rampage.
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Performing a quick melee now fires a Caduceus Blast, shooting all remaining rounds as a channeled blast, consuming ammo. If fired while wielding Caduceus Staff, the blast will become available to fire again after the automatic reload, which lasts 1.4 seconds.
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Because the Caduceus Blast projectile shares the same properties as the Blaster projectiles, it can repeatedly be fired at increased speed during Valkyrie.
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Resurgence only requires line of sight to the teammate to cast the ability. Once the ability starts casting, it will complete even if the ally leaves line of sight.
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If Mercy happens to have another Resurgence available on cooldown, using it on an ally will prematurely end the one that's already active.
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Healing from Resurgence and Caduceus Staff do not stack. If the ally is also being healed by Caduceus Staff, healing-over-time will pause and resume once the ally stops being healed.
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If Valkyrie is available and any fallen allies are in range, and line-of-sight, Mercy will receive a prompt to revive them. Activating Valkyrie will then revive those allies after a 1.75-second cast time unless Mercy gets interrupted or eliminated. Mercy can still use weapons and abilities while casting, except for Guardian Angel, and suffers a movement speed penalty.
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An ally can only fade once every use of Moira's Fade.
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Similar to Sombra's Stealth, Moira will see a ring displaying the range required for an ally to fade with her (can be disabled in Workshop settings).
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Genetic Command, Moira's new passive, affects cooldown rates based on damage and healing from Biotic Grasp, Biotic Grasp (Secondary Fire), Biotic Orb and Coalescence. Moira herself is also affected, so healing from Biotic Grasp (Secondary Fire), Biotic Orb and Coalescence will accelerate her cooldowns.
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Enemies affected by Genetic Command will have their cooldowns slowed. However, if an ability is off cooldown, it will not be put on cooldown.
ㅤ
Players can check the changes listed above by pressing the Interact key/button while in spawn. The message displayed will disappear either when Interact is pressed again or when the player leaves the spawn room or switches heroes.
ㅤ
In order to adjust some abilities and values to your liking, go to Settings from the custom game lobby, then Workshop Settings. From there, change the desired settings; this affects every player in the game.
ㅤ
Miscellaneous details that help better understand the intricacies of this workshop gamemode.
Some abilities and their audio/visual cues function differently because of how they were implemented through the workshop.
- Both Cage Fight and Volcanic Stamp cue Mauga's ultimate voice line, because Cage Fight still technically remains his ultimate according to the game.
-
Widowmaker and Juno can choose between different abilities by using
Ability 2
. This will play the ability's sound cue once they open the choice menu (Hyper Ring for Juno, and Venom Mine for Widowmaker).
Players might encouter some issues if they are using customized settings instead of the default ones, such as Toggle to [...], Hold to [...] or [...] requires confirmation to name a few.
If some abilities aren't working properly, I suggest putting on the default setting when playing the gamemode.
Skins are disabled by default to ensure that some abilities function properly (as listed below) since only so many bots can spawn at once if the hero or skin is different from the player.
You can always enable them in Settings > Modes > All > General, but then make sure to tell players not to pick Mercy, Sombra, etc. otherwise they might be unpleasantly surprised when they realize their abilities don't work.
A player with the "■" username may appear on the scoreboard or in the killfeed. These are not meant to be taken into account, they are simply dummy bots that spawn in to complete a certain task.
- Sombra uses a dummy bot to check for players on the objective while in Stealth.
- Mercy uses dummy bots in multiple instances; she requires a dead teammate on her team to use Resurrect, which is the animation used for Resurgence. She also uses dummy bots when reviving teammates with Valkyrie, however these ones take on the player's username.
- Ana uses a dummy bot to use Nano Boost on herself.
Thank you to anyone who took the time to read all of this, and simply to anyone playing the gamemode.
I appreciate all the support coming from this very passionate community. This was a joy to create.
I would like to remind everyone to continue playing and sharing workshop gamemodes if you have fun playing and care about them. The workshop has unfortunately not received proper care in a long time and it has made it difficult to work with (no proper updates for new heroes, bugs piling up, etc.).
Any support shows Blizzard that we do care about community-made content!
Helping it thrive would not only incentivize workshoppers to continue creating, but also remind Blizzard that they have collaborators to create content with. That also means more content that prioritizes and centers players, and maybe even features in the Arcade like we once had with CactusPuppy's gamemode (one can only hope).
Anyway, this is where I sign out, do not hesitate to leave a comment if you need help with something regarding the gamemode.
Thank you again, have fun playing!
The Patch Notes HTML source code can be found here.
The hero portraits and ability icons are from both the official patch notes and the Overwatch Wiki.
Some in-game icons were used thanks to Labbed's workshop gamemode "TX Browser".
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