Overwatch 2: No DPS
This code is over 6 months old. The code may have expired and might no longer function.
Damage heroes are the most played, while tanks and supports are frequently underlooked. Here, this gamemode outright removes the DPS heroes, and reworks the tanks and supports to make them better. Certain tank and support heroes will be reworked to fill in a DPS-like role, while others will lean into their original roles even more than before. You could create a number of team comps and see how they can work.
Tank Heroes
D.Va
D.Va is an annoying hero to play against in my opinion, but she gets countered by a lot of other tank and support heroes, so I'm biting the bullet and leaning into her annoying nature.
-
Overall damage dealt increased by 5%
-
Overall projectile speed increased by 50%
-
Knockback dealt increased by 25% and movement speed increased by 50%
Doomfist
Currently, Doomfist is one of those 'good but high skill' tanks, but to me, he still deals too little damage. Now that there are more tanks than DPS, I want to make sure Doomfist can keep up.
-
When your max health is above 475 HP, damage dealt with rocket punch will be increased by 50%
-
Cooldown decreased to 6 seconds.
-
Taking damage will grant you 10 points of overhealth per hit, which will last for 8 seconds after cancelling the ability.
Junker Queen
Junker Queen is basically a third DPS in the base game, so I won't be tweaking her kit too much. However, I like the idea of her passive, which will be reworked accordingly.
-
Eliminations will reset the cooldown.
-
When health is below 200 HP, damage dealt increased by 75%, movement speed increased by 50%, and damage received decreased by 25%
-
To make the best of her reworked ability, your healing received will be decreased by 65% when adrenaline rush is active.
Mauga
Because of the new health pools and hitbox sizes, Mauga has been left in the dust. While I won't increase his damage output in his guns, I think his abilities could be significantly buffed to help him out here.
-
Movement starts off at 85%, but accelerates up to 15% faster than his original speed. Damage dealt is also increased by 25%
-
Critical hits will outright heal Mauga now.
Orisa
In the base game, Orisa is one of the best tanks in the game. I don't want to nerf her, since she'll probably suck here, but I want to rework some of her kit like the other heroes.
-
You can no longer move when fortified, but damage receieved is decreased by 15%
-
Cooldown decreased to 7 seconds.
-
When energy javelin is on cooldown, you cannot use javelin spin. Javelin spin's cooldown has been reduced to 5 seconds to compensate.
Ramattra
Whether or not Ramattra needed a rework or any sort of tweak was a huge puzzle for me. Base game Ramattra is great, but almost everyone else is getting tweaked. In the end, I decided to mess with Ramattra's nemesis form.
-
Damage dealt increased by 25%, and dealing damage while in nemesis form will heal you by 10 points per hit.
-
Movement speed increased by 10%
Reinhardt
His entire playstyle is unique because he's an upfront tank. Sadly, he is dogwater in the base game. I wanted to make it much easier for him to hone in on his enemies, and maybe give him some sort of survivability if he gets separated.
-
Damage dealt decreased by 25%, but movement speed increased by 25%, and cooldown decreased to 5 seconds.
-
Now deals 1.5 damage over time, lasting 2.5 seconds.
-
Firestrike cooldown decreased by 25%, and projectile speed increased by 50%
Roadhog
I wanted to make Roadhog's chain hook deal damage over time, but because of pig pen, this makes the coding impossible to do that. I decided to rework his take a breather even further because of this.
-
When health is below 300 HP, using this will heal you an extra 150 HP regardless of how long you hold the button, and you get 200 overhealth points for 6 seconds.
-
When your max health is at least 700 HP, damage will also be increased by 10%
Zarya
At first I didn't want to touch Zarya because of how her bubbles worked. But then I decided to test it out anyway, and the rework I wanted to give her initially is here.
-
Cooldown increased to 15 seconds per bubble.
-
When using the bubble, you gain a 10% damage boost for the duration your bubble is active for.
-
Overall damage increased by 5%
-
Ammunition increased by 50%
Support Heroes
Ana
Whenever I have an Ana on my team, I'm usually concerned because she is a single-target healer. In addition to nerfing her sleep dart, I just tweaked her stats overall.
-
Cooldown decreased to 10 seconds
-
Sleep duration decreased from 5 seconds to 3 seconds for supports.
-
Will now deal extra damage. I used 1.8 in the code, but it looks like it does well over 100 damage when testing this.
Brigitte
Brigitte is another hard hero to learn, but regardless of her skill level, I feel like her healing output is too weak. I want to encourage players to use shield bash and whipshot as healing abilities as well as damage.
-
Damage dealt increased by 25%, and now heals allies by 75 HP instantly.
-
Now heals allies by 50 HP instantly.
Illari
While she used to be really good, Illari suffers from a low healing output. Most of her buffs will be oriented to her solar rifle.
-
Ammunition decreased to 8 shots
-
Damage dealt increased by 25%
-
Dealing critical hits fully charged will stun enemies for a short period.
-
Healing output maximum charge increased by 50%, and recharge rate increased by 200%
-
Enemies will be knocked down, and nearby allies will be healed by 25 HP
Lifeweaver
Lifeweaver is in a decent spot right now, but when your entire team are tanks he'll probably struggle.
-
Healing dealt increased by 30%
-
Now deals 5 damage over time for 2.5 seconds.
-
Damage dealt increased by 15%
Mercy
I've decided to giga-buff Mercy for the sake of it. She is probably the only hero I am tweaking purely for fun.
-
Damage dealt increased by 50%, and projectile speed increased by 75%
-
Cooldown decreased by 50%
-
Taking damage while resurrecting will instantly kill you however.
-
Movement speed increased by 25%, and damage dealt increased by 75%
Moira
Moira has one of the best healing outputs in the game, but people can be too damage reliant on her. By putting a 'punishment' on DPS Moiras while 'rewarding' healing Moiras, people can rethink how they want to use her.
-
When damaging enemies, you also take 8 damage.
-
Healing maximum time increased by 25%, and recharge rate increased by 50%
-
Heals you by 75 HP now.
Zenyatta
Like Moira, Zenyatta players tend to focus more on damage, but Zenyatta is essentially meant to be a 3rd DPS. Unfortunately, players still forget that their orb of harmony even exists, so I want to force them to use it.
-
Cannot be used unless orb of harmony is active.
-
Damage dealt increased by 50%
-
Knockback dealt increased by 75%