Core Enforcers
Inspired by modes like Hero Mastery: Gauntlet, and Rein Invasion. Step into a simulation where your main goal is to fight off 16 waves of challenging enemies, and protect your core from their attacks with 14 different upgrades!
┏━━━━ SPECIAL THANKS ━━━━━┓
━ Alomare
━ Creator of Rein Invasion, big inspiration for Core Enforcers
━ AiluRed
━ Assisted in multiple design choices and optimizing the mode
━ Eclipse
━ Motivated me to make the first release through a friendly competition
━ And all of the friendly folk in the Workshop.codes Discord!
━ Supporting me and cheering me on through this project!
┏━━━━ CHANGELOG ━━━━━┓
┏━━━ VERSION 1.0.0 ━━━┓
┣━ First build of the game released, in playtesting phase
┏━━━ VERSION 1.0.5 ━━━┓
┣━ Integrated system to allow Overwatch AI to work in games
┣━ Fixed a bug that prematurely started rounds
┣━ Changed Moving Wall Beams to be Static
┣━ Gave Tank Role Passive Health to All Players
┣━ Added a nerf to Pharah and Echo that increases their gravity as they take more damage
┏━━━ VERSION 1.1.0 ━━━┓
┣━ Added beams at the bottom of the map
┣━ Changed Airstrike to a 5 burst effect
┣ (Time between airstrikes set to 0.25s)
┣ (Time between bursts set to 3s)
┣━ Changed it so enemy count increases from rounds 6-10 rather than 2-6
┣━ Changed it so Overwatch AIs immediately Ready when the round ends
┣━ Changed respawns to increase every time a player dies (2s * each death)
┣━ Reduced Shop Texts
┣━ Changed Shop Navigation from Cursor Menu to Scroll Menu
┣ (If you hold down one direction for 0.75 seconds, it'll auto scroll (less sore fingies))
┣━ Replaced Turret Upgrades with Cannon Upgrades
┣ (Cannon upgrades add a cannon to the core, which the core shoots out of)
┣━ Fixed a bug that gave players extra energy or less energy for existing
┣━ Fixed a bug that prevented Stun and Slowdown Fields from working
┣━ Fixed a bug where the Heal Pulse effect would only display half of its true area
┣━ Fixed punctuation inconsistencies of some upgrade descriptions
┣━ Increased Flame Cannon damage from 5 to 15
┣━ Increased Freeze Cannon damage from 5 to 20
┣━ Increased Knockback Cannon fire rate from 0.4/s to 2/s
┣━ Increased Starting Energy from 300 to 500
┣━ Increased Timer to 2:30
┣━ Introduced Role Limits
┣━ Lowered Ballistic Cannon damage from 15 to 12.5
┣━ Lowered Ballistic Cannon fire rate from 5/s to 4/s
┣━ Lowered Flame Cannon fire rate from 10/s to 4/s
┣━ Lowered Freeze Cannon fire rate from 10/s to 1.25/s
┣━ Lowered Knockback Cannon damage from 40 to 10
┣━ Removed the grid at the top of the map
┣━ Removed Ability to swap heroes mid-round
┣━ Added Upgrade: Swap Hero
┣━ Added Message when player buys an upgrade to display to other players
┏━━━ VERSION 1.1.1 ━━━┓
┣━ Added Names to final bosses
┣━ Removed speed boost from final bosses
┣━ Fixed a bug that allowed a charging Reinhardt to instantly kill the core (Thank you AiluRed!)
┣━ Fixed a bug that made it so the field effects aren't accurate to their position
┣ (I DID IT WOOHOOO!!)
┣━ Fixed a bug that kept Rein from attacking the core despite being in range
┣━ Added Ready and Incoming lines during the pre-wave
┣━ Added Icons and Text to show where shopping players are
┣━ Stun Field now deals 50 damage to whoever it affects
┣━ Lowered time between initial Heal Pulse from 8 to 4
┣ (Heal Pulse still has an 8 second cooldown, but it'll start pulsing 4 seconds after the round starts instead of 8 like the Knockback Pulse)
┣━ Fixed a bug that didn't apply core collision in the proper place
┏━━━ VERSION 1.1.5 ━━━┓
┣━ THE DIFFICULTY PATCH
┣━ Removed chance for 2 tanks to be played in rounds
┣━ Set amount of enemies to scale with amount of players (5 * Player Count)
┣━ Fixed a bug that caused the Ballistic Turret and Swap Hero upgrade to not show its status properly
┣━ Added 3 new voice lines to the wave start
┣━ Fixed a bug that caused the final wave to show up as "Wave 16" instead of "Boss Wave"
┣━ Barrels are no longer permanent, and can only be rebought once all 10 are used
┣━ Fixed it so that the boss wave no longer forces one hero on the enemy team to be Ramattra
┏━━━ VERSION 1.2.0 ━━━┓
┣━ THE DIFFICULTY UPDATE!
┣━ Upgraded the AI of multiple heroes
┣ (Baptiste Crouch jumping, Kiriko Swift Stepping and Suzuing, Lifeweaver using Life Grip smartly, and much more!)
┣━ Added Wave and Enemy events
┣ (Events have a 10% chance of appearing on normal rounds, and will always apply every 5th round. Events will NEVER apply on round 1 (including with the "Eventful" challenge))
┣━ ---WAVE EVENTS---
┣ (Speedy Enemies - (Increase enemy speed by 50%))
┣ (Explosive Enemies - (Upon death, enemies explode and deal 100 damage to all players within a 3 meter radius))
┣ (Big Enemies - (Increase enemy size and health by 50%))
┣ (Small Enemies - (Decrease enemy size and health by 50%))
┣ (Fogged Up - (Create a sheet of fog around the map, disables all forms of non-workshop HUD))
┣━ ---ENEMY EVENTS---
┣ (Fiery Fiesta - (Mauga, Ashe Torbjorn, Illari, Zenyatta))
┣ (Old Timers - (Reinhardt, Torbjorn, Soldier: 76, Mercy, Ana))
┣ (Debuff Hell - (Mauga, Sombra, Cassidy, Ana, Zenyatta))
┣ (Winton - (Winston, Winston, Winston, Winston, Winston))
┣ (Found Family - (Ramattra, Genji, Hanzo, Kiriko, Zenyatta))
┣ (Oops! all Tanks/Damage/Supports - (5 heroes of that specific role))
┣━ Added Challenge modes in the workshop settings
┣ (Eventful - (Every wave has an event))
┣ (Half Core - (Core has half as much health))
┣ (Limited Upgrades - (Every three rounds, upgrades are removed))
┣ (Mystery Swap - (Changes your hero each round to a random one))
┣ (Single Life - (All player deaths are permanent. If all players die, the game is over))
┏━━━ VERSION 1.2.1 ━━━┓
┣━ Knockback pulse now deals 50 damage
┣━ Maximum enemy count reduced from 15 to 5
┣━ Maximum time between enemy spawns Increased from 1 to 1.5
┣━ Time between enemy spawns can now lower by wave
┣━ Increased event chance from 10% to 20%
┣━ Fixed a bug that halved boss enemy health
┣━ Fixed a bug that stopped Stun Barrels from being repurchasable
┣━ Lowered Core health to 25000
┣━ Hotfixed a bug that caused heroes like Illari and Baptiste to only shoot downwards
┏━━━ VERSION 1.2.2 ━━━┓
┣━ Hotfixed a bug that caused certain heroes to use their facing direction specific abilities incorrectly
┣━ Removed Enemy Events
┣━ Removed Team Comp Based Enemies
┣━ Added Spawning inclusion for all heroes
┣ (After a hero is chosen for a wave once, they will not be chosen again until all heroes from that role have been chosen, or in support and dps' case, less than 2 left)
┣━ Removed Kill Feed
┣━ Added Upgrade HUD to the right side of the screen
┣━ Added rebuying barrels before all 10 are used
┣━ Added "Oops! All Tanks", "Oops! All Damage", and "Oops! All Support" to the Wave Events section
┣━ Added Enemies To Kill counter
┣━ Changed collision of the Core and Walls to be less clunky
┣━ Fixed an oversight that caused hanzo to have 3 storm arrows instead of 5
┏━━━ VERSION 1.2.5 ━━━┓
┣━ Fixed a bug that caused the match to restart prematurely after the game is lost
┣━ Added Challenge Elite Strength (Every enemy is an elite variant)
┣━ Added Challenge Endless mode (It's here!)
┣━ Added 15 different Elite enemies, which all have an extra 25% health and size
┣ (PROTECTING ELITE: Protects nearby enemies from all damage)
┣ (FAST ELITE: Increases elite speed by 25%)
┣ (REGENERATING ELITE: Heals elite by 25% over time)
┣ (GRAVITATIONAL ELITE: Creates a black hole above the elite that pulls players towards it)
┣ (BERSERK ELITE: Increases damage dealt and damage received by 25%)
┣ (FROZEN ELITE: Decreases player speed by 30% for 1 second on hit)
┣ (REFLECTING ELITE: Reflects 25% of damage back at the attacker)
┣ (EXPLOSIVE ELITE: Explodes for 60 damage * wave upon death)
┣ (SHIELDING ELITE: Adds 50 * wave shield health to the elite)
┣ (DRAINING ELITE: Decreases player's ultimate charge and adds cooldowns upon hit)
┣ (TOXIC ELITE: Deals 5 * wave damage over time to nearvy players)
┣ (STALWART ELITE: Decreases damage received and speed of elite by 50%)
┣ (TELEPORTING ELITE: Teleports 7.5m in a random direction upon taking damage (CD: 1s))
┣ (HEALING ELITE: Sends out a wave of healing that heals for 10 * wave health to all nearby enemies)
┣ (CLOAKING ELITE: Makes the elite invisible)
┏━━━ VERSION 1.2.6 ━━━┓
┣━ Fixed a bug that caused draining elites to reduce their cooldowns instead of increase their targets
┣━ Fixed a bug that caused Mystery Swap to override the Single Life challenge
┣━ Fixed a bug that allowed players to buy the Swap Hero upgrade while doing the Mystery Swap challenge
┏━━━━ UPGRADES ━━━━━┓
Ballistic Cannon | Freeze Cannon | Flame Cannon | Knockback Cannon |
---|---|---|---|
Adds a cannon to the core that shoots at nearby enemies. | Adds a cannon to the core that shoots ice balls at nearby enemies. | Adds a cannon to the core that shoots Fire Strikes at nearby enemies. | Adds a cannon to the core that shoots knockback projectiles at nearby enemies. |
Frost Barrels | Explosive Barrels | Stun Barrels |
---|---|---|
Spawns several barrels near the core that explode and freeze nearby enemies. | Spawns several barrels near the core that explode and damage nearby enemies. | Spawns several barrels near the core that explode and stun nearby enemies. |
Damage Boost | Stun Field | Slow Field |
---|---|---|
Increases damage for all allies within 8 meters of the core by 25% | Creates an area that orbits the core and stuns enemies within its radius. | Creates an area that orbits the core and slows enemies within its radius. |
Airstrike | Knockback Pulse | Core Heal | Heal Pulse |
---|---|---|---|
Sends out a burst of 5 airstrikes every 3 seconds around the core, damaging enemies within the blast. | Repulses all enemies within 20 meters of the core. | Heals the core by 25% over 30 seconds. | Heals all allies within 20 meters of the core. |
Swap Hero |
---|
Sends you to the hero select menu. |
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