Super Doom Bros.
Super Doom Bros.
discord.gg/8E8QFA7T5d
What is it?
A hyper-fast 3D platform fighting game with an emphasis on on combos and movement mechanics. Doomfist's kit features many new abililties and modifications to add utility and mechanical depth. It is quick to pick up, but the skill ceiling is incredibly high (seriously, some of y'all are ridiculous at this game).
The Basics
All abilities have short cooldowns, but can only be used once while airborne.
Abilities can be restored in three ways:
- Land on the ground
- Deal melee damage
- Parry an attack
This means if you get knocked off stage, you have limited resources to get back to safety. To win, knock enemies off stage and predict their recoveries while being unpredictable yourself.
All Abilities
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Deals strong knockback, falling off at range
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Only holds one shot at a time.
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Deals extreme knockback and inflicts a brief hack effect.
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Can be angled up to 30° vertically.
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Knocks down enemies on hit.
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Effect duration increases with airtime, but decreases with distance from the target.
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Has a very short duration.
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If you take damage, parry the attack and knock nearby players away.
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A successful parry recharges your abilities and ammo.
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Drags down players above the targeting circle.
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Any player hit takes huge knockback and is stunned.
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Creates a horizontal shockwave that covers most of the stage.
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Press Reload while you have ammo to shoot a single fast projectile.
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On hit, the target is pulled towards you.
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Quick Melee attacks stun the target and apply knockback after a short delay.
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Use while charging Rocket Punch to rapidly lunge in any direction.
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Jump while mid-air to leap vertically or diagonally.
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Hold Jump to climb flat vertical walls.
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Hold Jump + Crouch to perch without climbing.
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Press Interact to become briefly intangible.
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Can remain stationary or dodge in any horizontal direction.
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Crouch in the air to accelerate downwards.
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Can only be used while already falling.
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Landing at high speeds will knock nearby players away.
Other Mechanics
Cratering
- When a player lands at high speed while stunned, they are knocked down.
Regen
- All players passively regenerate health, though slower while stunned
Plummeting
- Players experience stronger gravity while stunned.
Sudden Death
- When the game goes on for a while, a giant shrinking sphere of death will spawn
Controls
Snippet
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