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Super Doom Bros.

discord.gg/8E8QFA7T5d

What is it?
A hyper-fast 3D platform fighting game with an emphasis on on combos and movement mechanics. Doomfist's kit features many new abililties and modifications to add utility and mechanical depth. It is quick to pick up, but the skill ceiling is incredibly high (seriously, some of y'all are ridiculous at this game).

The Basics

All abilities have short cooldowns, but can only be used once while airborne.
Abilities can be restored in three ways:

  • Land on the ground
  • Deal melee damage
  • Parry an attack

This means if you get knocked off stage, you have limited resources to get back to safety. To win, knock enemies off stage and predict their recoveries while being unpredictable yourself.

All Abilities

Hand Cannon
  • Deals strong knockback, falling off at range

  • Only holds one shot at a time.

Rocket Punch
  • Deals extreme knockback and inflicts a brief hack effect.

  • Can be angled up to 30° vertically.

Seismic Slam
  • Knocks down enemies on hit.

  • Effect duration increases with airtime, but decreases with distance from the target.

Power Block
  • Has a very short duration.

  • If you take damage, parry the attack and knock nearby players away.

  • A successful parry recharges your abilities and ammo.

Meteor Strike
  • Drags down players above the targeting circle.

  • Any player hit takes huge knockback and is stunned.

  • Creates a horizontal shockwave that covers most of the stage.

Graviton Orb
  • Press Reload while you have ammo to shoot a single fast projectile.

  • On hit, the target is pulled towards you.

Volt Knuckle
  • Quick Melee attacks stun the target and apply knockback after a short delay.

  • Use while charging Rocket Punch to rapidly lunge in any direction.

Double Jump
  • Jump while mid-air to leap vertically or diagonally.

Wall Climb
  • Hold Jump to climb flat vertical walls.

  • Hold Jump + Crouch to perch without climbing.

Phase Dodge
  • Press Interact to become briefly intangible.

  • Can remain stationary or dodge in any horizontal direction.

Fastfall
  • Crouch in the air to accelerate downwards.

  • Can only be used while already falling.

  • Landing at high speeds will knock nearby players away.

Other Mechanics

Health Regen

  • Passive health regen is constant, but slower while stunned

Cratering

  • Spiking airborne players into the ground makes them fall down

Plummeting and Sliding

  • Players experience stronger gravity and less friction while stunned.

Sudden Death

  • When the game goes on for a while, a giant shrinking sphere of death will spawn

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