Don't Get Rolled
Don't Get Rolled
Game Mode Description
In this game mode, you have to evade a ball that continuously grows bigger and faster.
Your objective is to lure the ball into mines to eliminate it, as you cannot damage it by any other means. Throughout the map, various power-ups spawn randomly, and you can collect them using your slam ability.
Important things are highlighted in Orange
Gameplay
Every Player has 200 HP; getting rolled over will put you in a "revive" state (if played with more people than just yourself). This will cost you 50 HP. Once you reach 0 You are officially dead.
There are certain gameplay elements you can use to your advantage.
- Primary fire can be used to push back the Ball
- Use your seismic slam to either run away or freeze the Ball
- You may Block the Ball when looking towards it while blocking; gaining a powered-up Punch to fly even further, and knock you and the ball away (costs 25 HP)
- As mentioned above, collect items to heal, gain ult charge, or redeem a short-term buff
Workshop settings
If you want to change some settings like Ball health, speed, etc. including turning on "turbulent mode", access the Workshop settings for this.
Turbulent mode is a special mode that makes the Ball gain random bursts of extra speed meanwhile being a bit faster in general. This is for those who want a challenge.
Content Creators
Shout out to all the Amazing Content Creators trying out my game modes! Go show your support to them!