Don't get rolled
In this game mode, you run away from a Ball that keeps getting bigger and faster. Your goal is to eliminate this Ball by luring it into mines while running away (You cannot damage it otherwise). Some Power-ups spawn randomly around the map; use your slam to collect them.
Every Player has 150 HP; getting rolled over will put you in a "revive" state (if played with more people than just yourself). This will cost you 50 HP. Once you reach 0 You are officially dead.
There are certain gameplay elements you can use to your advantage.
- Primary fire can be used to push back the Ball
- Use your seismic slam to either run away or freeze the Ball
- You may Block the Ball when looking towards it while blocking; gaining a powered-up Punch to fly even further, and knock you and the ball away (costs 25 HP)
- As mentioned above, collect items to heal, gain ult charge, or redeem a short-term buff
If you want to change some settings like Ball health, speed, etc. including turning on "turbulent mode", access the Workshop settings for this.
Turbulent mode is a special mode that makes the Ball gain random bursts of extra speed meanwhile being a bit faster in general. This is for those who want a challenge.