Overwatch's Combat Immersion (Under Maintenance)
OVERVIEW
Greetings User! A generic but complex and useful Combat simulation is your's to use for skill and knowledge. Use this opportunity to try out any hero, abilties, or gameplay strategies you want to improve on. With up to 4 players, you'll even work on keeping others up and running while fighting an army of enemies that have unique and game-changing abilites.
HOW TO PLAY
Fight till the End!
A battlefield filled with an army of mixed soldier and omnic combatants await you and your trusty squad! Can you fight your way to victory?
Survival Mode
Work together with your squad to eliminate a wave of enemies as well as staying alive in the battlefield!
Rush Mode
Complete each wave before you run out of time! Each wave completed will increase the amount of time given depending on how fast you finish them.
GAMEPLAY AND TIPS
Communicate in Battle!
Communication is the key to sportsmanship!
Note: Don't be afraid to ping on targets as well! You can also use it to locate health packs or position teammates.
Fallen teammates
The progress made in the Training Simulator so far will COME TO AN END if everyone on your team gets eliminated! You can either wait for them to respawn or finish the fight to get them back into action more quickly!
New Perk: Tactical HUD
This power-up will reveal objectives, enemy positions and hero types!
Unlocks at 20,000 points
Call in Allies
Having trouble fighting alone? With help of the hidden green orb you might find in underused areas, you can call in allied forces that fight alongside you for the remainder of the current wave! This is a useful feature when playing as a Support hero.
There are several possible allies that can be randomly called in.
- 4 Marines (Soldiers with 100 health and armor (200HP))
- 2 Warlords
- 2 P.A.W.W.S
- 1 Master Chief
- 4 GPI-SJs
- 2 Hounds
- 4 Talons (with 2× base health (100 armor))
RANKS
Bronze: 5,000
Silver: 15,000
Gold: 27,500
Platinum: 50,000
Diamond: 75,000
Emerald: 125,000
Painite: 200,000
DIFFICULTY
| Difficulty Level | About | Score Multiplier | Enemy Damage |
|---|---|---|---|
| Recruit | Recommended for players who want to improve their skills or to simply test the game's mechanics. | ×1 (No Change) | 10% |
| Agent | Some enemies may seem slightly stronger than before, but would still be worth a challenge. | ×1.5 | 25% |
| Veteran | Your skills and tactical knowledge is required to fight those who show no mercy! Having more than one player is recommended. | ×2 | 50% |
| Legendary | Overwhelmingly difficult and truly regretful! Wouldn't be best to put up a fight on your own. | ×4 | 100% |
SKULLS
(Inspired by Halo)
Skulls are used to give players a more challenging experience, each skull has different perks that change the way the game plays out. They even give you extra points when you have it enabled during gameplay.
SCORING SKULLS
| Skulls | About | Score Multiplier | Extras |
|---|---|---|---|
| Hardcore | Players who die will not respawn. | ×1.4 | Unaffected when playing solo (1 player total) |
| Black Eye | Players recieve less healing but can heal when they melee enemies. | ×1.1 | -50% healing + Heal 100 with every melee hit |
| Rampage | Enemies have a shorter cooldown duration | ×1.1 | -50% cooldown |
| Tilt | Enemy resistances and weaknesses are increased | ×1.1 | ×3 headshot damage taken + -25% damage taken with armor health |
| Mythic | Enemies have increased health | ×1.2 | Enemy health and most health pools have been doubled |
| Powerless | Ultimate Abilities are disabled | ×1.2 | |
| Blind | Weapon ammunition, ability cooldowns, ultimate charge and reticle are hidden. | ×1.1 | (Timer will still show in Rush Mode) |
| Unaware | Workshop HUD is disabled | ×3 | Rank Level, Wave Count, Time HUD, and Tactical HUD unlock progress bar will not be removed |
| Assassins | All enemies in the battlefield are cloaked. Predict your shots wisely | ×1.2 | Tactical HUD details will still appear above their heads |
| Thunderstorm | The rank of most enemies are increased | ×1.1 |
Total Multiplier - x22.50
NON-SCORING SKULLS
| Skulls | About | Score Multiplier | Extras |
|---|---|---|---|
| Lightweight | Now applying running shoes and wings. | ×0 | +50% Move Speed and Jump Vertical Speed |
| Bandana | Infinite health. | ×0 | |
| Bonded Pair | When one player dies, other players get a huge damage boost for a short while | ×0 | +50% Damage Boost for 10 seconds |
| Total Mayhem | Cooldown acceleration is increased | ×1 | +50% cooldown reduction on most abilities |
| Piñata | Meleeing enemies gain Ultimate Charge, beat them till candy comes out | ×1 | +10% Ultimate Charge per hit |
| Ghost | All players are invisible to each other | ×1 | |
| Ultimaniac | Players' Ultimates are always at the ready | ×1 | |
| Tanks A Lot | Players have increased health | ×1 | 300% Health |
| Grunt Funeral | Grunts die in a blaze of glory, and plasma | ×1 | |
| Grunt Birthday Party | Celebrate this exciting moment by shooting a Grunt in the head | ×1 |
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