Overwatch's Combat Immersion
Overview
Greetings User! A generic but complex and useful Combat simulation is your's to use for skill and knowledge. Use this opportunity to try out any hero, abilties, or gameplay strategies you want to improve on. With up to 4 players, you'll even work on keeping others up and running while fighting an army of enemies that have unique and game-changing abilites.
How to Play
Fight till the End!
A battlefield filled with an army of mixed soldier and omnic combatants await you and your trusty squad! Can you fight your way to victory?
Survival Mode
Work together with your squad to eliminate a wave of enemies as well as staying alive in the battlefield!
Rush Mode
Complete each wave before you run out of time! Each wave completed will increase the amount of time given depending on how fast you finish them.
Gameplay and Tips**
Communicate in Battle!
Communication is the key to sportsmanship!
Note: Don't be afraid to ping on targets as well! You can also use it to locate health packs or position teammates.
Fallen teammates
The progress made in the Training Simulator so far will COME TO AN END if everyone on your team gets eliminated! You can either wait for them to respawn or finish the fight to get them back into action more quickly!
Effects and Reworked Debuffs
Note: Some unique heroes are only able to trigger these effects, so be mindful about this.
Hacked
Be mindful about getting hacked. It can affect your gameplay conditions by preventing you from using your resources.
Note: The curse can be removed after a short period of time. "Time heals all wounds"
Frozen
Getting frozen in place is not a very chill experience. Do your best not to fall for it!
Note: Press {Reload} repetitively to break out of the ice. I know this might take a while but don't worry, the effect won't last as long!
New Perk: Tactical HUD
This power-up will reveal objectives, enemy positions and hero type!
Unlocks at 20000 points
Points
Talon = 10
Cerberus = 50
Grunt = 50
GPI-PH = 75
GPI-SJ = 75
Trooper = 100
Barricader = 100
Ice Troop = 100
Sniper = 125
Hunter = 150
Grunt (Headshot) = 200
Trooper (Headshot) = 300
Barricader (Headshot) = 300
Ice Troop (Headshot) = 300
P.A.W.W.S = 325
Sniper (Headshot) = 375
Enforcer = 400
GPI-PH (Headshot) = 450
GPI-SJ (Headshot) = 450
Hunter (Headshot) = 450
Cyber Demon = 750
ASP = 1000
Mei the Ice Devil = 1000
Enforcer (Headshot) = 1200
Heavy Assault = 1200
Reaper-3000 = 1250
Cyber Demon (Headshot) = 1350
Fallen Knight = 1500
Heavy Assault (Headshot) = 2500
Ramattra the True Ravager = 5000
Ranks
Bronze: 5000
Silver: 15000
Gold: 27500
Platinum: 50000
Diamond: 75000
Emerald: 125000
Painite: 200000
Difficulty
Recruit
For players who want to improve their skills or to simply test the game's mechanics.
Agent
Your skills in the combat simulator will be recorded!
Earn 1.5x more points when playing on this difficulty.
Veteran
Your techniques will be focused on! Having more than one player is recommended!
Earn 2x more points when playing on this difficulty.
Legendary
Overwhelmingly difficult and truly regretful! Wouldn't be best to put up a fight on your own.
Earn 4x more points when playing on this difficulty.
Skulls
(Inspired by Halo)
Skulls are used to give players a more challenging experience, each skull has different perks that change the way the game plays out. They even give you extra points when you have it enabled during gameplay.
Hardcore - x4
Players who die will not respawn. (Unaffected when playing alone)
Black Eye - x1.5
Players recieve less healing but can heal over time when they melee enemies.
Rampage - x1.5
Enemies have a shorter cooldown duration (50% cooldown)
Tilt - x2
Enemies recieve an extra ability to their kit. (You can find these in Patch Notes)
Mythic - x2
Enemies have increased health (Max Health is multiplied by 2 and some health pools have been doubled)
Powerless - x2
Ultimate Abilities are disabled
Blind - x2.5
Hero HUD will be hidden (except for the Objective HUD)
Tanks a Lot - x1.5
Players have increased health but deal less damage (x3 HP and 75% DMG)
Unaware - x3
Workshop HUD is disabled
Total Multiplier - x20
Patch Notes
Team 1 (Players)
Respawn Times
Respawn duration increased up to 30 seconds
Team 2 (Enemy Bots)
Reminder: Some hero edits were either inspired by other enemies from other games (as shown with "!") or made up. As of that, overview descriptions were written in our own words and/or in Overwatch lore to prevent any copyright conditions.
Tank Heroes
D.Va (P.A.W.W.S) -> (Piloted/Autonomous Walking Weapons System) !
Total Health: 1850
Health: 850
Armor: 1000
Abilities and Combat Modifications
- This hero does not have an Ultimate Ability
- Primary Fire, Boosters and Defence Matrix have been removed
- This hero's size is increased by 100%
- This hero moves 50% slower
- This hero gets stunned for reaching a specific amount of remaining health
Tilt Perk
- Defence Matrix is enabled
Fusion Cannon -> Javelin Rack
- Instead of firing devastating rounds, the P.A.W.W.S fires a huge missle that lock on at the enemy they're facing
(Ability Overview)
- Launches 10 missles
- Damage per missle is set to 20
- Projectile speed is set to 15 metres per second
- Explosion radius is set to 3 metres
- Cooldown set to 5 seconds
- Maximum range is 75 metres
Micro Missles -> Fusion Machine Guns
- Is now a hitscan
- Cooldown reduced by 75%
(Ability Overview)
- Cooldown increased by 25%
- Damage per missle set to 100
- Projectile speed set to 15 metres per second
- Explosion radius set to 7.5 metres
Overview
A heavy weapons mech that was designed for urban operations.
Following the military forces of the GPI Units, the P.A.W.W.S also has the ability to run without a pilot, or remote support.
Rating
Damage: ⭐⭐⭐
Durability: ⭐⭐⭐⭐
Mobility: ⭐
Overall Difficulty: 8/15
Junker Queen (Enforcer)
Total Health: 350
Health: 350
Abilities and Combat Modifications
- This hero does not have an Ultimate Ability
- Commanding Shout, Carnage and Jagged Knife have been removed
- This hero moves 50% slower when it still has Shield Health but will increase to 100% when they lose all Shield Health
Tilt Perk
- Activates Commanding Shout that deals 100 damage when Enforcer reaches half health
- Base movement speed increased by 50%
Scattergun
- Damage increased by 200%
Overview
Enforcers are one of the strongest operators within the Talon organisation who appear to possess genetic and cybernetic augmentation that makes them unbearably lethal in combat and mostly up close and personal.
Rating
Damage: ⭐⭐⭐⭐⭐
Durability: ⭐⭐⭐
Mobility: ⭐
Overall Difficulty: 9/15
Mauga (Heavy Assault)
Total Health: 1800
Health: 650
Armor: 400
Abilities and Combat Modifications
- This hero does not have an Ultimate Ability
- This hero's size is increased by 50%
Tilt Perk
- Increases Cardiac Overdrive healing by 200%
Overrun
- Cooldown increased by 100%
Overview
Heavy Assaults are known to be one of the biggest threats of the Talon forces, as they have the ability to mow players down in seconds thanks to their dual-chainguns.
These heavy elite troopers have recently been given a powerful cardiac system to increase their combat effectiveness and endurance.
Rating
Damage: ⭐⭐⭐⭐
Durability: ⭐⭐⭐⭐
Mobility: ⭐⭐⭐⭐
Overall Difficulty: 12/15
Orisa (ASP-OR) Autonomous Sentry Platform - Orisa Form !
Total Health: 2500
Armor: 1500
Shield: 1000
Abilities and Combat Modifications
- This hero does not have an Ultimate Ability
- Javelin Spin and Energy Javelin have been removed
- This hero moves 25% slower
- This hero's size is increased by 100%
- This hero is invulnerable against explosion damage, like Helix Rockets
Tilt Perk
- Hero Size increased by 200%
- Fires an Barrage of missles upwards that locks on to its target instead of launching a single missle after using Fortify
(Ability Overview)
- Fires 3 missles
- Damage per missle set to 100
- Projectile speed set to 15 metres per second
- Explosion radius set to 7.5 metres
Fortify
- This hero no longer moves when using this ability
- Fires a huge rocket that does serious damage when the duration ends
- Fortify cooldown set to 13 seconds
- The ability is disabled when the hero loses all Shield health Augmented Fusion Driver
- Is now a hitscan
Overview
The Autonomous Sentry Platorm - ORisa Form is an automated fusion offence robot from the Null Sector forces. Unlike OR-13, ASP-OR has the ability on launching a deadly missle when fortifying.
Rating
Damage: ⭐⭐⭐⭐⭐
Durability: ⭐⭐⭐⭐⭐
Mobility: ⭐
Overall Difficulty: 11/15
Ramattra (Ramattra the True Form)
Total Health: 3750
Health: 750 (Multiplies for each player)
Armor: 3000 (Multiplies for each player)
Abilities and Combat Modifications
- Nemesis Form and Barrier Void have been removed
- This hero's size is increased by 50% when in Nemesis Form
- Movement speed reduced by 10%
Tilt Perk
- Spawn in 5 Talons when Nemesis form is active
Void Accelerator
- Ammo is no longer resourceable
Annihilation
- Only triggers when Ramattra loses all his armor from his health pool
Overview
During his leadership of the omnic race, Ramattra was given the powers from the omnic spirits that enhanced his abilties and making him the True Ravager.
With his powers, he became more durable and deadly against those who stand in his way.
Rating
Damage: ⭐⭐⭐⭐
Durability: ⭐⭐⭐⭐⭐
Mobility: ⭐⭐⭐
Overall Difficulty: 12/15
Reinhardt (Fallen Knight)
Total Health: 875
Health: 200
Armor: 675
Abilities and Combat Modifications
- This hero can passively build Ultimate Charge 10 times faster
- Fire Strike has been removed
- This hero's size is increased by 15%
Tilt Perk
- Fire Strike is enabled
(Ability Overview)
- Ignites enemies on hit which deals 20 damage per second for 3 seconds (60 damage)
Rocket Hammer
- Knockback decreased by 50% (Because there is no Workshop action that involves attack speed or fire rate, I'm unable to replicate the Fallen Knight's gameplay mechanics from Mirrorwatch)
Barrier Field -> Armor Block
- Barrier size decreased by 0%
- Now recieves 85% less damage when using this ability
- When the shield breaks, the Fallen Knight's Charge ability damage and movement speed will be amplified by 50%
- Putting down the shield will be set on a cooldown of 3 seconds
Charge
- Charge knockback reduced by 25%
Overview
Talon initiated an assault at Watchpoint: Gibraltar while Overwatch was working in there that lead to a battle between both Overwatch and Talon affiliations, which ended when Doomfist punched hard enough into Reinhardt's shield that broke reality and led to an alternative universe where the Fallen Knight was first known.
Rating
Damage: ⭐⭐⭐⭐
Durability: ⭐⭐⭐⭐⭐
Mobility: ⭐⭐⭐⭐
Overall Difficulty: 13/15
Damage Heroes (DPS)
Bastion (Ceberus)
Total Health: 750
Health: 25
Armor: 725
Abilities and Combat Modifications
- This hero does not have an Ultimate Ability
- This hero is always in Assault Form
Tilt Perk
- Fires 3 more Tactical Grenades that don't stick to players or the ground
A-36 Tactical Grenade==
- Cooldown reduced by 50%
- Knockback reduced by 75%
Overview
Recently part of the Null Sector forces of ground robots, the Cerberus appears as an Assault Form simular like Bastion. This robot is also known as the Hound or Assault Tank. It is an updated version of the B73-NS that features improved artificial intelligence, combat utility and greater battlefield endurance.
Rating
Damage: ⭐⭐⭐
Durability: ⭐⭐⭐
Mobility: ⭐⭐
Overall Difficulty: 7/15
Genji (Cyber Demon)
Total Health: 575
Health: 375
Armor: 200
Abilities and Combat Modifications
- This hero can passively build Ultimate Charge 25 times faster and recieve 15 times the Ultimate Charge from dealing damage
- This hero moves 20% faster
- This hero can jump
- This hero can jump 50% higher
Tilt Perk
- Movement speed increased by 100% when using Dragonblade
Shuriken
- Ammo reduced to 24
- Projectile speed increased by 50%
Swift Strike
- Triggers a damage over time effect on victims
- Cooldown reduced by 50%
Deflect
- Cooldown reduced by 50%
Dragonblade
- Dragonblade now shoots out a projectile that explodes after a short time
- Dragonblade fire rate decreased to 1.1 swings per second
- Dragonblade duration increased to 8 seconds
Overview
(Inspired by Genji's Mythic skin from Overwatch 2)
After falling into the hands of Null Sector, Genji gets consumed into Ramattra's suffering and into the powers of the Cyber Demon's curse, allowing him to jump higher, move insanely fast and recharge his abilties more quickly, as well as firing plasma from his blade.
Rating
Damage: ⭐⭐⭐⭐
Durability: ⭐⭐⭐
Mobility: ⭐⭐⭐⭐⭐
Overall Difficulty: 12/15
Mei (Mei the Ice Devil)
Total Health: 2000
Health: 150
Shield: 1850
Abilities and Combat Modifications
- This hero can passively build Ultimate Charge 15 times faster
- This hero moves 20% faster
- This hero's size is increased by 50%
Tilt Perk
- Now recieves healing passively and from Cryo-Freeze
Endothermic Blaster
- Can now freeze players which forces them to manually break free from it by pressing the Reload button
- Damage reduced by 80%
Overview
Mei is considered to have a secret curse that has unknowingly caught up on her. Now her fallen spirits have given her unique and devastating powers, which are also provided by her past abilities.
Some say her backstory is emotional, but her alter ego has secretly taken over her each time she freely sets herself towards her own private missions which people assume is about mutilation and torture.
During her evil curse, a number of her minions join forces to help destroy those who stand in her way, but their lack of resistance and durability would leave their leader wide open as an easy prey.
Rating
Damage: ⭐⭐⭐⭐
Durability: ⭐⭐⭐⭐⭐
Mobility: ⭐⭐
Overall Difficulty: 11/15
Mei (Ice Troop)
Total Health: 150
Health: 150
Abilities and Combat Modifications
- This character does not have an Ultimate Ability
- Cryo-Freeze and Ice Wall have been removed
- This hero moves 20% faster
- This hero's size is reduced by 25%
Overview
Ice Troops don't have the abilities that Mei has, but can be useful for distracting those who try to teach her a lesson once more.
Rating
Damage: ⭐⭐⭐⭐
Durability: ⭐⭐
Mobility: ⭐⭐⭐
Overall Difficulty: 9/15
Pharah (GPI-PH) !
Total Health: 150
Armor: 150
Abilities and Combat Modifications
- This hero does not have an Ultimate Ability
- Hover Jets, Jet Dash and Concussive Blast have been removed
- This hero moves 35% slower
Tilt Perk
- Jet Dash distance increased by 10 metres
- Jump Jet distance increased by 5 metres
Rocket Launcher
- Ammo reduced to 1
- Damage increased by 100%
- Projectile speed increased by 30%
Jump Jet
- Cooldown reduced by 50%
Overview
Part of the GPI family, the General Purpose Infantry - PHarah Form is equipped with a rocket launcher that can neutralise almost anyone on a direct hit. The GPI-PHs are also equipped with a thruster jet pack, which allows them to launch themselves upwards and forwards to engage or fall back to cover while dodging bullets from enemies who aim at the upper body or head.
The GPI-PH are autonomous, cybernetic combat units, designed to handle some heavy weapons that were instructed by Human soldiers.
Rating
Damage: ⭐⭐⭐⭐⭐
Durability: ⭐⭐
Mobility: ⭐⭐⭐⭐
Overall Difficulty: 11/15
Reaper (Reaper-3000)
Total Health: 3000
Armor: 3000
Abilities and Combat Modifications
- This hero can passively build Ultimate Charge 25 times faster
- Shadow Step has been removed
- This hero's size is increased by 25%
Tilt Perk
- Becomes invincible when using Death Blossom
Hellfire Shotguns
- Ammo increased from 8 to 16
Wraith Form
- Now ascends Reaper into the air when in use before falling back down with a slam
- Cooldown increased by 25%
Death Blossom
- Damage reduced by 50% but no longer slows Reaper when in use
- Heals 100 health over time when in use, up to a maximum of 300
Overview
The Reaper-3000 is a versatile automated version of Reaper, (Gabriel Reyes) favoured for combining the close combat with its rapid feasting capabilities and an upgraded Wraith system, it's also equipped with a new zero-gravity cape and heavy-leather shockwave boots. Able to utilise a wide variety of resources, the Reaper-3000 is a single-handed solution for most of its mission records.
Rating
Damage: ⭐⭐⭐⭐
Durability: ⭐⭐⭐⭐⭐
Mobility: ⭐
Overall Difficulty: 10/15
Sojourn (GPI-SJ) !
Total Health: 150
Armor: 150
Abilities and Combat Modifications
- This hero does not have an Ultimate Ability
- Railgun Alt Fire and Disrupter Shot has been removed
- This hero moves 30% slower
Tilt Perk
- Secondary Fire is enabled
Power Slide
- Cooldown increased by 50%
Overview
Part of the GPI family, the General Purpose Infantry - SoJourn Form is equipped with a plasma assault rifle that doesn't have damage falloff which could be deadly at any range.
The GPI-SJ are autonomous, cybernetic combat units, designed to handle some heavy weapons that were instructed by Human soldiers.
According to its combat skills, the GPI-SJs have the ability to master the technique called "power-sliding", allowing it to engage or fall back to cover while dodging bullets from enemies who aim at the upper body or head.
Additional Facts
The General-Purpose-Infantry Soldiers are a highly-built robotic forces that are intended for security, formation and tactical deployment. It was first introduced in high-level military markets in its first revision a couple years before the Omnic Crisis began.
As much as its advanced Artificial Intelligence routines that allow it to run autonomously, it was soon disrupted by the Talon forces which caused some of these robots to spark furiously throughout the robotic lifespan, leading them to work alongside Talon thanks to the help of Sombra.
Rating
Damage: ⭐⭐⭐
Durability: ⭐⭐
Mobility: ⭐⭐⭐⭐
Overall Difficulty: 9/15
Soldier: 76 (Trooper)
Total Health: 100
Health: 100
Abilities and Combat Modifications
- This hero does not have an Ultimate Ability
- Helix Rocket and Biotic Field have been removed
Tilt Perk
- Helix Rocket is enabled
Overview
Troopers make up most of Talon's forces. They are defenceless in enemy fire, but they usually group up with other troops and/or allies which can sometimes make them hard to kill without dying yourself. Some troops typically secure the high ground and will occasionally drop down to evade incoming fire. They are not capable on surviving heavy fire, due to their low health which makes it much easier to eliminate them.
Rating
Damage: ⭐⭐⭐
Durability: ⭐
Mobility: ⭐⭐⭐
Overall Difficulty: 7/15
Torbjörn (Grunt) !
Total Health: 75
Health: 75
Abilities and Combat Modifications
- This hero does not have an Ultimate Ability
- Deploy Turret and Overload has been removed
- This hero moves 30% faster
Tilt Perk
- Always regenerates 50 health per second
Rivet Gun
- Secondary Fire diabled
- Primary fire damage increased by 50%
Overview
(Known as one of the enemies inspired from the Halo series)
These small measly beasts are referred to as Grunts by many humans, as they are considered the weakest from the Covenant species, by the time Talon came across these ruthless monsters. Their Plasma Pistols (which they've used in battle against Spartans back in 2055) have been upgraded to help Grunts finally get the good out on the battlefield.
Rating
Damage: ⭐⭐⭐⭐
Durability: ⭐
Mobility: ⭐⭐
Overall Difficulty: 7/15
Widowmaker (Sniper)
Total Health: 200
Health: 100
Shield: 100
Abilities and Combat Modifications
- This hero does not have an Ultimate Ability
- Grappling Hook and Venom Mine have been removed
- This hero is unable to move
Tilt Perk
- Deals 50% less damage but deals 25 damage over time for 3 seconds (75 damage) to those who gets hit by the Sniper
Widow's Kiss
- Ammo reduced to 30
- Damage increased by 200%
Overview
Snipers are noticeably dangerous at any range. They are equipped with high-end military optic rifles that require a few seconds to charge before firing a shot.
Rating
Damage: ⭐⭐⭐⭐⭐
Durability: ⭐⭐
Mobility: ❌
Overall Difficulty: 7/15
Support Heroes
Ana (Hunter)
Total Health: 275
Health: 25
Armor: 100
Shield: 150
Abilities and Combat Modifications
- This hero does not have an Ultimate Ability
- Sleep Dart and Biotic Grenade have been removed
- This hero is unable to move
Tilt Perk
Biotic Grenade is enabled
Biotic Rifle
- Ammo reduced to 1
- Projectile speed reduced by 25%
- Damaging enemies with Biotic Rifle will cause them to be hacked for a short period of time
Overview
The Hunters are professional stealth assassins who are armed with a rifle that can fire darts that have a special chemical made by a Talon scientist (known as Moira) that can shut down cybernetic units or enhancements.
The Hunter also takes the role of hiding behind secret areas in the battlefield, like bushes and trees.
Rating
Damage: ⭐⭐
Durability: ⭐⭐⭐
Mobility: ❌
Overall Difficulty: 5/15
Brigitte (Barricader)
Total Health: 100
Health: 100
Abilities and Combat Modifications
- This hero does not have an Ultimate Ability
- Rocket Flail and Repair Pack has been removed
- This hero moves 10% slower
Tilt Perk
- Now stuns the enemy with Shield Bash
Whip Shot
- Primary Fire is disabled
Shield Bash
- Knockback reduced by 65%
Barrier Shield
- Health reduced by 50%
- Cooldown when destroyed reduced by 70%
- Regeneration increased by 200%
- Now stuns Brigitte when the shield breaks
Overview
Even though their job is to fight off the team, some of these troops are equipped with riot shields. However at most occasions, they're not good at blocking heavy damage.
Rating
Damage: ⭐⭐⭐
Durability: ⭐
Mobility: ⭐⭐⭐
Overall Difficulty: 6/15
Zenyatta (Talon) !
Total Health: 50
Armor: 50
Abilities and Combat Modifications
- This hero does not have an Ultimate Ability
- Orb of Harmony and Orb of Discord have been removed
- This hero can fly around the map
- This hero moves 50% faster
Tilt Perk
- Orb of Discord is enabled
Orb of Destruction
- Secondary Fire is disabled
- Ammo is no longer resourceable
- Projectile speed reduced by 50%
Overview
Talons are light air-support drones that have the ability to detect enemies from above.
Rating
Damage: ⭐⭐
Durability: ⭐
Mobility: ⭐⭐⭐⭐⭐