Towerwatch Defense (Playtest)
TOWERWATCH DEFENSE
Welcome to Towerwatch Defense! A single player tower defense with your favorite (and maybe, hated) Overwatch heroes aimed to test your tenacity, planning skills, and adaptability through various obstacles. Protect Mercy as tides of enemies try to break into her sacred space! And what better way to do so than to learn your enemies' abilities and how to interact with them.
ENEMY ARCHETYPES (MAP 1)
ZENYATTA
- HEALTH: 75 HP + 175 Shields
- INNATE: Regenerates shields after 3.5s of not taking any damage
- SPECIAL ABILITY: None
- COOLDOWN: 0s
ROADHOG
- HEALTH: 750 HP
- INNATE: Reduces critical damage taken by 25%
- SPECIAL ABILITY: Consumes a potion that grants immunity (includes hack) for 1s upon taking any damage
- COOLDOWN: 5.5s
REAPER
- HEALTH: 400 HP
- INNATE: None
- SPECIAL ABILITY: Enters ghost form for 3s off cooldown
- COOLDOWN: 1.75s
BAPTISTE
- HEALTH: 300 HP
- INNATE: None
- SPECIAL ABILITY: Heals instantly for 300 upon reaching 35% health
- COOLDOWN: 2.5s
MOIRA
- HEALTH: 300 HP
- INNATE: None
- SPECIAL ABILITY: Fades out for 1s then sends out healing orbs off cooldown
- COOLDOWN: 2.5s
FORTIFIED ORISA (MINI BOSS)
- HEALTH: 300 HP + 325 Armor
- INNATE: Denies any form of crowd control (includes hack), reduces all damage taken by 45% and critical damage by 100%
- SPECIAL ABILITY: Gains 100 overhealth off cooldown
- COOLDOWN: 4s
Now that the enemies have been rightfully exposed, it's time to reveal our mighty heroes!
HEROES FOR HIRE
CASSIDY
- COST: 10 credits
- RANGE: Medium (7.6m)
- WEAPON: Peacekeeper (Primary)
- DAMAGE PER CAST: 70 (Bodyshot)
- COOLDOWN: 0.45s
- BOOST ABILITY: Earn 1 booster every 600 weapon damage
- BOOST COST: 3 boosters
ASHE
- COST: 12 credits
- RANGE: Medium-Long (10.5m)
- WEAPON: The Viper (Secondary)
- DAMAGE PER CAST: 150 (Headshot)
- COOLDOWN: 1.5s
- BOOST ABILITY: Burn the next enemy (125 dmg over 2.5 seconds) every 600 weapon damage
- BOOST COST: 5 boosters
WUYANG
- COST: 12 credits
- RANGE: Long (13m)
- WEAPON: Xuanwu Staff (Primary)
- DAMAGE PER CAST: 30 - 100 (Bodyshot)
- COOLDOWN: 0.9s
- BOOST ABILITY: Cast Guardian Wave (100 dmg, 30m AoE) every 600 weapon damage
- BOOST COST: 5 boosters
REINHARDT
- COST: 14 credits
- RANGE: Short (6.5m)
- WEAPON: Rocket Hammer (Primary)
- DAMAGE PER CAST: 300 (Bodyshot)
- COOLDOWN: 3.25s
- BOOST ABILITY: Send out Firestrike (360 dmg, 0.85m AoE) at any range every 600 weapon damage
- BOOST COST: 7 boosters
SOLDIER: 76
- COST: 15 credits
- RANGE: Long (13m)
- WEAPON: Heavy Pulse Rifle (Primary)
- DAMAGE PER CAST: 19 (Bodyshot)
- COOLDOWN: 0.125s
- BOOST ABILITY: Fire Helix Rocket (120 dmg, 3m AoE) every 600 weapon damage
- BOOST COST: 9 boosters
SOMBRA
- COST: 15 credits
- RANGE: Long (14m)
- WEAPON: Hack (Secondary)
- EFFECT PER CAST: Disables enemy special abilities and increases target's damage taken from all sources by 100% while hacked
- COOLDOWN: 2.5s + 8s hack lockout
- BOOST ABILITY: Fire Virus (110 + 35 dmg on hacked target) every 2 successful hacks
- BOOST COST: 9 boosters
BRIGITTE
- COST: 16 credits
- RANGE: Long (20m)
- WEAPON: Whip Shot (Ability 1)
- DAMAGE PER CAST: 70 (Bodyshot) + Knockback
- COOLDOWN: 4.25s
- BOOST ABILITY: Whip Rocket Flail (45 dmg) every 0.625s while Whip Shot is on cooldown
- BOOST COST: 10 boosters
KIRIKO
- COST: 16 credits
- RANGE: Medium-Long (10m)
- WEAPON: Kunai (Secondary)
- DAMAGE PER CAST: 120 (Headshot)
- COOLDOWN: 1.2s + 2.5s teleport in/out
- BOOST ABILITY: Damage all enemies within range upon using Swift Step (100 dmg)
- BOOST COST: 10 boosters
LIFEWEAVER
- COST: 16 credits
- RANGE: Long (50m)
- WEAPON: Thorn Volley (Secondary)
- DAMAGE PER CAST: 60 (Bodyshot)
- COOLDOWN: 0s (sprinkler movement)
- BOOST ABILITY: Lock on to the nearest enemy for 1.25s every 600 sprinkler damage
- BOOST COST: 10 boosters
FREJA
- COST: 17 credits
- RANGE: Long (17.5m)
- WEAPON: Take Aim (Secondary)
- DAMAGE PER CAST: 390 over 3 bursts (Bodyshot)
- COOLDOWN: 2.8s + 1.8s charge
- BOOST ABILITY: Fire Bola Shot (150 dmg, 7.5m AoE) every 3 eliminations
- BOOST COST: 12 boosters
WIDOWMAKER
- COST: 17 credits
- RANGE: Long (19m)
- WEAPON: Widow's Kiss (Secondary)
- DAMAGE PER CAST: 300 (Headshot)
- COOLDOWN: 3.6s
- BOOST ABILITY: Next cooldown is reduced by 50% every 600 weapon damage or after damaging a tank
- BOOST COST: 12 boosters
BASTION
- COST: 18 credits
- RANGE: Medium (8m)
- WEAPON: Reconfigure (Ability 1)
- DAMAGE PER CAST: 2160 over 6s (Bodyshot)
- COOLDOWN: 5.5s + 1.5s cast time
- BOOST ABILITY: Fire A-36 Tactical Grenade (230 dmg, 4m AoE) every 0.5s instead
- BOOST COST: 14 boosters
Before you leap into the fray, there are some mechanics you should know to make your experience better and more intuitive!
- You can hire up to 6 heroes. The more, the merrier!
- Each elimination grants 1 credit. You will be granted 10 credits in the first wave. You can use this to hire heroes.
- Every 5 eliminations grants 1 booster. You can use this to unlock your heroes' upgrades.
- Forming a unique team (no duplication) with 4-6 heroes grants damage boost across all members (from 5% to 15% respectively)! Adding a duplicated hero will disable the damage boost.
- Having the same hero 1 block next to its copy reduces both heroes' damage by 30%. These heroes take pride in solitude!
- Firing a hero refunds 80% of their original cost.
- It's highly suggested to position your heroes strategically. Learn the enemy patterns to unleash your team's potential without fail! Don't waste your heroes' ranges and maximize their reach!
Now go forth and assemble your dream team of heroes! The Towerwatch relies on your greatness!
Players |
1 - 1
Maps:
Workshop Chamber
Created at:
Last updated:
Current version:
2.0
Share URL:
https://workshop.codes/towerwatch-defense