Slow-Motion Junkenstein's Revenge
Junkenstein's Revenge, but at 50% game speed. Try to increase you precision and accuracy, or hold the door with just two players instead of of four.
Additionally, you receive healing a few moments after not taking damage, with more healing for fewer players.
It's amazing what practicing at a slower speed does to boost your brain. Just make sure that after playing a bunch of Slow-Motion matches, before you go back to a full-speed game, you take a break. (Otherwise, you might be shocked at how fast Overwatch is normally.) After a break, you'll find your brain has picked up new tricks it never could if you only played at full-speed. This is because whenever our brain is training, it needs a slower pace to train better.
You can change the global variable under the SETTINGS rule called junkensteinSlowOnlyBosses
to true to slow only the parts of the game where bosses (including tires) come out. But it's better to leave the whole thing in half-speed if you can't guarantee having 4 players the entire match. If you do know you'll have 4 players, set this to true to make the easy parts go by at normal speed.
Junkenstein's Revenge is supported without bots currently due to Blizzard not supporting adding them from the lobby to this game mode past the loading screen. (Ironically, however, when loading a Junkenstein game, Blizzard requires 4 players before the game will start, so to force our way past the loading screen, we add bots programmatically using workshop code just to fill the slots and force the game to start. However, Blizzard does not support bots with Blizzard A.I. in Junkenstein's , so these bots do not remain past the loading screen. I must write my own bot A.I. eventually, so I can programmatically fill the empty slots on a team with bots until more humans join.)
However, to make up for the lack of bots, players are auto-healed overtime after not taking damage for 2 seconds.