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settings
{
main
{
Description: "Created by Farron#11906"
}
lobby
{
Allow Players Who Are In Queue: Yes
Match Voice Chat: Enabled
Max Spectators: 12
}
modes
{
Deathmatch
{
Score To Win: 30
enabled maps
{
Workshop Island
Workshop Island Night
}
}
General
{
Game Mode Start: Immediately
Hero Limit: Off
}
}
heroes
{
General
{
Brigitte
{
Barrier Shield Recharge Rate: 150%
Damage Dealt: 500%
Damage Received: 10%
Healing Dealt: 500%
Healing Received: 500%
Jump Vertical Speed: 150%
Movement Gravity: 80%
Movement Speed: 150%
Primary Fire: Off
Quick Melee: Off
Repair Pack: Off
Shield Bash: Off
Ultimate Generation - Combat Rally: 200%
Ultimate Generation - Passive Rally: 0%
Whip Shot Cooldown Time: 35%
Whip Shot Knockback Scalar: 200%
}
enabled heroes
{
Brigitte
}
}
}
}
variables
{
player:
0: DashCooldown
}
rule("Ult Save")
{
event
{
Ongoing - Each Player;
All;
All;
}
conditions
{
Is Game In Progress == True;
Is Using Ultimate(Event Player) == True;
}
actions
{
Apply Impulse(Event Player, Up, 20, To World, Cancel Contrary Motion);
Play Effect(All Players(All Teams), Good Pickup Effect, Orange, Event Player, 5);
}
}
rule("Bonk")
{
event
{
Player Took Damage;
All;
All;
}
conditions
{
Is Game In Progress == True;
Is Alive(Event Player) == True;
}
actions
{
Wait(0.016, Ignore Condition);
Play Effect(All Players(All Teams), Good Explosion, White, Event Player, 1);
Create In-World Text(All Players(All Teams), Custom String("BONK"), Event Player, 10, Clip Against Surfaces,
Visible To Position and String, White, Visible Always);
Wait(0.333, Ignore Condition);
Destroy In-World Text(Last Text ID);
}
}
rule("Rally Stabilizer")
{
event
{
Ongoing - Each Player;
All;
All;
}
conditions
{
Is Using Ultimate(Event Player) == True;
Is In Air(Event Player) == True;
Is Button Held(Event Player, Crouch) == True;
}
actions
{
Apply Impulse(Event Player, Down, 2.500, To World, Incorporate Contrary Motion);
}
}
rule("Quick Respawn")
{
event
{
Ongoing - Each Player;
All;
All;
}
conditions
{
Is Dead(Event Player) == True;
}
actions
{
Wait(1, Ignore Condition);
Respawn(Event Player);
}
}
rule("Quick start match")
{
event
{
Ongoing - Global;
}
actions
{
Set Match Time(0);
}
}
rule("• ENABLE THIS FOR FOR UNLIMITED MATCHES")
{
event
{
Ongoing - Global;
}
conditions
{
Is Game In Progress == True;
}
actions
{
Pause Match Time;
Disable Built-In Game Mode Completion;
Disable Built-In Game Mode Announcer;
Disable Built-In Game Mode Scoring;
disabled Disable Built-In Game Mode Music;
Set Match Time(260);
}
}
rule("• ENABLE THIS FOR FOR UNLIMITED MATCHES")
{
event
{
Player Dealt Final Blow;
All;
All;
}
actions
{
Modify Player Score(Event Player, 1 + 0);
}
}
rule("BONK BUSTER")
{
event
{
Ongoing - Each Player;
All;
All;
}
conditions
{
Is Button Held(Event Player, Crouch) == True;
Is Button Held(Event Player, Ability 2) == True;
Is On Ground(Event Player) == True;
}
actions
{
Destroy All In-World Text;
}
}
rule("Hero information")
{
event
{
Ongoing - Each Player;
All;
All;
}
actions
{
Create HUD Text(Event Player, Custom String("{0} Brigitte Sumo", Hero Icon String(Hero(Brigitte))), Null, Null, Left, 0, Orange,
Purple, Purple, Visible To and String, Default Visibility);
Create HUD Text(Event Player, Null, Null, Custom String("• Primary Fire - whipshot"), Left, 1, Orange, Orange, Orange,
Visible To and String, Default Visibility);
Create HUD Text(Event Player, Null, Null, Custom String("• USE RALLY TO FLY BACK ONTO PLATFORM"), Left, 2, Orange, Orange, Orange,
Visible To and String, Default Visibility);
Create HUD Text(Event Player, Null, Null, Custom String("• HOLD CROUCH MID-AIR TO STABILIZE DURING RALLY"), Left, 3, Orange,
Orange, Orange, Visible To and String, Default Visibility);
Create HUD Text(Event Player, Null, Custom String("• Created by Farron#11906"), Null, Left, 4, Orange, White, Orange,
Visible To and String, Default Visibility);
}
}
rule("Me me Big message")
{
event
{
Ongoing - Each Player;
All;
All;
}
conditions
{
Has Spawned(Event Player) == True;
}
actions
{
Wait(4, Ignore Condition);
Big Message(Event Player, Custom String("KNOCK YOUR OPPONENTS OFF THE EDGE WITH WHIP SHOT", Hero Icon String(Hero(Brigitte))));
Start Heal Over Time(Event Player, Event Player, 9999, 999);
}
}
rule("Primary Fire Whipshot")
{
event
{
Ongoing - Each Player;
All;
All;
}
conditions
{
Is Button Held(Event Player, Primary Fire) == True;
}
actions
{
Press Button(Event Player, Ability 1);
}
}
rule("Ability 2 Dash")
{
event
{
Ongoing - Each Player;
All;
All;
}
conditions
{
Is Button Held(Event Player, Ability 2) == True;
}
actions
{
Apply Impulse(Event Player, Up, 5, To World, Cancel Contrary Motion);
Apply Impulse(Event Player, Forward, 50, To Player, Cancel Contrary Motion);
Play Effect(All Players(All Teams), Good Explosion, Yellow, Event Player, 0.500);
Disallow Button(Event Player, Ability 2);
Event Player.DashCooldown = 8;
Chase Player Variable At Rate(Event Player, DashCooldown, 0, 1, Destination and Rate);
Wait(8, Ignore Condition);
Allow Button(Event Player, Ability 2);
}
}
rule("Ability 2 UI")
{
event
{
Ongoing - Each Player;
All;
All;
}
actions
{
Create HUD Text(Event Player, Custom String("{0} ABILITY 2 - DASH } {1}", Icon String(Arrow: Right), Event Player.DashCooldown,
Hero Icon String(Hero(Brigitte))), Null, Null, Right, 2, White, White, White, Visible To and String, Default Visibility);
}
}
rule("Force Brig")
{
event
{
Ongoing - Each Player;
All;
All;
}
actions
{
Start Forcing Player To Be Hero(Event Player, Hero(Brigitte));
}
}
rule("outlines")
{
event
{
Ongoing - Each Player;
All;
All;
}
actions
{
Start Forcing Player Outlines(All Players(All Teams), All Players(All Teams), False, White);
Enable Nameplates(All Players(All Teams), All Players(All Teams));
}
}