Create
Return to post

Comparing difference between and

View raw
  • settings
  • {
  • main
  • {
  • Description: "Created by Farron#11906"
  • }
  • lobby
  • {
  • Allow Players Who Are In Queue: Yes
  • Match Voice Chat: Enabled
  • Max Spectators: 12
  • }
  • modes
  • {
  • Deathmatch
  • {
  • Score To Win: 30
  • enabled maps
  • {
  • Workshop Island
  • Workshop Island Night
  • }
  • }
  • General
  • {
  • Game Mode Start: Immediately
  • Hero Limit: Off
  • }
  • }
  • heroes
  • {
  • General
  • {
  • Brigitte
  • {
  • Barrier Shield Recharge Rate: 150%
  • Damage Dealt: 500%
  • Damage Received: 10%
  • Healing Dealt: 500%
  • Healing Received: 500%
  • Jump Vertical Speed: 150%
  • Movement Gravity: 80%
  • Movement Speed: 150%
  • Primary Fire: Off
  • Quick Melee: Off
  • Repair Pack: Off
  • Shield Bash: Off
  • Ultimate Generation - Combat Rally: 200%
  • Ultimate Generation - Passive Rally: 0%
  • Whip Shot Cooldown Time: 35%
  • Whip Shot Knockback Scalar: 200%
  • }
  • enabled heroes
  • {
  • Brigitte
  • }
  • }
  • }
  • }
  • variables
  • {
  • player:
  • 0: DashCooldown
  • }
  • rule("Ult Save")
  • {
  • event
  • {
  • Ongoing - Each Player;
  • All;
  • All;
  • }
  • conditions
  • {
  • Is Game In Progress == True;
  • Is Using Ultimate(Event Player) == True;
  • }
  • actions
  • {
  • Apply Impulse(Event Player, Up, 20, To World, Cancel Contrary Motion);
  • Play Effect(All Players(All Teams), Good Pickup Effect, Orange, Event Player, 5);
  • }
  • }
  • rule("Bonk")
  • {
  • event
  • {
  • Player Took Damage;
  • All;
  • All;
  • }
  • conditions
  • {
  • Is Game In Progress == True;
  • Is Alive(Event Player) == True;
  • }
  • actions
  • {
  • Wait(0.016, Ignore Condition);
  • Play Effect(All Players(All Teams), Good Explosion, White, Event Player, 1);
  • Create In-World Text(All Players(All Teams), Custom String("BONK"), Event Player, 10, Clip Against Surfaces,
  • Visible To Position and String, White, Visible Always);
  • Wait(0.333, Ignore Condition);
  • Destroy In-World Text(Last Text ID);
  • }
  • }
  • rule("Rally Stabilizer")
  • {
  • event
  • {
  • Ongoing - Each Player;
  • All;
  • All;
  • }
  • conditions
  • {
  • Is Using Ultimate(Event Player) == True;
  • Is In Air(Event Player) == True;
  • Is Button Held(Event Player, Crouch) == True;
  • }
  • actions
  • {
  • Apply Impulse(Event Player, Down, 2.500, To World, Incorporate Contrary Motion);
  • }
  • }
  • rule("Quick Respawn")
  • {
  • event
  • {
  • Ongoing - Each Player;
  • All;
  • All;
  • }
  • conditions
  • {
  • Is Dead(Event Player) == True;
  • }
  • actions
  • {
  • Wait(1, Ignore Condition);
  • Respawn(Event Player);
  • }
  • }
  • rule("Quick start match")
  • {
  • event
  • {
  • Ongoing - Global;
  • }
  • actions
  • {
  • Set Match Time(0);
  • }
  • }
  • rule("• ENABLE THIS FOR FOR UNLIMITED MATCHES")
  • {
  • event
  • {
  • Ongoing - Global;
  • }
  • conditions
  • {
  • Is Game In Progress == True;
  • }
  • actions
  • {
  • Pause Match Time;
  • Disable Built-In Game Mode Completion;
  • Disable Built-In Game Mode Announcer;
  • Disable Built-In Game Mode Scoring;
  • disabled Disable Built-In Game Mode Music;
  • Set Match Time(260);
  • }
  • }
  • rule("• ENABLE THIS FOR FOR UNLIMITED MATCHES")
  • {
  • event
  • {
  • Player Dealt Final Blow;
  • All;
  • All;
  • }
  • actions
  • {
  • Modify Player Score(Event Player, 1 + 0);
  • }
  • }
  • rule("BONK BUSTER")
  • {
  • event
  • {
  • Ongoing - Each Player;
  • All;
  • All;
  • }
  • conditions
  • {
  • Is Button Held(Event Player, Crouch) == True;
  • Is Button Held(Event Player, Ability 2) == True;
  • Is On Ground(Event Player) == True;
  • }
  • actions
  • {
  • Destroy All In-World Text;
  • }
  • }
  • rule("Hero information")
  • {
  • event
  • {
  • Ongoing - Each Player;
  • All;
  • All;
  • }
  • actions
  • {
  • Create HUD Text(Event Player, Custom String("{0} Brigitte Sumo", Hero Icon String(Hero(Brigitte))), Null, Null, Left, 0, Orange,
  • Purple, Purple, Visible To and String, Default Visibility);
  • Create HUD Text(Event Player, Null, Null, Custom String("• Primary Fire - whipshot"), Left, 1, Orange, Orange, Orange,
  • Visible To and String, Default Visibility);
  • Create HUD Text(Event Player, Null, Null, Custom String("• USE RALLY TO FLY BACK ONTO PLATFORM"), Left, 2, Orange, Orange, Orange,
  • Visible To and String, Default Visibility);
  • Create HUD Text(Event Player, Null, Null, Custom String("• HOLD CROUCH MID-AIR TO STABILIZE DURING RALLY"), Left, 3, Orange,
  • Orange, Orange, Visible To and String, Default Visibility);
  • Create HUD Text(Event Player, Null, Custom String("• Created by Farron#11906"), Null, Left, 4, Orange, White, Orange,
  • Visible To and String, Default Visibility);
  • }
  • }
  • rule("Me me Big message")
  • {
  • event
  • {
  • Ongoing - Each Player;
  • All;
  • All;
  • }
  • conditions
  • {
  • Has Spawned(Event Player) == True;
  • }
  • actions
  • {
  • Wait(4, Ignore Condition);
  • Big Message(Event Player, Custom String("KNOCK YOUR OPPONENTS OFF THE EDGE WITH WHIP SHOT", Hero Icon String(Hero(Brigitte))));
  • Start Heal Over Time(Event Player, Event Player, 9999, 999);
  • }
  • }
  • rule("Primary Fire Whipshot")
  • {
  • event
  • {
  • Ongoing - Each Player;
  • All;
  • All;
  • }
  • conditions
  • {
  • Is Button Held(Event Player, Primary Fire) == True;
  • }
  • actions
  • {
  • Press Button(Event Player, Ability 1);
  • }
  • }
  • rule("Ability 2 Dash")
  • {
  • event
  • {
  • Ongoing - Each Player;
  • All;
  • All;
  • }
  • conditions
  • {
  • Is Button Held(Event Player, Ability 2) == True;
  • }
  • actions
  • {
  • Apply Impulse(Event Player, Up, 5, To World, Cancel Contrary Motion);
  • Apply Impulse(Event Player, Forward, 50, To Player, Cancel Contrary Motion);
  • Play Effect(All Players(All Teams), Good Explosion, Yellow, Event Player, 0.500);
  • Disallow Button(Event Player, Ability 2);
  • Event Player.DashCooldown = 8;
  • Chase Player Variable At Rate(Event Player, DashCooldown, 0, 1, Destination and Rate);
  • Wait(8, Ignore Condition);
  • Allow Button(Event Player, Ability 2);
  • }
  • }
  • rule("Ability 2 UI")
  • {
  • event
  • {
  • Ongoing - Each Player;
  • All;
  • All;
  • }
  • actions
  • {
  • Create HUD Text(Event Player, Custom String("{0} ABILITY 2 - DASH } {1}", Icon String(Arrow: Right), Event Player.DashCooldown,
  • Hero Icon String(Hero(Brigitte))), Null, Null, Right, 2, White, White, White, Visible To and String, Default Visibility);
  • }
  • }
  • rule("Force Brig")
  • {
  • event
  • {
  • Ongoing - Each Player;
  • All;
  • All;
  • }
  • actions
  • {
  • Start Forcing Player To Be Hero(Event Player, Hero(Brigitte));
  • }
  • }
  • rule("outlines")
  • {
  • event
  • {
  • Ongoing - Each Player;
  • All;
  • All;
  • }
  • actions
  • {
  • Start Forcing Player Outlines(All Players(All Teams), All Players(All Teams), False, White);
  • Enable Nameplates(All Players(All Teams), All Players(All Teams));
  • }
  • }
Join the Workshop.codes Discord