Return to post
- rule("Passive Auto-Healing")
- {
- event
- {
- Player Took Damage;
- All;
- All;
- }
- conditions
- {
- Workshop Setting Toggle(Custom String("Passive Auto-Healing"), Custom String("Toggle On/Off"), True) == True;
- }
- actions
- {
- Stop All Heal Over Time(Event Player);
Wait(Workshop Setting Real(Custom String("Passive Auto-Healing"), Custom String("Previous Damage Buffer"), 1, 0, 20),
- Wait(Workshop Setting Real(Custom String("Passive Auto-Healing Scalar"), Custom String("Previous Damage Buffer"), 1, 0, 20),
- Ignore Condition);
Start Heal Over Time(Event Player, Null, Workshop Setting Integer(Custom String("Passive Auto-Healing"), Custom String(
"Healing Duration"), 60, 0, 60), Workshop Setting Integer(Custom String("Passive Auto-Healing"), Custom String(
- Start Heal Over Time(Event Player, Null, Workshop Setting Integer(Custom String("Passive Auto-Healing Scalar"), Custom String(
- "Healing Duration"), 60, 0, 60), Workshop Setting Integer(Custom String("Passive Auto-Healing Scalar"), Custom String(
- "Healing Received Per Second"), 20, 0, 100));
- }
- }