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Comparing difference between and

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  • settings
  • {
  • main
  • {
  • Description: "Piano by venus#12217 || v1.1 || Reload: Swap hero, Interact: Show/hide tip menu, Ultimate/Ability 2: Cycle through piano tips || Please don't interrupt other players when they're playing piano!"
  • }
  • lobby
  • {
  • Match Voice Chat: Enabled
  • Max Spectators: 6
  • Return To Lobby: Never
  • }
  • modes
  • {
  • Deathmatch
  • {
  • enabled maps
  • {
  • Paris
  • }
  • }
  • General
  • {
  • Game Mode Start: Immediately
  • Hero Limit: Off
  • Respawn Time Scalar: 0%
  • Spawn Health Packs: Enabled
  • }
  • }
  • heroes
  • {
  • General
  • {
  • No Ammunition Requirement: On
  • Ultimate Ability: Off
  • Ana
  • {
  • Biotic Grenade: Off
  • Sleep Dart: Off
  • }
  • Ashe
  • {
  • Coach Gun: Off
  • Dynamite: Off
  • }
  • Bastion
  • {
  • Reconfigure: Off
  • Self-Repair: Off
  • }
  • Brigitte
  • {
  • Barrier Shield: Off
  • Primary Fire: Off
  • Shield Bash: Off
  • Whip Shot: Off
  • }
  • D.Va
  • {
  • Boosters: Off
  • Defense Matrix: Off
  • Micro Missiles: Off
  • Spawn Without Mech: On
  • }
  • Doomfist
  • {
  • Rising Uppercut: Off
  • Rocket Punch: Off
  • Seismic Slam: Off
  • }
  • Echo
  • {
  • Focusing Beam: Off
  • Sticky Bombs: Off
  • }
  • Genji
  • {
  • Deflect: Off
  • Primary Fire: Off
  • Swift Strike: Off
  • }
  • Hanzo
  • {
  • Sonic Arrow: Off
  • Storm Arrows: Off
  • }
  • Junkrat
  • {
  • Concussion Mine: Off
  • Primary Fire: Off
  • Steel Trap: Off
  • }
  • Lúcio
  • {
  • Soundwave: Off
  • }
  • McCree
  • {
  • Flashbang: Off
  • Secondary Fire: Off
  • }
  • Mei
  • {
  • Cryo-Freeze: Off
  • Ice Wall: Off
  • Secondary Fire: Off
  • }
  • Mercy
  • {
  • Guardian Angel: Off
  • Resurrect: Off
  • }
  • Moira
  • {
  • Biotic Orb: Off
  • }
  • Orisa
  • {
  • Fortify: Off
  • Halt!: Off
  • Protective Barrier: Off
  • }
  • Pharah
  • {
  • Concussive Blast: Off
  • Primary Fire: Off
  • }
  • Reinhardt
  • {
  • Barrier Field: Off
  • Charge: Off
  • Fire Strike: Off
  • Primary Fire: Off
  • }
  • Roadhog
  • {
  • Chain Hook: Off
  • }
  • Sigma
  • {
  • Accretion: Off
  • Experimental Barrier: Off
  • Kinetic Grasp: Off
  • }
  • Soldier: 76
  • {
  • Biotic Field: Off
  • Helix Rockets: Off
  • }
  • Sombra
  • {
  • Hack: Off
  • }
  • Symmetra
  • {
  • Secondary Fire: Off
  • Sentry Turret: Off
  • Teleporter: Off
  • }
  • Torbjörn
  • {
  • Deploy Turret: Off
  • Weapons Enabled: Rivet Gun Only
  • }
  • Tracer
  • {
  • Blink: Off
  • Recall: Off
  • }
  • Widowmaker
  • {
  • Grappling Hook: Off
  • Venom Mine: Off
  • }
  • Winston
  • {
  • Barrier Projector: Off
  • Jump Pack: Off
  • Primary Fire: Off
  • }
  • Wrecking Ball
  • {
  • Adaptive Shield: Off
  • Grappling Claw: Off
  • Piledriver: Off
  • }
  • Zarya
  • {
  • Particle Barrier: Off
  • Projected Barrier: Off
  • Secondary Fire: Off
  • }
  • enabled heroes
  • {
  • D.Va
  • Genji
  • Mei
  • Mercy
  • Soldier: 76
  • Symmetra
  • Zarya
  • }
  • }
  • }
  • }
  • variables
  • {
  • global:
  • 0: Positions
  • 1: NofTips
  • 2: PianoPos
  • player:
  • 0: Visi
  • 1: Visi2
  • }
  • rule("Piano by venus#12217 || Do not remove credits!")
  • {
  • event
  • {
  • Ongoing - Global;
  • }
  • actions
  • {
  • Create HUD Text(All Players(All Teams), Null, Custom String("Piano by venus#12217"), Null, Right, -11, Color(White), Color(White),
  • Color(White), Visible To and String, Default Visibility);
  • }
  • }
  • rule("Disable gamemode completions")
  • {
  • event
  • {
  • Ongoing - Global;
  • }
  • actions
  • {
  • Disable Built-In Game Mode Completion;
  • Disable Built-In Game Mode Announcer;
  • Disable Built-In Game Mode Music;
  • }
  • }
  • rule("Match time")
  • {
  • event
  • {
  • Ongoing - Global;
  • }
  • conditions
  • {
  • Is Game In Progress == True;
  • }
  • actions
  • {
  • Set Match Time(3599);
  • }
  • }
  • disabled rule("Teleport")
  • {
  • event
  • {
  • Ongoing - Each Player;
  • All;
  • All;
  • }
  • conditions
  • {
  • Is Button Held(Event Player, Button(Interact)) == True;
  • }
  • actions
  • {
  • Teleport(Event Player, World Vector Of(Vector(0, 1, 5), Event Player, Rotation And Translation));
  • }
  • }
  • disabled rule("Coordinates")
  • {
  • event
  • {
  • Ongoing - Each Player;
  • All;
  • All;
  • }
  • actions
  • {
  • Create HUD Text(All Players(All Teams), Null, Null, Position Of(Event Player), Right, 0, Color(White), Color(White), Color(White),
  • Visible To and String, Default Visibility);
  • }
  • }
  • rule("Shorten assembling time")
  • {
  • event
  • {
  • Ongoing - Global;
  • }
  • conditions
  • {
  • Is Assembling Heroes == True;
  • }
  • actions
  • {
  • Set Match Time(3);
  • }
  • }
  • rule("Initiating")
  • {
  • event
  • {
  • Ongoing - Global;
  • }
  • actions
  • {
  • Global.Positions[0] = Vector(-34.780, 11.990, 31.360);
  • Global.Positions[1] = Vector(-83.660, 13, -96.600);
  • Create Effect(All Players(All Teams), Ring, Color(Orange), Global.Positions[0], 1.500, Visible To Position and Radius);
  • Create Effect(All Players(All Teams), Ring, Color(Orange), Global.Positions[1], 1.500, Visible To Position and Radius);
  • Create Effect(All Players(All Teams), Light Shaft, Color(Orange), Global.Positions[0], 1.500, Visible To Position and Radius);
  • Create Effect(All Players(All Teams), Light Shaft, Color(Orange), Global.Positions[1], 1.500, Visible To Position and Radius);
  • Create In-World Text(All Players(All Teams), Custom String("Jump to teleport!"), Global.Positions[0] + Vector(0, 1.500, 0), 2,
  • Clip Against Surfaces, Visible To Position and String, Color(Orange), Default Visibility);
  • Create In-World Text(All Players(All Teams), Custom String("Jump to teleport!"), Global.Positions[1] + Vector(0, 1.500, 0), 2,
  • Clip Against Surfaces, Visible To Position and String, Color(Orange), Default Visibility);
  • Global.NofTips = 4;
  • Global.PianoPos[0] = Vector(-84.800, 13.510, -107.320);
  • Global.PianoPos[1] = Vector(-40.660, 12.500, 33.320);
  • Global.D = Vector(-91.128, 14.298, -106.659);
  • }
  • }
  • rule("Using teleporter")
  • {
  • event
  • {
  • Ongoing - Each Player;
  • All;
  • All;
  • }
  • conditions
  • {
  • Has Spawned(Event Player) == True;
  • Is True For Any(Global.Positions, Distance Between(Current Array Element, Event Player) <= 1.500) == True;
  • Is Button Held(Event Player, Button(Jump)) == True;
  • }
  • actions
  • {
  • If(Distance Between(Global.Positions[0], Event Player) <= 1.500);
  • disabled Wait(1, Abort When False);
  • Teleport(Event Player, Global.Positions[1]);
  • Wait(0.250, Ignore Condition);
  • Abort;
  • Else;
  • disabled Wait(1, Abort When False);
  • Teleport(Event Player, Global.Positions[0]);
  • Wait(0.250, Ignore Condition);
  • Abort;
  • End;
  • }
  • }
  • rule("Initiate players")
  • {
  • event
  • {
  • Ongoing - Each Player;
  • All;
  • All;
  • }
  • conditions
  • {
  • Is Game In Progress == True;
  • }
  • actions
  • {
  • Set Status(Event Player, Null, Phased Out, 9999);
  • Event Player.Visi = 0;
  • Create HUD Text(Event Player, Hero Icon String(Hero Of(Event Player)), Custom String("Hold Reload to change hero!"), Custom String(
  • "Enjoy your piano session!"), Left, 0, Color(Orange), Color(Orange), Color(White), Visible To and String, Default Visibility);
  • Create HUD Text(Event Player.Visi2, Custom String("near"), Null, Null, Top, -11, Color(White), Color(White), Color(White),
  • Visible To and String, Default Visibility);
  • Create In-World Text(All Players(All Teams), Custom String("{0} {1}", Hero Icon String(Hero Of(Event Player)), Event Player),
  • Event Player, 1.500, Clip Against Surfaces, Visible To Position and String, Color(White), Default Visibility);
  • }
  • }
  • rule("Create hud for each player")
  • {
  • event
  • {
  • Ongoing - Each Player;
  • All;
  • All;
  • }
  • conditions
  • {
  • Has Spawned(Event Player) == True;
  • }
  • actions
  • {
  • Create HUD Text(Event Player, Null, Custom String(" Please don't interrupt other players!"),
  • Event Player.Visi == 0 ? Custom String("Hold Interact to show help menu") : Custom String("Hold Interact to close help menu"),
  • Top, -10, Color(White), Color(White), Color(Orange), Visible To and String, Default Visibility);
  • }
  • }
  • rule("Create hud")
  • {
  • event
  • {
  • Ongoing - Global;
  • }
  • actions
  • {
  • disabled Create HUD Text(Filtered Array(All Players(All Teams), Current Array Element.Visi == 0), Null, Custom String(
  • " Please don't interrupt other players!"), Custom String("Hold Interact to show help menu"), Top, -10, Color(White),
  • Color(White), Color(Orange), Visible To and String, Default Visibility);
  • disabled Create HUD Text(Filtered Array(All Players(All Teams), Current Array Element.Visi >= 1), Null, Custom String(
  • " Please don't interrupt other players!"), Custom String("Hold Interact to close help menu"), Top, -10, Color(White),
  • Color(White), Color(Orange), Visible To and String, Default Visibility);
  • Create HUD Text(All Players(All Teams), Null, Null, Custom String(
  • " \r\n \r\n \r\n \r\n \r\n \r\n \r\n \r\n \r\n \r\n \r\n \r\n \r\n \r\n \r\n \r\n \r\n \r\n \r\n \r\n \r\n \r\n \r\n \r\n \r\n \r\n \r\n \r\n \r\n \r\n \r\n \r\n \r\n \r\n \r\n \r\n \r\n \r\n \r\n \r\n \r\n \r\n \r"),
  • Top, -1, Color(White), Color(White), Color(White), Visible To and String, Default Visibility);
  • Create HUD Text(All Players(All Teams), Null, Null, Custom String(" "), Top, -9, Color(White), Color(White), Color(Orange),
  • Visible To and String, Default Visibility);
  • Create HUD Text(Filtered Array(All Players(All Teams), Current Array Element.Visi >= 1), Null, Null, String("{0} {1} {2}",
  • Icon String(Arrow: Left), Custom String(" Use [Q] and [E] to cycle through piano tips! "), Icon String(Arrow: Right)), Top,
  • -8, Color(White), Color(White), Color(Orange), Visible To and String, Default Visibility);
  • Create HUD Text(Filtered Array(All Players(All Teams), Current Array Element.Visi == 1), Null, Null, Custom String(
  • "canon in d\r\nA-F#-G-A-F#-G-A-A-B-C#-D-E-F#-G-F#-D-E-F#\r\nF#-G-A-B-A-G-A-D-C#-D-B-D-C#-B-A-G-A-G-F#\r\nG-A-D-C#-D-B-D-C#"),
  • Top, -7, Color(White), Color(White), Color(White), Visible To and String, Default Visibility);
  • Create HUD Text(Filtered Array(All Players(All Teams), Current Array Element.Visi == 2), Null, Null, Custom String(
  • "christmas carol\r\nD-G-G-A-G-F#-E-E-E-A-A-B-A-G-F#-D-D\r\nB-B-C-B-A-G-E-D-D-E-A-F#-G\r\nD-G-G-G-F#-F#-G-F#-E-D\r\nA-B-A-G-D'-D-D-D-E-A-F"),
  • Top, -7, Color(White), Color(White), Color(White), Visible To and String, Default Visibility);
  • Create HUD Text(Filtered Array(All Players(All Teams), Current Array Element.Visi == 3), Null, Null, Custom String(
  • "happy birthday\r\nG-G-A-G-C-B-G-G-A-G-D-C\r\nG-G-G-E-C-B-A-F-F-E-C-D-C"), Top, -7, Color(White), Color(White), Color(White),
  • Visible To and String, Default Visibility);
  • Create HUD Text(Filtered Array(All Players(All Teams), Current Array Element.Visi == 4), Null, Null, Custom String(
  • "fur elise\r\nE-D#-E-D#-E-B-D-C-A-C-E-A-B-E-G#-B-C\r\nE-E-D#-E-D#-E-B-D-C-A-C-E-A-B-E-C-B-A"), Top, -7, Color(White), Color(
  • White), Color(White), Visible To and String, Default Visibility);
  • }
  • }
  • rule("Hold F")
  • {
  • event
  • {
  • Ongoing - Each Player;
  • All;
  • All;
  • }
  • conditions
  • {
  • Has Spawned(Event Player) == True;
  • Is Button Held(Event Player, Button(Interact)) == True;
  • }
  • actions
  • {
  • If(Event Player.Visi == 0);
  • Wait(1, Abort When False);
  • Event Player.Visi = 1;
  • Else;
  • Wait(1, Abort When False);
  • Event Player.Visi = 0;
  • End;
  • }
  • }
  • rule("Press E")
  • {
  • event
  • {
  • Ongoing - Each Player;
  • All;
  • All;
  • }
  • conditions
  • {
  • Is Game In Progress == True;
  • Has Spawned(Event Player) == True;
  • Is Button Held(Event Player, Button(Ability 2)) == True;
  • Event Player.Visi != 0;
  • }
  • actions
  • {
  • If(Event Player.Visi != Global.NofTips);
  • Event Player.Visi += 1;
  • Wait(0.250, Ignore Condition);
  • Else;
  • Event Player.Visi = 1;
  • Wait(0.250, Ignore Condition);
  • End;
  • }
  • }
  • rule("Press Q")
  • {
  • event
  • {
  • Ongoing - Each Player;
  • All;
  • All;
  • }
  • conditions
  • {
  • Is Game In Progress == True;
  • Has Spawned(Event Player) == True;
  • Is Button Held(Event Player, Button(Ultimate)) == True;
  • Event Player.Visi != 0;
  • }
  • actions
  • {
  • If(Event Player.Visi != 1);
  • Event Player.Visi -= 1;
  • Wait(0.250, Ignore Condition);
  • Else;
  • Event Player.Visi = Global.NofTips;
  • Wait(0.250, Ignore Condition);
  • }
  • }
  • rule("Hold R")
  • {
  • event
  • {
  • Ongoing - Each Player;
  • All;
  • All;
  • }
  • conditions
  • {
  • Is Game In Progress == True;
  • Has Spawned(Event Player) == True;
  • Is Button Held(Event Player, Button(Reload)) == True;
  • }
  • actions
  • {
  • Wait(1, Abort When False);
  • disabled Start Forcing Player To Be Hero(Event Player, Random Value In Array(All Heroes));
  • disabled Wait(0.250, Ignore Condition);
  • disabled Stop Forcing Player To Be Hero(Event Player);
  • Set Player Allowed Heroes(Event Player, Remove From Array(All Heroes, Hero Of(Event Player)));
  • Wait(0.500, Ignore Condition);
  • Reset Player Hero Availability(Event Player);
  • }
  • }
  • rule("Set invisible if more than 1 player is using piano 1")
  • {
  • event
  • {
  • Ongoing - Each Player;
  • All;
  • All;
  • }
  • conditions
  • {
  • Distance Between(Global.PianoPos[0], Event Player) <= 1.500;
  • Count Of(Filtered Array(All Players(All Teams), Distance Between(Global.PianoPos[0], Current Array Element) <= 1.500)) > 1;
  • }
  • actions
  • {
  • Set Invisible(Event Player, All);
  • }
  • }
  • rule("Set invisible if more than 1 player is using piano 2")
  • {
  • event
  • {
  • Ongoing - Each Player;
  • All;
  • All;
  • }
  • conditions
  • {
  • Distance Between(Global.PianoPos[1], Event Player) <= 1.500;
  • Count Of(Filtered Array(All Players(All Teams), Distance Between(Global.PianoPos[1], Current Array Element) <= 1.500)) > 1;
  • }
  • actions
  • {
  • Set Invisible(Event Player, All);
  • }
  • }
  • rule("Reset invisible if only 1 player is using piano 1")
  • {
  • event
  • {
  • Ongoing - Each Player;
  • All;
  • All;
  • }
  • conditions
  • {
  • Distance Between(Global.PianoPos[0], Event Player) <= 1.500;
  • Count Of(Filtered Array(All Players(All Teams), Distance Between(Global.PianoPos[0], Current Array Element) <= 1.500)) <= 1;
  • }
  • actions
  • {
  • Set Invisible(Event Player, None);
  • }
  • }
  • rule("Reset invisible if only 1 player is using piano 2")
  • {
  • event
  • {
  • Ongoing - Each Player;
  • All;
  • All;
  • }
  • conditions
  • {
  • Distance Between(Global.PianoPos[1], Event Player) <= 1.500;
  • Count Of(Filtered Array(All Players(All Teams), Distance Between(Global.PianoPos[1], Current Array Element) <= 1.500)) <= 1;
  • }
  • actions
  • {
  • Set Invisible(Event Player, None);
  • }
  • }
  • rule("Reset invisible")
  • {
  • event
  • {
  • Ongoing - Each Player;
  • All;
  • All;
  • }
  • conditions
  • {
  • disabled Is True For All(Global.PianoPos, Distance Between(Current Array Element, Event Player) > 1.500) == True;
  • Is True For Any(Global.PianoPos, Distance Between(Current Array Element, Event Player) <= 1.500) == False;
  • }
  • actions
  • {
  • Set Invisible(Event Player, None);
  • }
  • }
  • rule("Spawn to piano")
  • {
  • event
  • {
  • Ongoing - Each Player;
  • All;
  • All;
  • }
  • conditions
  • {
  • Has Spawned(Event Player) == True;
  • Is Alive(Event Player) == True;
  • }
  • actions
  • {
  • Teleport(Event Player, Global.D);
  • }
  • }
  • disabled rule("Bot")
  • {
  • event
  • {
  • Ongoing - Global;
  • }
  • conditions
  • {
  • Is Game In Progress == True;
  • }
  • actions
  • {
  • Create Dummy Bot(Hero(Ana), All Teams, -1, Nearest Walkable Position(Vector(0, 0, 0)), Vector(0, 0, 0));
  • }
  • }
  • disabled rule("Teleport bot")
  • {
  • event
  • {
  • Ongoing - Each Player;
  • All;
  • All;
  • }
  • conditions
  • {
  • Is Dummy Bot(Event Player) == True;
  • Has Spawned(Event Player) == True;
  • Is Button Held(Host Player, Button(Ultimate)) == True;
  • }
  • actions
  • {
  • disabled If(Distance Between(Global.PianoPos[0], Event Player) < Distance Between(Global.PianoPos[1], Event Player));
  • disabled Teleport(Event Player, Nearest Walkable Position(Global.PianoPos[1]));
  • disabled Else;
  • Teleport(Event Player, Nearest Walkable Position(Global.PianoPos[0]));
  • disabled End;
  • }
  • }
  • disabled rule("Is near piano")
  • {
  • event
  • {
  • Ongoing - Each Player;
  • All;
  • All;
  • }
  • conditions
  • {
  • Is True For Any(Global.PianoPos, Distance Between(Current Array Element, Event Player) <= 1.500) == True;
  • }
  • actions
  • {
  • Event Player.Visi2 = Event Player;
  • }
  • }
  • disabled rule("Is not near piano")
  • {
  • event
  • {
  • Ongoing - Each Player;
  • All;
  • All;
  • }
  • conditions
  • {
  • Is True For Any(Global.PianoPos, Distance Between(Current Array Element, Event Player) <= 1.500) == False;
  • }
  • actions
  • {
  • Event Player.Visi2 = Null;
  • }
  • }
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