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- settings
- {
- main
- {
- Description: "Overwatch boxing improved (Made by Nix), more info can be found here: https://workshop.codes/improvedowboxing"
- }
- lobby
- {
- Max Spectators: 12
- Max Team 1 Players: 6
- Max Team 2 Players: 6
- }
- modes
- {
- Elimination
- {
- Draw After Match Time Elapsed With No Tiebreaker: 60
- Reveal Heroes: On
- Reveal Heroes After Match Time Elapsed: 180
- Score To Win: 6
- Tiebreaker After Match Time Elapsed: 240
- Time To Capture: 5
- disabled maps
- {
- Workshop Expanse
- Workshop Expanse Night
- Workshop Green Screen
- Workshop Island Night
- }
- }
- General
- {
- Game Mode Start: Manual
- Hero Limit: 2 Per Team
- Respawn Time Scalar: 0%
- Spawn Health Packs: Disabled
- }
- }
- heroes
- {
- General
- {
- Jump Vertical Speed: 150%
- Movement Speed: 185%
- Ana
- {
- Ammunition Clip Size Scalar: 25%
- Biotic Grenade: Off
Damage Received: 500%
- Healing Dealt: 10%
- Healing Received: 10%
- Health: 10%
Jump Vertical Speed: 160%
Movement Gravity: 94%
Movement Speed: 165%
- Jump Vertical Speed: 150%
- Movement Speed: 185%
- No Automatic Fire: On
- Primary Fire: Off
- Projectile Speed: 50%
Sleep Dart Cooldown Time: 220%
- Sleep Dart: Off
- Ultimate Generation - Combat Nano Boost: 500%
Ultimate Generation Nano Boost: 400%
- Ultimate Generation - Passive Nano Boost: 50%
- Ultimate Generation Nano Boost: 500%
- }
- Ashe
- {
- Ammunition Clip Size Scalar: 25%
- Coach Gun Cooldown Time: 175%
- Coach Gun Knockback Scalar Enemy: 70%
- Damage Received: 500%
- Dynamite: Off
- Healing Received: 10%
- Health: 10%
- Jump Vertical Speed: 120%
- Movement Speed: 160%
- No Automatic Fire: On
- Primary Fire: Off
- Ultimate Ability B.O.B.: Off
- Ultimate Duration: 25%
- }
- Baptiste
- {
- Ammunition Clip Size Scalar: 25%
- Damage Received: 500%
- Healing Dealt: 10%
- Healing Received: 10%
- Health: 10%
Immortality Field Cooldown Time: 160%
Movement Gravity: 115%
Movement Speed: 170%
- Immortality Field Cooldown Time: 120%
- Jump Vertical Speed: 150%
- Movement Speed: 185%
- Primary Fire: Off
- Regenerative Burst: Off
- Secondary Fire: Off
- Ultimate Ability Amplification Matrix: Off
- Ultimate Duration: 25%
- }
- Cassidy
- {
- Ammunition Clip Size Scalar: 25%
- Combat Roll Cooldown Time: 80%
- Damage Received: 500%
- Flashbang: Off
- Healing Received: 10%
- Health: 10%
- Jump Vertical Speed: 150%
- Movement Speed: 185%
- Primary Fire: Off
- Secondary Fire: Off
- Ultimate Ability Deadeye: Off
- }
- D.Va
- {
Boosters Cooldown Time: 350%
Boosters Knockback Scalar: 200%
- Boosters Cooldown Time: 160%
- Boosters Knockback Scalar: 300%
- Call Mech Knockback Scalar: 300%
- Damage Received: 500%
- Defense Matrix: Off
- Healing Received: 10%
- Health: 10%
Jump Vertical Speed: 80%
- Jump Vertical Speed: 150%
- Micro Missiles: Off
Movement Gravity: 150%
Movement Speed: 150%
- Movement Speed: 185%
- Primary Fire: Off
- Ultimate Ability Self-Destruct: Off
- }
- Doomfist
- {
- Rising Uppercut Cooldown Time: 500%
- Rocket Punch Cooldown Time: 500%
- Seismic Slam Cooldown Time: 500%
- }
- Echo
- {
- Ammunition Clip Size Scalar: 25%
- Damage Received: 500%
Flight Cooldown Time: 500%
- Flight Cooldown Time: 200%
- Focusing Beam: Off
- Glide: Off
- Healing Received: 10%
- Health: 10%
Movement Speed: 155%
- Jump Vertical Speed: 140%
- Movement Speed: 180%
- Primary Fire: Off
- Sticky Bombs: Off
- Ultimate Generation - Combat Duplicate: 500%
Ultimate Generation - Passive Duplicate: 40%
- Ultimate Generation - Passive Duplicate: 50%
- Ultimate Generation Duplicate: 500%
- }
McCree
{
Ammunition Clip Size Scalar: 25%
Combat Roll Cooldown Time: 160%
Damage Received: 500%
Flashbang: Off
Healing Received: 10%
Health: 10%
Jump Vertical Speed: 120%
Movement Gravity: 96%
Movement Speed: 170%
Primary Fire: Off
Secondary Fire: Off
Ultimate Ability Deadeye: Off
}
- Mei
- {
- Ammunition Clip Size Scalar: 25%
- Blizzard Freeze Rate Scalar: 30%
- Damage Received: 500%
- Healing Dealt: 10%
- Healing Received: 10%
- Health: 10%
Movement Speed: 160%
- Jump Vertical Speed: 150%
- Movement Speed: 185%
- Primary Fire: Off
- Secondary Fire: Off
- Ultimate Ability Blizzard: Off
- Weapon Freeze Duration Scalar: 50%
- Weapon Freeze Rate Scalar: 70%
- }
- Mercy
- {
- Ammunition Clip Size Scalar: 25%
- Damage Received: 500%
- Guardian Angel Cooldown Time: 150%
- Healing Dealt: 10%
- Healing Received: 10%
- Health: 10%
Jump Vertical Speed: 145%
Movement Gravity: 96%
Movement Speed: 170%
- Jump Vertical Speed: 150%
- Movement Speed: 185%
- Primary Fire: Off
- Regeneration: Off
Resurrect Cooldown Time: 500%
- Resurrect Cooldown Time: 140%
- Secondary Fire: Off
Ultimate Generation - Combat Valkyrie: 0%
Ultimate Generation - Passive Valkyrie: 0%
Ultimate Generation Valkyrie: 10%
- Ultimate Generation - Combat Valkyrie: 500%
- Ultimate Generation - Passive Valkyrie: 40%
- Ultimate Generation Valkyrie: 500%
- Weapons Enabled: Caduceus Staff Only
- }
- Moira
- {
- Biotic Energy Maximum: 20%
- Biotic Energy Recharge Rate: 0%
- Biotic Orb: Off
- Damage Received: 500%
Fade Cooldown Time: 500%
- Fade Cooldown Time: 160%
- Healing Dealt: 10%
- Healing Received: 10%
- Health: 10%
Jump Vertical Speed: 120%
Movement Speed: 170%
- Jump Vertical Speed: 150%
- Movement Speed: 180%
- Primary Fire: Off
- Secondary Fire: Off
- Ultimate Ability Coalescence: Off
- Ultimate Duration: 25%
Ultimate Generation - Combat Coalescence: 420%
Ultimate Generation - Passive Coalescence: 180%
Ultimate Generation Coalescence: 500%
- }
- Pharah
- {
- Ammunition Clip Size Scalar: 25%
Concussive Blast Cooldown Time: 200%
- Concussive Blast Cooldown Time: 120%
- Damage Received: 500%
- Health: 10%
Hover Jets: Off
- Hover Jets Maximum Time: 50%
- Hover Jets Recharge Rate: 150%
- Hover Jets Vertical Speed Scalar: 70%
Jump Jet Cooldown Time: 180%
Jump Vertical Speed: 120%
Movement Gravity: 97%
Movement Speed: 160%
- Jump Jet Acceleration Scalar: 80%
- Jump Jet Cooldown Time: 140%
- Jump Vertical Speed: 150%
- Movement Speed: 185%
- Primary Fire: Off
- Rocket Launcher Knockback Scalar: 0%
- Ultimate Ability Barrage: Off
- }
- Reaper
- {
- Ammunition Clip Size Scalar: 25%
- Damage Received: 500%
- Healing Dealt: 10%
- Healing Received: 10%
- Health: 10%
- Jump Vertical Speed: 120%
- Movement Gravity: 98%
- Movement Speed: 170%
- Primary Fire: Off
- Shadow Step Cooldown Time: 250%
- Ultimate Ability Death Blossom: Off
- Wraith Form Cooldown Time: 250%
- }
- Roadhog
- {
- Chain Hook: Off
- Health: 30%
- Primary Fire: Off
- Secondary Fire: Off
- Take a Breather: Off
- Ultimate Ability Whole Hog: Off
- }
- Sigma
- {
- Accretion: Off
- Damage Received: 500%
- Experimental Barrier: Off
- Healing Received: 10%
- Health: 10%
- Jump Vertical Speed: 150%
- Movement Speed: 185%
- Primary Fire: Off
- Ultimate Generation - Combat Gravitic Flux: 500%
- Ultimate Generation - Passive Gravitic Flux: 60%
- Ultimate Generation Gravitic Flux: 500%
- }
- Soldier: 76
- {
- Ammunition Clip Size Scalar: 25%
- Biotic Field: Off
- Damage Received: 500%
- Healing Dealt: 10%
- Healing Received: 10%
- Health: 10%
- Helix Rockets: Off
- Jump Vertical Speed: 150%
- Movement Speed: 185%
- Primary Fire: Off
- Ultimate Ability Tactical Visor: Off
- }
- Sombra
- {
- Ammunition Clip Size Scalar: 25%
- Damage Received: 500%
Hack Cooldown Time: 170%
- Hack Cooldown Time: 130%
- Healing Received: 10%
- Health: 10%
Jump Vertical Speed: 120%
Movement Gravity: 96%
Movement Speed: 160%
- Jump Vertical Speed: 150%
- Movement Speed: 185%
- Primary Fire: Off
Stealth Cooldown Time: 200%
- Stealth Cooldown Time: 130%
- Translocator: Off
Ultimate Generation - Combat EMP: 450%
Ultimate Generation - Passive EMP: 170%
Ultimate Generation EMP: 300%
- Ultimate Generation - Combat EMP: 500%
- Ultimate Generation - Passive EMP: 60%
- Ultimate Generation EMP: 500%
- }
- Torbjörn
- {
- Ammunition Clip Size Scalar: 25%
- Damage Received: 500%
- Deploy Turret: Off
- Healing Received: 10%
- Health: 10%
Jump Vertical Speed: 160%
Movement Gravity: 96%
Movement Speed: 145%
Overload Cooldown Time: 150%
- Jump Vertical Speed: 150%
- Movement Speed: 185%
- Overload Duration Scalar: 50%
- Secondary Fire: Off
- Ultimate Ability Molten Core: Off
- Weapons Enabled: Forge Hammer Only
- }
- Tracer
- {
- Ammunition Clip Size Scalar: 25%
Blink Cooldown Time: 350%
- Blink Cooldown Time: 300%
- Damage Received: 500%
- Healing Received: 10%
- Health: 10%
Jump Vertical Speed: 110%
Movement Speed: 130%
- Jump Vertical Speed: 150%
- Movement Speed: 175%
- Primary Fire: Off
- Recall Cooldown Time: 200%
- Ultimate Ability Pulse Bomb: Off
- }
- Zenyatta
- {
- Ammunition Clip Size Scalar: 25%
Damage Received: 500%
- Healing Dealt: 10%
- Healing Received: 10%
- Health: 10%
Jump Vertical Speed: 150%
Movement Gravity: 93%
- Jump Vertical Speed: 200%
- Movement Gravity: 75%
- Movement Speed: 185%
- Orb of Harmony: Off
- Primary Fire: Off
- Secondary Fire: Off
- Ultimate Generation - Combat Transcendence: 500%
Ultimate Generation - Passive Transcendence: 200%
- Ultimate Generation - Passive Transcendence: 150%
- Ultimate Generation Transcendence: 500%
- }
- enabled heroes
- {
- Ana
Ashe
- Baptiste
- Cassidy
- D.Va
Echo
McCree
- Mei
- Mercy
- Moira
- Pharah
Reaper
- Sigma
- Soldier: 76
- Sombra
- Torbjörn
- Tracer
- Zenyatta
- }
- }
- }
- }
- variables
- {
- player:
- 0: SigmaUlt
- }
- disabled rule("==GAMEPLAY==")
- {
- event
- {
- Ongoing - Global;
- }
- }
- disabled rule("-GAME-")
- {
- event
- {
- Ongoing - Global;
- }
- }
rule("Click to melee")
- rule("Primary Fire to melee")
- {
- event
- {
- Ongoing - Each Player;
- All;
- All;
- }
- conditions
- {
Is Button Held(Event Player, Primary Fire) == True;
- Is Button Held(Event Player, Button(Primary Fire)) == True;
- }
- actions
- {
Press Button(Event Player, Melee);
- Press Button(Event Player, Button(Melee));
- }
- }
rule("between rounds")
- rule("cooldowns")
- {
- event
- {
- Ongoing - Each Player;
- All;
- All;
- }
- conditions
- {
Is Between Rounds == True;
- Has Spawned(Event Player) == True;
- }
- actions
- {
Set Move Speed(All Players(All Teams), 100);
- Set Ability Cooldown(All Players(All Teams), Button(Ability 1), 0);
- Set Ability Cooldown(All Players(All Teams), Button(Ability 2), 0);
- Set Ability Cooldown(All Players(All Teams), Button(Secondary Fire), 0);
- }
- }
- rule("between rounds")
- {
- event
- {
- Ongoing - Each Player;
- All;
- All;
- }
- conditions
- {
- Is Between Rounds == True;
- }
- actions
- {
- Set Move Speed(All Players(All Teams), 100);
- Set Gravity(All Players(All Teams), 100);
- Set Ultimate Charge(Event Player, 0);
- }
- }
- disabled rule("-HOST COMMANDS-")
- {
- event
- {
- Ongoing - Global;
- }
- }
- rule("Interact+Reload for roadhog")
- {
- event
- {
- Ongoing - Each Player;
- All;
- All;
- }
- conditions
- {
Is Button Held(Event Player, Reload) == True;
Is Button Held(Event Player, Interact) == True;
- Is Button Held(Event Player, Button(Reload)) == True;
- Is Button Held(Event Player, Button(Interact)) == True;
- }
- actions
- {
- Create Dummy Bot(Hero(Roadhog), Team 2, -1, Event Player, Event Player);
- }
- }
- disabled rule("mei throw ult")
- {
- event
- {
- Ongoing - Each Player;
- All;
- All;
- }
- conditions
- {
Is Button Held(Event Player, Interact) == True;
- Is Button Held(Event Player, Button(Interact)) == True;
- }
- actions
- {
- Create Dummy Bot(Hero(Mei), Opposite Team Of(Team Of(Event Player)), -1, Event Player, Facing Direction Of(Event Player));
- Set Ultimate Charge(Event Player, 100);
- Wait(2.250, Ignore Condition);
Press Button(All Players(All Teams), Ultimate);
- Press Button(All Players(All Teams), Button(Ultimate));
- }
- }
- rule("Crouch+Interact Destroy Roadhog")
- {
- event
- {
- Ongoing - Each Player;
- All;
- All;
- }
- conditions
- {
Is Button Held(Event Player, Crouch) == True;
Is Button Held(Event Player, Interact) == True;
- Is Button Held(Event Player, Button(Crouch)) == True;
- Is Button Held(Event Player, Button(Interact)) == True;
- }
- actions
- {
- Destroy All Dummy Bots;
- }
- }
- rule("Melee+Interact create friendly bot")
- {
- event
- {
- Ongoing - Each Player;
- All;
- All;
- }
- conditions
- {
Is Button Held(Event Player, Melee) == True;
Is Button Held(Event Player, Interact) == True;
- Is Button Held(Event Player, Button(Melee)) == True;
- Is Button Held(Event Player, Button(Interact)) == True;
- }
- actions
- {
- Create Dummy Bot(Hero(Roadhog), Team 1, -1, Event Player, Event Player);
- }
- }
disabled rule("Jump+Interact Kill friendly roadhog")
- rule("Jump+Interact Kill friendly roadhog")
- {
- event
- {
- Ongoing - Each Player;
- All;
- All;
- }
- conditions
- {
Is Button Held(Event Player, Jump) == True;
Is Button Held(Event Player, Interact) == True;
- Is Button Held(Event Player, Button(Jump)) == True;
- Is Button Held(Event Player, Button(Interact)) == True;
- }
- actions
- {
- Kill(Players On Hero(Hero(Roadhog), Team 1), Null);
- }
- }
disabled rule("interact+primary fire for mercy")
- rule("interact+primary fire for mercy")
- {
- event
- {
- Ongoing - Each Player;
- All;
- All;
- }
- conditions
- {
Is Button Held(Event Player, Primary Fire) == True;
Is Button Held(Event Player, Interact) == True;
- Is Button Held(Event Player, Button(Secondary Fire)) == True;
- Is Button Held(Event Player, Button(Interact)) == True;
- Host Player == True;
- }
- actions
- {
Create Dummy Bot(Hero(Mercy), Team 2, -1, Event Player, Event Player);
- Create Dummy Bot(Hero(Sigma), Team 2, -1, Event Player, Event Player);
- }
- }
disabled rule("interact+primary fire for zenyatta melee")
- rule("interact+primary fire for zenyatta melee")
- {
- event
- {
- Ongoing - Each Player;
- All;
- All;
- }
- conditions
- {
Is Button Held(Event Player, Primary Fire) == True;
Is Button Held(Event Player, Interact) == True;
- Is Button Held(Event Player, Button(Primary Fire)) == True;
- Is Button Held(Event Player, Button(Interact)) == True;
- Host Player == True;
- }
- actions
- {
Create Dummy Bot(Hero(Zenyatta), Team 2, -1, Event Player, Event Player);
- Create Dummy Bot(Hero(Ana), Team 2, -1, Event Player, Event Player);
- Wait(2.250, Ignore Condition);
Press Button(Players On Hero(Hero(Zenyatta), All Teams), Melee);
- Press Button(Players On Hero(Hero(Zenyatta), All Teams), Button(Melee));
- }
- }
rule("Interact+primary fire for 20 damage")
- rule("Reload+crouch fire for 20 damage")
- {
- event
- {
- Ongoing - Each Player;
- All;
- All;
- }
- conditions
- {
Is Button Held(Event Player, Primary Fire) == True;
Is Button Held(Event Player, Interact) == True;
- Is Button Held(Event Player, Button(Reload)) == True;
- Is Button Held(Event Player, Button(Crouch)) == True;
- Host Player == True;
- }
- actions
- {
- Damage(Event Player, Null, 60);
- }
- }
disabled rule("==CHARACTERS==")
{
event
{
Ongoing - Global;
}
}
disabled rule("-MERCY-")
{
event
{
Ongoing - Global;
}
}
rule("Mercy 1 kill 50 percent ult")
- rule("Jump + Interact spawn baptise use invincible")
- {
- event
- {
- Ongoing - Each Player;
- All;
- All;
- }
- conditions
- {
Event Player.U == 1;
Hero Of(Event Player) == Hero(Mercy);
- Is Button Held(Event Player, Button(Jump)) == True;
- Is Button Held(Event Player, Button(Interact)) == True;
- Host Player == True;
- }
- actions
- {
Set Ultimate Charge(Event Player, 50);
- Create Dummy Bot(Hero(Baptiste), Team 1, -1, Event Player, Event Player);
- Wait(0.250, Ignore Condition);
- Press Button(All Players(Team 1), Button(Ability 2));
- }
- }
rule("Mercy 2 kill 100 percent ult")
- disabled rule("==CHARACTERS==")
- {
- event
- {
Ongoing - Each Player;
All;
All;
}
conditions
{
Event Player.U == 2;
Hero Of(Event Player) == Hero(Mercy);
- Ongoing - Global;
- }
- }
actions
- disabled rule("-MERCY-")
- {
- event
- {
Set Ultimate Charge(Event Player, 100);
- Ongoing - Global;
- }
- }
rule("Mercy ult 1")
- rule("Mercy ult")
- {
- event
- {
- Ongoing - Each Player;
- All;
- All;
- }
- conditions
- {
Is Between Rounds == True;
- Is Using Ultimate(Event Player) == True;
- Hero Of(Event Player) == Hero(Mercy);
- }
- actions
- {
Event Player.U = 0;
- Set Move Speed(Event Player, 60);
- Wait(15, Ignore Condition);
- Set Move Speed(Event Player, 100);
- }
- }
rule("Mercy ult 2")
- rule("Mercy Ult Enable")
- {
- event
- {
Player Earned Elimination;
All;
- Ongoing - Each Player;
- All;
}
conditions
{
Hero(Mercy) == True;
- Mercy;
- }
- actions
- {
Event Player.U += 1;
- Allow Button(Event Player, Button(Ultimate));
- }
- }
- disabled rule("-MOIRA-")
- {
- event
- {
- Ongoing - Global;
- }
- }
rule("Moira Ult effects")
- disabled rule("Moira Ult effects")
- {
- event
- {
- Ongoing - Each Player;
- All;
- All;
- }
- conditions
- {
Hero(Moira) == True;
- Hero Of(Event Player) == Hero(Moira);
- Is Using Ultimate(Event Player) == True;
- }
- actions
- {
- Set Move Speed(Event Player, 120);
- Set Damage Dealt(Event Player, 0);
- Wait(2.500, Ignore Condition);
- Set Damage Dealt(Event Player, 100);
- Set Move Speed(Event Player, 100);
- }
- }
- disabled rule("-SOMBRA-")
- {
- event
- {
- Ongoing - Global;
- }
- }
rule("Sombra invis 10 secs")
- rule("Sombra invis 5 secs")
- {
- event
- {
- Ongoing - Each Player;
- All;
- All;
- }
- conditions
- {
- Is Using Ability 1(Event Player) == True;
- Hero Of(Event Player) == Hero(Sombra);
- }
- actions
- {
Small Message(Event Player, Custom String("10"));
Wait(1, Abort When False);
Small Message(Event Player, Custom String("9"));
Wait(1, Abort When False);
Small Message(Event Player, Custom String("8"));
Wait(1, Abort When False);
Small Message(Event Player, Custom String("7"));
Wait(1, Abort When False);
Small Message(Event Player, Custom String("6"));
Wait(1, Abort When False);
- Small Message(Event Player, Custom String("5"));
- Wait(1, Abort When False);
- Small Message(Event Player, Custom String("4"));
- Wait(1, Abort When False);
- Small Message(Event Player, Custom String("3"));
- Wait(1, Abort When False);
- Small Message(Event Player, Custom String("2"));
- Wait(1, Abort When False);
- Small Message(Event Player, Custom String("1"));
- Wait(1, Abort When False);
Damage(Event Player, Null, 0.001);
- Press Button(Event Player, Button(Ability 1));
- }
- }
- disabled rule("-D.VA-")
- {
- event
- {
- Ongoing - Global;
- }
- }
rule("D.va out of mech")
- rule("d.va egg")
- {
- event
- {
Player Took Damage;
- Ongoing - Each Player;
- All;
- All;
- }
- conditions
- {
- Hero Of(Event Player) == Hero(D.Va);
- Health(Event Player) == 15;
- }
- actions
- {
Set Move Speed(Event Player, 120);
Set Gravity(Event Player, 55);
- Start Forcing Player To Be Hero(Event Player, First Of(Randomized Array(Allowed Heroes(Event Player))));
- Set Move Speed(Event Player, 70);
- Stop Forcing Player To Be Hero(Event Player);
- }
- }
- rule("D.va using boost")
- {
- event
- {
- Ongoing - Each Player;
- All;
- All;
- }
- conditions
- {
- Is Using Ability 1(Event Player) == True;
- Hero Of(Event Player) == Hero(D.Va);
- }
- actions
- {
Set Move Speed(Event Player, 70);
- Set Move Speed(Event Player, 60);
- Set Damage Dealt(Event Player, 0);
- }
- }
- rule("D.va not using boost")
- {
- event
- {
- Ongoing - Each Player;
- All;
- All;
- }
- conditions
- {
- Is Using Ability 1(Event Player) == False;
- Hero Of(Event Player) == Hero(D.Va);
- }
- actions
- {
- Set Move Speed(Event Player, 100);
- Set Damage Dealt(Event Player, 100);
- }
- }
- disabled rule("-MCCREE-")
- {
- event
- {
- Ongoing - Global;
- }
- }
rule("Flashbang")
- disabled rule("Flashbang")
- {
- event
- {
- Ongoing - Each Player;
- All;
- All;
- }
- conditions
- {
Hero Of(Event Player) == Hero(McCree);
- Hero Of(Event Player) == Hero(Cassidy);
- Is Using Ability 2(Event Player) == True;
- }
- actions
- {
- Set Move Speed(Event Player, 50);
- Wait(0.500, Ignore Condition);
- Set Move Speed(Event Player, 100);
- }
- }
- disabled rule("-ASHE-")
- {
- event
- {
- Ongoing - Global;
- }
- }
rule("ana ult disable")
- disabled rule("Coach Gun")
- {
- event
- {
- Ongoing - Each Player;
- All;
- All;
- }
- conditions
- {
Hero Of(Event Player) == Hero(Ana);
- Hero Of(Event Player) == Hero(Ashe);
- Is Using Ability 1(Event Player) == True;
- }
- actions
- {
Disallow Button(Event Player, Ultimate);
- Set Damage Dealt(Event Player, 0);
- Wait(0.500, Ignore Condition);
- Set Damage Dealt(Event Player, 100);
- }
- }
- disabled rule("-ANA-")
- {
- event
- {
- Ongoing - Global;
- }
- }
rule("Coach Gun")
- rule("ana ult")
- {
- event
- {
- Ongoing - Each Player;
- All;
All;
- Ana;
- }
- conditions
- {
Hero Of(Event Player) == Hero(Ashe);
Is Using Ability 1(Event Player) == True;
- Ultimate Charge Percent(Event Player) == 100;
- Is Button Held(Event Player, Button(Ultimate)) == True;
- Is Alive(Event Player) == True;
- }
- actions
- {
Set Damage Dealt(Event Player, 0);
Wait(0.500, Ignore Condition);
Set Damage Dealt(Event Player, 100);
- Communicate(Event Player, Voice Line Up);
- Set Ultimate Charge(Event Player, 0);
- Set Ultimate Ability Enabled(Event Player, False);
- Set Move Speed(All Players(Team Of(Event Player)), 125);
- Set Status(All Players(Team Of(Event Player)), Null, Burning, 3);
- Wait(3, Ignore Condition);
- Set Move Speed(All Players(Team Of(Event Player)), 100);
- Set Ultimate Ability Enabled(Event Player, True);
- }
- }
disabled rule("-ANA-")
- rule("ana ult disable")
- {
- event
- {
- Ongoing - Each Player;
- All;
- Ana;
- }
- actions
- {
- Disallow Button(Event Player, Button(Ultimate));
- }
- }
- disabled rule("-SIGMA-")
- {
- event
- {
- Ongoing - Global;
- }
- }
rule("ana ult")
- rule("Kinetic Grasp")
- {
- event
- {
- Ongoing - Each Player;
- All;
- Sigma;
- }
- conditions
- {
- Is Using Ability 1(Event Player) == True;
- Event Player.SigmaUlt == False;
- }
- actions
- {
- Set Gravity(Event Player, 0);
- Wait(2, Abort When False);
- Set Gravity(Event Player, 100);
- }
- }
- rule("Sigma ult")
- {
- event
- {
- Ongoing - Each Player;
- All;
- Sigma;
- }
- conditions
- {
- Ultimate Charge Percent(Event Player) == 100;
Hero Of(Event Player) == Hero(Ana);
Is Button Held(Event Player, Ultimate) == True;
- Is Button Held(Event Player, Button(Ultimate)) == True;
- Is Alive(Event Player) == True;
- }
- actions
- {
- Event Player.SigmaUlt = True;
- Set Ability 1 Enabled(Event Player, False);
- Big Message(All Players(All Teams), Custom String("SIGMA HAS LOWERED GRAVITY"));
- Cancel Primary Action(Event Player);
- Set Ultimate Ability Enabled(Event Player, False);
- Set Ultimate Charge(Event Player, 0);
Set Move Speed(All Players(Team Of(Event Player)), 120);
Set Status(All Players(Team Of(Event Player)), Null, Burning, 3);
Wait(3, Ignore Condition);
Set Move Speed(All Players(Team Of(Event Player)), 100);
- Communicate(Event Player, Voice Line Up);
- Set Gravity(All Players(All Teams), 10);
- Wait(10, Ignore Condition);
- Set Ultimate Ability Enabled(Event Player, True);
- Set Gravity(All Players(All Teams), 100);
- Event Player.SigmaUlt = False;
- Set Ability 1 Enabled(Event Player, True);
- }
- }
- rule("Sima ult disable")
- {
- event
- {
- Ongoing - Each Player;
- All;
- Sigma;
- }
- actions
- {
- Disallow Button(Event Player, Button(Ultimate));
- }
- }
- disabled rule("-SOLDIER 76-")
- {
- event
- {
- Ongoing - Global;
- }
- }
- disabled rule("Heal")
- {
- event
- {
- Ongoing - Each Player;
- All;
- All;
- }
- conditions
- {
- Is Using Ability 2(Event Player) == True;
- Hero Of(Event Player) == Hero(Soldier: 76);
- }
- actions
- {
- Apply Impulse(Event Player, Facing Direction Of(Event Player), 20, To World, Cancel Contrary Motion);
- }
- }
- disabled rule("-ECHO-")
- {
- event
- {
- Ongoing - Global;
- }
- }
- rule("echo ult enable")
- {
- event
- {
- Ongoing - Each Player;
- All;
- Echo;
- }
- actions
- {
- Set Ultimate Ability Enabled(Event Player, True);
- }
- }