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  • settings
  • {
  • main
  • {
  • Description: "Overwatch boxing improved (Made by Nix), more info can be found here: https://workshop.codes/improvedowboxing"
  • }
  • lobby
  • {
  • Max Spectators: 12
  • Max Team 1 Players: 6
  • Max Team 2 Players: 6
  • }
  • modes
  • {
  • Elimination
  • {
  • Draw After Match Time Elapsed With No Tiebreaker: 60
  • Reveal Heroes: On
  • Reveal Heroes After Match Time Elapsed: 180
  • Score To Win: 6
  • Tiebreaker After Match Time Elapsed: 240
  • Time To Capture: 5
  • disabled maps
  • {
  • Workshop Expanse
  • Workshop Expanse Night
  • Workshop Green Screen
  • Workshop Island Night
  • }
  • }
  • General
  • {
  • Game Mode Start: Manual
  • Hero Limit: 2 Per Team
  • Respawn Time Scalar: 0%
  • Spawn Health Packs: Disabled
  • }
  • }
  • heroes
  • {
  • General
  • {
  • Jump Vertical Speed: 150%
  • Movement Speed: 185%
  • Ana
  • {
  • Ammunition Clip Size Scalar: 25%
  • Biotic Grenade: Off
  • Damage Received: 500%
  • Healing Dealt: 10%
  • Healing Received: 10%
  • Health: 10%
  • Jump Vertical Speed: 160%
  • Movement Gravity: 94%
  • Movement Speed: 165%
  • Jump Vertical Speed: 150%
  • Movement Speed: 185%
  • No Automatic Fire: On
  • Primary Fire: Off
  • Projectile Speed: 50%
  • Sleep Dart Cooldown Time: 220%
  • Sleep Dart: Off
  • Ultimate Generation - Combat Nano Boost: 500%
  • Ultimate Generation Nano Boost: 400%
  • Ultimate Generation - Passive Nano Boost: 50%
  • Ultimate Generation Nano Boost: 500%
  • }
  • Ashe
  • {
  • Ammunition Clip Size Scalar: 25%
  • Coach Gun Cooldown Time: 175%
  • Coach Gun Knockback Scalar Enemy: 70%
  • Damage Received: 500%
  • Dynamite: Off
  • Healing Received: 10%
  • Health: 10%
  • Jump Vertical Speed: 120%
  • Movement Speed: 160%
  • No Automatic Fire: On
  • Primary Fire: Off
  • Ultimate Ability B.O.B.: Off
  • Ultimate Duration: 25%
  • }
  • Baptiste
  • {
  • Ammunition Clip Size Scalar: 25%
  • Damage Received: 500%
  • Healing Dealt: 10%
  • Healing Received: 10%
  • Health: 10%
  • Immortality Field Cooldown Time: 160%
  • Movement Gravity: 115%
  • Movement Speed: 170%
  • Immortality Field Cooldown Time: 120%
  • Jump Vertical Speed: 150%
  • Movement Speed: 185%
  • Primary Fire: Off
  • Regenerative Burst: Off
  • Secondary Fire: Off
  • Ultimate Ability Amplification Matrix: Off
  • Ultimate Duration: 25%
  • }
  • Cassidy
  • {
  • Ammunition Clip Size Scalar: 25%
  • Combat Roll Cooldown Time: 80%
  • Damage Received: 500%
  • Flashbang: Off
  • Healing Received: 10%
  • Health: 10%
  • Jump Vertical Speed: 150%
  • Movement Speed: 185%
  • Primary Fire: Off
  • Secondary Fire: Off
  • Ultimate Ability Deadeye: Off
  • }
  • D.Va
  • {
  • Boosters Cooldown Time: 350%
  • Boosters Knockback Scalar: 200%
  • Boosters Cooldown Time: 160%
  • Boosters Knockback Scalar: 300%
  • Call Mech Knockback Scalar: 300%
  • Damage Received: 500%
  • Defense Matrix: Off
  • Healing Received: 10%
  • Health: 10%
  • Jump Vertical Speed: 80%
  • Jump Vertical Speed: 150%
  • Micro Missiles: Off
  • Movement Gravity: 150%
  • Movement Speed: 150%
  • Movement Speed: 185%
  • Primary Fire: Off
  • Ultimate Ability Self-Destruct: Off
  • }
  • Doomfist
  • {
  • Rising Uppercut Cooldown Time: 500%
  • Rocket Punch Cooldown Time: 500%
  • Seismic Slam Cooldown Time: 500%
  • }
  • Echo
  • {
  • Ammunition Clip Size Scalar: 25%
  • Damage Received: 500%
  • Flight Cooldown Time: 500%
  • Flight Cooldown Time: 200%
  • Focusing Beam: Off
  • Glide: Off
  • Healing Received: 10%
  • Health: 10%
  • Movement Speed: 155%
  • Jump Vertical Speed: 140%
  • Movement Speed: 180%
  • Primary Fire: Off
  • Sticky Bombs: Off
  • Ultimate Generation - Combat Duplicate: 500%
  • Ultimate Generation - Passive Duplicate: 40%
  • Ultimate Generation - Passive Duplicate: 50%
  • Ultimate Generation Duplicate: 500%
  • }
  • McCree
  • {
  • Ammunition Clip Size Scalar: 25%
  • Combat Roll Cooldown Time: 160%
  • Damage Received: 500%
  • Flashbang: Off
  • Healing Received: 10%
  • Health: 10%
  • Jump Vertical Speed: 120%
  • Movement Gravity: 96%
  • Movement Speed: 170%
  • Primary Fire: Off
  • Secondary Fire: Off
  • Ultimate Ability Deadeye: Off
  • }
  • Mei
  • {
  • Ammunition Clip Size Scalar: 25%
  • Blizzard Freeze Rate Scalar: 30%
  • Damage Received: 500%
  • Healing Dealt: 10%
  • Healing Received: 10%
  • Health: 10%
  • Movement Speed: 160%
  • Jump Vertical Speed: 150%
  • Movement Speed: 185%
  • Primary Fire: Off
  • Secondary Fire: Off
  • Ultimate Ability Blizzard: Off
  • Weapon Freeze Duration Scalar: 50%
  • Weapon Freeze Rate Scalar: 70%
  • }
  • Mercy
  • {
  • Ammunition Clip Size Scalar: 25%
  • Damage Received: 500%
  • Guardian Angel Cooldown Time: 150%
  • Healing Dealt: 10%
  • Healing Received: 10%
  • Health: 10%
  • Jump Vertical Speed: 145%
  • Movement Gravity: 96%
  • Movement Speed: 170%
  • Jump Vertical Speed: 150%
  • Movement Speed: 185%
  • Primary Fire: Off
  • Regeneration: Off
  • Resurrect Cooldown Time: 500%
  • Resurrect Cooldown Time: 140%
  • Secondary Fire: Off
  • Ultimate Generation - Combat Valkyrie: 0%
  • Ultimate Generation - Passive Valkyrie: 0%
  • Ultimate Generation Valkyrie: 10%
  • Ultimate Generation - Combat Valkyrie: 500%
  • Ultimate Generation - Passive Valkyrie: 40%
  • Ultimate Generation Valkyrie: 500%
  • Weapons Enabled: Caduceus Staff Only
  • }
  • Moira
  • {
  • Biotic Energy Maximum: 20%
  • Biotic Energy Recharge Rate: 0%
  • Biotic Orb: Off
  • Damage Received: 500%
  • Fade Cooldown Time: 500%
  • Fade Cooldown Time: 160%
  • Healing Dealt: 10%
  • Healing Received: 10%
  • Health: 10%
  • Jump Vertical Speed: 120%
  • Movement Speed: 170%
  • Jump Vertical Speed: 150%
  • Movement Speed: 180%
  • Primary Fire: Off
  • Secondary Fire: Off
  • Ultimate Ability Coalescence: Off
  • Ultimate Duration: 25%
  • Ultimate Generation - Combat Coalescence: 420%
  • Ultimate Generation - Passive Coalescence: 180%
  • Ultimate Generation Coalescence: 500%
  • }
  • Pharah
  • {
  • Ammunition Clip Size Scalar: 25%
  • Concussive Blast Cooldown Time: 200%
  • Concussive Blast Cooldown Time: 120%
  • Damage Received: 500%
  • Health: 10%
  • Hover Jets: Off
  • Hover Jets Maximum Time: 50%
  • Hover Jets Recharge Rate: 150%
  • Hover Jets Vertical Speed Scalar: 70%
  • Jump Jet Cooldown Time: 180%
  • Jump Vertical Speed: 120%
  • Movement Gravity: 97%
  • Movement Speed: 160%
  • Jump Jet Acceleration Scalar: 80%
  • Jump Jet Cooldown Time: 140%
  • Jump Vertical Speed: 150%
  • Movement Speed: 185%
  • Primary Fire: Off
  • Rocket Launcher Knockback Scalar: 0%
  • Ultimate Ability Barrage: Off
  • }
  • Reaper
  • {
  • Ammunition Clip Size Scalar: 25%
  • Damage Received: 500%
  • Healing Dealt: 10%
  • Healing Received: 10%
  • Health: 10%
  • Jump Vertical Speed: 120%
  • Movement Gravity: 98%
  • Movement Speed: 170%
  • Primary Fire: Off
  • Shadow Step Cooldown Time: 250%
  • Ultimate Ability Death Blossom: Off
  • Wraith Form Cooldown Time: 250%
  • }
  • Roadhog
  • {
  • Chain Hook: Off
  • Health: 30%
  • Primary Fire: Off
  • Secondary Fire: Off
  • Take a Breather: Off
  • Ultimate Ability Whole Hog: Off
  • }
  • Sigma
  • {
  • Accretion: Off
  • Damage Received: 500%
  • Experimental Barrier: Off
  • Healing Received: 10%
  • Health: 10%
  • Jump Vertical Speed: 150%
  • Movement Speed: 185%
  • Primary Fire: Off
  • Ultimate Generation - Combat Gravitic Flux: 500%
  • Ultimate Generation - Passive Gravitic Flux: 60%
  • Ultimate Generation Gravitic Flux: 500%
  • }
  • Soldier: 76
  • {
  • Ammunition Clip Size Scalar: 25%
  • Biotic Field: Off
  • Damage Received: 500%
  • Healing Dealt: 10%
  • Healing Received: 10%
  • Health: 10%
  • Helix Rockets: Off
  • Jump Vertical Speed: 150%
  • Movement Speed: 185%
  • Primary Fire: Off
  • Ultimate Ability Tactical Visor: Off
  • }
  • Sombra
  • {
  • Ammunition Clip Size Scalar: 25%
  • Damage Received: 500%
  • Hack Cooldown Time: 170%
  • Hack Cooldown Time: 130%
  • Healing Received: 10%
  • Health: 10%
  • Jump Vertical Speed: 120%
  • Movement Gravity: 96%
  • Movement Speed: 160%
  • Jump Vertical Speed: 150%
  • Movement Speed: 185%
  • Primary Fire: Off
  • Stealth Cooldown Time: 200%
  • Stealth Cooldown Time: 130%
  • Translocator: Off
  • Ultimate Generation - Combat EMP: 450%
  • Ultimate Generation - Passive EMP: 170%
  • Ultimate Generation EMP: 300%
  • Ultimate Generation - Combat EMP: 500%
  • Ultimate Generation - Passive EMP: 60%
  • Ultimate Generation EMP: 500%
  • }
  • Torbjörn
  • {
  • Ammunition Clip Size Scalar: 25%
  • Damage Received: 500%
  • Deploy Turret: Off
  • Healing Received: 10%
  • Health: 10%
  • Jump Vertical Speed: 160%
  • Movement Gravity: 96%
  • Movement Speed: 145%
  • Overload Cooldown Time: 150%
  • Jump Vertical Speed: 150%
  • Movement Speed: 185%
  • Overload Duration Scalar: 50%
  • Secondary Fire: Off
  • Ultimate Ability Molten Core: Off
  • Weapons Enabled: Forge Hammer Only
  • }
  • Tracer
  • {
  • Ammunition Clip Size Scalar: 25%
  • Blink Cooldown Time: 350%
  • Blink Cooldown Time: 300%
  • Damage Received: 500%
  • Healing Received: 10%
  • Health: 10%
  • Jump Vertical Speed: 110%
  • Movement Speed: 130%
  • Jump Vertical Speed: 150%
  • Movement Speed: 175%
  • Primary Fire: Off
  • Recall Cooldown Time: 200%
  • Ultimate Ability Pulse Bomb: Off
  • }
  • Zenyatta
  • {
  • Ammunition Clip Size Scalar: 25%
  • Damage Received: 500%
  • Healing Dealt: 10%
  • Healing Received: 10%
  • Health: 10%
  • Jump Vertical Speed: 150%
  • Movement Gravity: 93%
  • Jump Vertical Speed: 200%
  • Movement Gravity: 75%
  • Movement Speed: 185%
  • Orb of Harmony: Off
  • Primary Fire: Off
  • Secondary Fire: Off
  • Ultimate Generation - Combat Transcendence: 500%
  • Ultimate Generation - Passive Transcendence: 200%
  • Ultimate Generation - Passive Transcendence: 150%
  • Ultimate Generation Transcendence: 500%
  • }
  • enabled heroes
  • {
  • Ana
  • Ashe
  • Baptiste
  • Cassidy
  • D.Va
  • Echo
  • McCree
  • Mei
  • Mercy
  • Moira
  • Pharah
  • Reaper
  • Sigma
  • Soldier: 76
  • Sombra
  • Torbjörn
  • Tracer
  • Zenyatta
  • }
  • }
  • }
  • }
  • variables
  • {
  • player:
  • 0: SigmaUlt
  • }
  • disabled rule("==GAMEPLAY==")
  • {
  • event
  • {
  • Ongoing - Global;
  • }
  • }
  • disabled rule("-GAME-")
  • {
  • event
  • {
  • Ongoing - Global;
  • }
  • }
  • rule("Click to melee")
  • rule("Primary Fire to melee")
  • {
  • event
  • {
  • Ongoing - Each Player;
  • All;
  • All;
  • }
  • conditions
  • {
  • Is Button Held(Event Player, Primary Fire) == True;
  • Is Button Held(Event Player, Button(Primary Fire)) == True;
  • }
  • actions
  • {
  • Press Button(Event Player, Melee);
  • Press Button(Event Player, Button(Melee));
  • }
  • }
  • rule("between rounds")
  • rule("cooldowns")
  • {
  • event
  • {
  • Ongoing - Each Player;
  • All;
  • All;
  • }
  • conditions
  • {
  • Is Between Rounds == True;
  • Has Spawned(Event Player) == True;
  • }
  • actions
  • {
  • Set Move Speed(All Players(All Teams), 100);
  • Set Ability Cooldown(All Players(All Teams), Button(Ability 1), 0);
  • Set Ability Cooldown(All Players(All Teams), Button(Ability 2), 0);
  • Set Ability Cooldown(All Players(All Teams), Button(Secondary Fire), 0);
  • }
  • }
  • rule("between rounds")
  • {
  • event
  • {
  • Ongoing - Each Player;
  • All;
  • All;
  • }
  • conditions
  • {
  • Is Between Rounds == True;
  • }
  • actions
  • {
  • Set Move Speed(All Players(All Teams), 100);
  • Set Gravity(All Players(All Teams), 100);
  • Set Ultimate Charge(Event Player, 0);
  • }
  • }
  • disabled rule("-HOST COMMANDS-")
  • {
  • event
  • {
  • Ongoing - Global;
  • }
  • }
  • rule("Interact+Reload for roadhog")
  • {
  • event
  • {
  • Ongoing - Each Player;
  • All;
  • All;
  • }
  • conditions
  • {
  • Is Button Held(Event Player, Reload) == True;
  • Is Button Held(Event Player, Interact) == True;
  • Is Button Held(Event Player, Button(Reload)) == True;
  • Is Button Held(Event Player, Button(Interact)) == True;
  • }
  • actions
  • {
  • Create Dummy Bot(Hero(Roadhog), Team 2, -1, Event Player, Event Player);
  • }
  • }
  • disabled rule("mei throw ult")
  • {
  • event
  • {
  • Ongoing - Each Player;
  • All;
  • All;
  • }
  • conditions
  • {
  • Is Button Held(Event Player, Interact) == True;
  • Is Button Held(Event Player, Button(Interact)) == True;
  • }
  • actions
  • {
  • Create Dummy Bot(Hero(Mei), Opposite Team Of(Team Of(Event Player)), -1, Event Player, Facing Direction Of(Event Player));
  • Set Ultimate Charge(Event Player, 100);
  • Wait(2.250, Ignore Condition);
  • Press Button(All Players(All Teams), Ultimate);
  • Press Button(All Players(All Teams), Button(Ultimate));
  • }
  • }
  • rule("Crouch+Interact Destroy Roadhog")
  • {
  • event
  • {
  • Ongoing - Each Player;
  • All;
  • All;
  • }
  • conditions
  • {
  • Is Button Held(Event Player, Crouch) == True;
  • Is Button Held(Event Player, Interact) == True;
  • Is Button Held(Event Player, Button(Crouch)) == True;
  • Is Button Held(Event Player, Button(Interact)) == True;
  • }
  • actions
  • {
  • Destroy All Dummy Bots;
  • }
  • }
  • rule("Melee+Interact create friendly bot")
  • {
  • event
  • {
  • Ongoing - Each Player;
  • All;
  • All;
  • }
  • conditions
  • {
  • Is Button Held(Event Player, Melee) == True;
  • Is Button Held(Event Player, Interact) == True;
  • Is Button Held(Event Player, Button(Melee)) == True;
  • Is Button Held(Event Player, Button(Interact)) == True;
  • }
  • actions
  • {
  • Create Dummy Bot(Hero(Roadhog), Team 1, -1, Event Player, Event Player);
  • }
  • }
  • disabled rule("Jump+Interact Kill friendly roadhog")
  • rule("Jump+Interact Kill friendly roadhog")
  • {
  • event
  • {
  • Ongoing - Each Player;
  • All;
  • All;
  • }
  • conditions
  • {
  • Is Button Held(Event Player, Jump) == True;
  • Is Button Held(Event Player, Interact) == True;
  • Is Button Held(Event Player, Button(Jump)) == True;
  • Is Button Held(Event Player, Button(Interact)) == True;
  • }
  • actions
  • {
  • Kill(Players On Hero(Hero(Roadhog), Team 1), Null);
  • }
  • }
  • disabled rule("interact+primary fire for mercy")
  • rule("interact+primary fire for mercy")
  • {
  • event
  • {
  • Ongoing - Each Player;
  • All;
  • All;
  • }
  • conditions
  • {
  • Is Button Held(Event Player, Primary Fire) == True;
  • Is Button Held(Event Player, Interact) == True;
  • Is Button Held(Event Player, Button(Secondary Fire)) == True;
  • Is Button Held(Event Player, Button(Interact)) == True;
  • Host Player == True;
  • }
  • actions
  • {
  • Create Dummy Bot(Hero(Mercy), Team 2, -1, Event Player, Event Player);
  • Create Dummy Bot(Hero(Sigma), Team 2, -1, Event Player, Event Player);
  • }
  • }
  • disabled rule("interact+primary fire for zenyatta melee")
  • rule("interact+primary fire for zenyatta melee")
  • {
  • event
  • {
  • Ongoing - Each Player;
  • All;
  • All;
  • }
  • conditions
  • {
  • Is Button Held(Event Player, Primary Fire) == True;
  • Is Button Held(Event Player, Interact) == True;
  • Is Button Held(Event Player, Button(Primary Fire)) == True;
  • Is Button Held(Event Player, Button(Interact)) == True;
  • Host Player == True;
  • }
  • actions
  • {
  • Create Dummy Bot(Hero(Zenyatta), Team 2, -1, Event Player, Event Player);
  • Create Dummy Bot(Hero(Ana), Team 2, -1, Event Player, Event Player);
  • Wait(2.250, Ignore Condition);
  • Press Button(Players On Hero(Hero(Zenyatta), All Teams), Melee);
  • Press Button(Players On Hero(Hero(Zenyatta), All Teams), Button(Melee));
  • }
  • }
  • rule("Interact+primary fire for 20 damage")
  • rule("Reload+crouch fire for 20 damage")
  • {
  • event
  • {
  • Ongoing - Each Player;
  • All;
  • All;
  • }
  • conditions
  • {
  • Is Button Held(Event Player, Primary Fire) == True;
  • Is Button Held(Event Player, Interact) == True;
  • Is Button Held(Event Player, Button(Reload)) == True;
  • Is Button Held(Event Player, Button(Crouch)) == True;
  • Host Player == True;
  • }
  • actions
  • {
  • Damage(Event Player, Null, 60);
  • }
  • }
  • disabled rule("==CHARACTERS==")
  • {
  • event
  • {
  • Ongoing - Global;
  • }
  • }
  • disabled rule("-MERCY-")
  • {
  • event
  • {
  • Ongoing - Global;
  • }
  • }
  • rule("Mercy 1 kill 50 percent ult")
  • rule("Jump + Interact spawn baptise use invincible")
  • {
  • event
  • {
  • Ongoing - Each Player;
  • All;
  • All;
  • }
  • conditions
  • {
  • Event Player.U == 1;
  • Hero Of(Event Player) == Hero(Mercy);
  • Is Button Held(Event Player, Button(Jump)) == True;
  • Is Button Held(Event Player, Button(Interact)) == True;
  • Host Player == True;
  • }
  • actions
  • {
  • Set Ultimate Charge(Event Player, 50);
  • Create Dummy Bot(Hero(Baptiste), Team 1, -1, Event Player, Event Player);
  • Wait(0.250, Ignore Condition);
  • Press Button(All Players(Team 1), Button(Ability 2));
  • }
  • }
  • rule("Mercy 2 kill 100 percent ult")
  • disabled rule("==CHARACTERS==")
  • {
  • event
  • {
  • Ongoing - Each Player;
  • All;
  • All;
  • }
  • conditions
  • {
  • Event Player.U == 2;
  • Hero Of(Event Player) == Hero(Mercy);
  • Ongoing - Global;
  • }
  • }
  • actions
  • disabled rule("-MERCY-")
  • {
  • event
  • {
  • Set Ultimate Charge(Event Player, 100);
  • Ongoing - Global;
  • }
  • }
  • rule("Mercy ult 1")
  • rule("Mercy ult")
  • {
  • event
  • {
  • Ongoing - Each Player;
  • All;
  • All;
  • }
  • conditions
  • {
  • Is Between Rounds == True;
  • Is Using Ultimate(Event Player) == True;
  • Hero Of(Event Player) == Hero(Mercy);
  • }
  • actions
  • {
  • Event Player.U = 0;
  • Set Move Speed(Event Player, 60);
  • Wait(15, Ignore Condition);
  • Set Move Speed(Event Player, 100);
  • }
  • }
  • rule("Mercy ult 2")
  • rule("Mercy Ult Enable")
  • {
  • event
  • {
  • Player Earned Elimination;
  • All;
  • Ongoing - Each Player;
  • All;
  • }
  • conditions
  • {
  • Hero(Mercy) == True;
  • Mercy;
  • }
  • actions
  • {
  • Event Player.U += 1;
  • Allow Button(Event Player, Button(Ultimate));
  • }
  • }
  • disabled rule("-MOIRA-")
  • {
  • event
  • {
  • Ongoing - Global;
  • }
  • }
  • rule("Moira Ult effects")
  • disabled rule("Moira Ult effects")
  • {
  • event
  • {
  • Ongoing - Each Player;
  • All;
  • All;
  • }
  • conditions
  • {
  • Hero(Moira) == True;
  • Hero Of(Event Player) == Hero(Moira);
  • Is Using Ultimate(Event Player) == True;
  • }
  • actions
  • {
  • Set Move Speed(Event Player, 120);
  • Set Damage Dealt(Event Player, 0);
  • Wait(2.500, Ignore Condition);
  • Set Damage Dealt(Event Player, 100);
  • Set Move Speed(Event Player, 100);
  • }
  • }
  • disabled rule("-SOMBRA-")
  • {
  • event
  • {
  • Ongoing - Global;
  • }
  • }
  • rule("Sombra invis 10 secs")
  • rule("Sombra invis 5 secs")
  • {
  • event
  • {
  • Ongoing - Each Player;
  • All;
  • All;
  • }
  • conditions
  • {
  • Is Using Ability 1(Event Player) == True;
  • Hero Of(Event Player) == Hero(Sombra);
  • }
  • actions
  • {
  • Small Message(Event Player, Custom String("10"));
  • Wait(1, Abort When False);
  • Small Message(Event Player, Custom String("9"));
  • Wait(1, Abort When False);
  • Small Message(Event Player, Custom String("8"));
  • Wait(1, Abort When False);
  • Small Message(Event Player, Custom String("7"));
  • Wait(1, Abort When False);
  • Small Message(Event Player, Custom String("6"));
  • Wait(1, Abort When False);
  • Small Message(Event Player, Custom String("5"));
  • Wait(1, Abort When False);
  • Small Message(Event Player, Custom String("4"));
  • Wait(1, Abort When False);
  • Small Message(Event Player, Custom String("3"));
  • Wait(1, Abort When False);
  • Small Message(Event Player, Custom String("2"));
  • Wait(1, Abort When False);
  • Small Message(Event Player, Custom String("1"));
  • Wait(1, Abort When False);
  • Damage(Event Player, Null, 0.001);
  • Press Button(Event Player, Button(Ability 1));
  • }
  • }
  • disabled rule("-D.VA-")
  • {
  • event
  • {
  • Ongoing - Global;
  • }
  • }
  • rule("D.va out of mech")
  • rule("d.va egg")
  • {
  • event
  • {
  • Player Took Damage;
  • Ongoing - Each Player;
  • All;
  • All;
  • }
  • conditions
  • {
  • Hero Of(Event Player) == Hero(D.Va);
  • Health(Event Player) == 15;
  • }
  • actions
  • {
  • Set Move Speed(Event Player, 120);
  • Set Gravity(Event Player, 55);
  • Start Forcing Player To Be Hero(Event Player, First Of(Randomized Array(Allowed Heroes(Event Player))));
  • Set Move Speed(Event Player, 70);
  • Stop Forcing Player To Be Hero(Event Player);
  • }
  • }
  • rule("D.va using boost")
  • {
  • event
  • {
  • Ongoing - Each Player;
  • All;
  • All;
  • }
  • conditions
  • {
  • Is Using Ability 1(Event Player) == True;
  • Hero Of(Event Player) == Hero(D.Va);
  • }
  • actions
  • {
  • Set Move Speed(Event Player, 70);
  • Set Move Speed(Event Player, 60);
  • Set Damage Dealt(Event Player, 0);
  • }
  • }
  • rule("D.va not using boost")
  • {
  • event
  • {
  • Ongoing - Each Player;
  • All;
  • All;
  • }
  • conditions
  • {
  • Is Using Ability 1(Event Player) == False;
  • Hero Of(Event Player) == Hero(D.Va);
  • }
  • actions
  • {
  • Set Move Speed(Event Player, 100);
  • Set Damage Dealt(Event Player, 100);
  • }
  • }
  • disabled rule("-MCCREE-")
  • {
  • event
  • {
  • Ongoing - Global;
  • }
  • }
  • rule("Flashbang")
  • disabled rule("Flashbang")
  • {
  • event
  • {
  • Ongoing - Each Player;
  • All;
  • All;
  • }
  • conditions
  • {
  • Hero Of(Event Player) == Hero(McCree);
  • Hero Of(Event Player) == Hero(Cassidy);
  • Is Using Ability 2(Event Player) == True;
  • }
  • actions
  • {
  • Set Move Speed(Event Player, 50);
  • Wait(0.500, Ignore Condition);
  • Set Move Speed(Event Player, 100);
  • }
  • }
  • disabled rule("-ASHE-")
  • {
  • event
  • {
  • Ongoing - Global;
  • }
  • }
  • rule("ana ult disable")
  • disabled rule("Coach Gun")
  • {
  • event
  • {
  • Ongoing - Each Player;
  • All;
  • All;
  • }
  • conditions
  • {
  • Hero Of(Event Player) == Hero(Ana);
  • Hero Of(Event Player) == Hero(Ashe);
  • Is Using Ability 1(Event Player) == True;
  • }
  • actions
  • {
  • Disallow Button(Event Player, Ultimate);
  • Set Damage Dealt(Event Player, 0);
  • Wait(0.500, Ignore Condition);
  • Set Damage Dealt(Event Player, 100);
  • }
  • }
  • disabled rule("-ANA-")
  • {
  • event
  • {
  • Ongoing - Global;
  • }
  • }
  • rule("Coach Gun")
  • rule("ana ult")
  • {
  • event
  • {
  • Ongoing - Each Player;
  • All;
  • All;
  • Ana;
  • }
  • conditions
  • {
  • Hero Of(Event Player) == Hero(Ashe);
  • Is Using Ability 1(Event Player) == True;
  • Ultimate Charge Percent(Event Player) == 100;
  • Is Button Held(Event Player, Button(Ultimate)) == True;
  • Is Alive(Event Player) == True;
  • }
  • actions
  • {
  • Set Damage Dealt(Event Player, 0);
  • Wait(0.500, Ignore Condition);
  • Set Damage Dealt(Event Player, 100);
  • Communicate(Event Player, Voice Line Up);
  • Set Ultimate Charge(Event Player, 0);
  • Set Ultimate Ability Enabled(Event Player, False);
  • Set Move Speed(All Players(Team Of(Event Player)), 125);
  • Set Status(All Players(Team Of(Event Player)), Null, Burning, 3);
  • Wait(3, Ignore Condition);
  • Set Move Speed(All Players(Team Of(Event Player)), 100);
  • Set Ultimate Ability Enabled(Event Player, True);
  • }
  • }
  • disabled rule("-ANA-")
  • rule("ana ult disable")
  • {
  • event
  • {
  • Ongoing - Each Player;
  • All;
  • Ana;
  • }
  • actions
  • {
  • Disallow Button(Event Player, Button(Ultimate));
  • }
  • }
  • disabled rule("-SIGMA-")
  • {
  • event
  • {
  • Ongoing - Global;
  • }
  • }
  • rule("ana ult")
  • rule("Kinetic Grasp")
  • {
  • event
  • {
  • Ongoing - Each Player;
  • All;
  • Sigma;
  • }
  • conditions
  • {
  • Is Using Ability 1(Event Player) == True;
  • Event Player.SigmaUlt == False;
  • }
  • actions
  • {
  • Set Gravity(Event Player, 0);
  • Wait(2, Abort When False);
  • Set Gravity(Event Player, 100);
  • }
  • }
  • rule("Sigma ult")
  • {
  • event
  • {
  • Ongoing - Each Player;
  • All;
  • Sigma;
  • }
  • conditions
  • {
  • Ultimate Charge Percent(Event Player) == 100;
  • Hero Of(Event Player) == Hero(Ana);
  • Is Button Held(Event Player, Ultimate) == True;
  • Is Button Held(Event Player, Button(Ultimate)) == True;
  • Is Alive(Event Player) == True;
  • }
  • actions
  • {
  • Event Player.SigmaUlt = True;
  • Set Ability 1 Enabled(Event Player, False);
  • Big Message(All Players(All Teams), Custom String("SIGMA HAS LOWERED GRAVITY"));
  • Cancel Primary Action(Event Player);
  • Set Ultimate Ability Enabled(Event Player, False);
  • Set Ultimate Charge(Event Player, 0);
  • Set Move Speed(All Players(Team Of(Event Player)), 120);
  • Set Status(All Players(Team Of(Event Player)), Null, Burning, 3);
  • Wait(3, Ignore Condition);
  • Set Move Speed(All Players(Team Of(Event Player)), 100);
  • Communicate(Event Player, Voice Line Up);
  • Set Gravity(All Players(All Teams), 10);
  • Wait(10, Ignore Condition);
  • Set Ultimate Ability Enabled(Event Player, True);
  • Set Gravity(All Players(All Teams), 100);
  • Event Player.SigmaUlt = False;
  • Set Ability 1 Enabled(Event Player, True);
  • }
  • }
  • rule("Sima ult disable")
  • {
  • event
  • {
  • Ongoing - Each Player;
  • All;
  • Sigma;
  • }
  • actions
  • {
  • Disallow Button(Event Player, Button(Ultimate));
  • }
  • }
  • disabled rule("-SOLDIER 76-")
  • {
  • event
  • {
  • Ongoing - Global;
  • }
  • }
  • disabled rule("Heal")
  • {
  • event
  • {
  • Ongoing - Each Player;
  • All;
  • All;
  • }
  • conditions
  • {
  • Is Using Ability 2(Event Player) == True;
  • Hero Of(Event Player) == Hero(Soldier: 76);
  • }
  • actions
  • {
  • Apply Impulse(Event Player, Facing Direction Of(Event Player), 20, To World, Cancel Contrary Motion);
  • }
  • }
  • disabled rule("-ECHO-")
  • {
  • event
  • {
  • Ongoing - Global;
  • }
  • }
  • rule("echo ult enable")
  • {
  • event
  • {
  • Ongoing - Each Player;
  • All;
  • Echo;
  • }
  • actions
  • {
  • Set Ultimate Ability Enabled(Event Player, True);
  • }
  • }
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