Arenawatch
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Arenawatch
Arenawatch is a fast paced FFA Overwatch Workshop Mode which seeks to turn Overwatch into an Arena Shooter like Quake, Krunker, Toxikk, and Halo. Most heroes have extremely high skill ceilings and reward good movement and fast gameplay. Most characters have a high time to kill or high mobility, typically (assuming I'm decent at balance), the more mobile you are, the harder it will be to kill people fast. The first player to 20 kills is the winner.
Creator Discord: https://discord.gg/Hg7HpDy
Hero Details/Changes:
All Heroes:
Kill to Heal: All heroes heal 5hps over the course of 10 seconds after every kill, this affect does stack.
No Self Damage: No heroes can damage themselves, assume things with knockback are a mobility tool.
Doomfist:
Urgency: Doomfist constantly takes 2dps.
Heal Bonus: Doomfist instantly heals upon getting a kill.
No Primary Fire
Junkerqueen:
Instakill: Junkerqueen's Carnage & Jagged Blade both instakill
Cooldown Resets: Getting a kill with Jagged Blade resets the Carnage cooldown and vice versa
No Primary Fire
No Commanding Shout
No Ultimate
Orisa:
Javelin Only
Tactical Reposition: Orisa gains a small speed boost and invisibility for 2 seconds after getting a kill, she can not use Javelin during this period but she may quick melee.
Zarya:
Step-In: Zarya gets a small pulse of forward momentum when punching, this ability becomes available again once she touches the ground.
Single Shot: Zarya only has 25 Ammo (Enough for 1 right click)
Blast Jump: Jump and use your secondary fire on your feet, send yourself flying!
No Primary Fire
Soldier 76:
No Biotic Field
Infinite Ammo
Significantly Decreased Gravity
Significantly Increased Movement Speed
Sojourn:
No Distruptor Shot
Increased Railgun Charge Rate
Decreased Max Ammo
Significantly Increased Movement Speed