Chamber DM with Barriers
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Gamemode (Deathmatch) needs to be started for the bots to spawn.
Made for Workshop chamber, should work properly in Workshop Island.
A crudely put together workshop that spawns Reinhardts and a Winston on the map. The Reinhardts are phased, so players do not bump into them, and weapons/abilities phase through them. Their barriers can be destroyed, but Reinhardts take down their barrier for 5 seconds every minute to regenerate. A Winston is infinitely spawning a barrier in the center of the map, if a player gets booped into the center, they fall out of the map. (I wanted a center barrier and Winstons bubble is perfect for that, but I did not want players camping on the inside of the barrier.)
Reinhardt and Winston are disabled since their stats are modified, apparently changing stats of heros mid-game does not work correctly with barriers. Winston wouldn't be very fun to play anyways, right?
I recommend disabling Symmetra's Primary Fire or disabling her entirely, due to her being able to farm charge off of the barriers.
Change the health % of Winston and Reinhardt to change how much health their barrier has, as the code itself is, it takes a lot of damage to break them before they regenerate.