Emre passive orbital strike ult ability
This script introduces a dynamic passive mechanic that activates during emre's ult. When triggered, the system initiates an automated targeting sequence against a random enemy within a designated radius, heavily telegraphed by a rotating lock-on visual effect. To ensure fair counterplay, the tracking phase ceases after a brief duration, locking the final XYZ coordinates before execution so the target has a window to evade.
Depending on the chosen Workshop configuration, the system deploys one of two payload types to the locked coordinates:
Rocket: Dispatches an orbital projectile from above. The rocket features mid-air collision detection, prematurely detonating if it intercepts an airborne enemy along its descent. Otherwise, it explodes upon ground impact, dealing localized burst AoE damage.
Orbital Laser: Deploys a continuous, high-intensity energy beam. The hit registration extends across the entire Y-axis, creating a vertical damage cylinder that applies ticking damage-over-time (DoT) and a suppressive downward impulse to any enemy caught within the column, regardless of their altitude.
To maximize performance and scalability, the laser variant utilizes an intelligent concurrency pool, allowing multiple independent laser instances to operate simultaneously without exceeding server limits. All core parameters—including payload type, tracking duration, maximum concurrent lasers, and damage scaling—are fully customizable via the Workshop settings.
Source code
Loading...
7 Comments
Are you German?
Vielleicht
Bro, du bist deutsch. Kannst du mich adden
wie ist dein battletag?
Muss ich nach gucken schreib ich nachher.
sonst adde mich, ich heiße in ow genau so wie hier, ist der selbe account
Hab dir Freundschaftsanfrage gesendet.