
Here I'll be updating codes ported from the Chinese server to the Asia server. Feel free to comment on codes created on the Asia server as well. The original Chinese text is retained in the first rule.
The Chinese community has hundreds of maps, most of which are quite challenging. I'll update them occasionally. If you're interested, you can check them out on the Chinese server. Thanks for playing!
Find Items - Chinese Version Codes
Number. Asia Code----Map Name----Author----Chinese Code
- Z77XS----Gibraltar(Talon)----Azeroth----KSTSR
- 7Z36S----Colosseo(Talon)----Azeroth---KSGPG
- ZZ5GK----Rialto(Talon)----Azeroth----KS2S7
- HCKBV----Kanezaka----Azeroth----HCHMP
- B0GKQ----Havana----Azeroth----G2K3K
- ZJXTG----Junkertown----Azeroth----FAFV5
- JXGCP----King's Row(Winter)----Azeroth----E3EKY
- 13TFG----Paraíso----Azeroth----D0D6C
- P01FV----Dorado----Azeroth----C1C3M
- 5BG5W----Suravasa----Azeroth----B0K0Q
6 Comments
I had so much fun! I’ve already cleared three maps in one day: Kanezaka, Colosseo, and Rialto. The Korean players I played with also praised them, saying the maps are incredibly well-made!
However, I think there might be some bugs with the Asia server codes for Havana and Gibraltar. In Gibraltar, 'Black Hole on the Wall' didn't render correctly for me. When I went to the spot another player pointed out, it registered as the correct answer, but all I saw was a plain wall. Even after restarting the game and the workshop, it still looked like a normal white wall to me, though the other player said it looked like a piece of black paper. (Come to think of it, it might be a Blizzard issue. I’m using Ultra graphics settings!)
In Havana, I’m not sure if it’s a bug, but I had trouble with the 'Yellow Triangle Electrical Box.' I approached several white objects with yellow triangles and lightning icons and pressed 'F,' but none were recognized as the answer.
Regardless, I truly enjoyed playing your workshops and can’t wait for the next map! It’s a shame the codes aren’t always compatible between the Asia and China servers because I’d love to play more of the amazing maps made by Chinese creators.
(This was written using a translator! Please excuse any awkward sentences.)
'Black Hole on the Wall' is a graphics issue—I haven't tested which specific setting causes it. As for 'Yellow Triangle Electrical Box,' I've noticed that other electrical boxes also have yellow triangles, but the in‑game content should take precedence (I admit this was an oversight on my part, or the name is not precise enough). Some maps from the Chinese community are too difficult, or I haven't played them myself, so before porting them, I'll filter out those with higher playability. If you know how to use AI to write scripts, you could even port content from the English or Korean versions following the format of the first rule in the Chinese version.
I’m having so much fun with this map! Thank you for sharing it. The system is so fresh and different from any other 'Finding Item' modes I’ve played before. We don't have many modes like this in Korea, so I’d love it if you could keep sharing them! I especially love that there are hints. It’s the perfect system for beginners like me who love the genre but aren't very good at it yet. By the way, how exactly do the hints work? I noticed it says the item is within 20 meters when I get close, but is there more to it?
Thank you for enjoying the new feature! Specifically, the hint is randomly selected from the items you haven't found yet. When you get within 20 meters, a notification will pop up (with a slight random delay) indicating that you're nearby. If you'd like a more relaxed experience, as the host you can adjust the number of hints in the workshop settings.
you need to play on highest settings to see the flames, so not everyone can do it
So, I didn't adjust the difficulty setting while creating it. Other maps are on their way—generally speaking, the Chinese versions tend to be more challenging. And I'm making this more to cover areas that haven't been explored in the English and Korean versions.