Other Language | Native Name | Import Code | Translators |
---|---|---|---|
Traditional Chinese | 繁體中文 | TT352 | • Nitori#4704 • Bonkorn#1122 |
Japanese | 日本語 | AZAZ1 | • YakinikuCat#1542 |
French | Français | 29YNN | • SylClemX#2164 • Zezombye#2627 |
German | Deutsch | ZEKDE | • Levtos#2833 |
Spain Spanish | Español de España | NN36M | • Scres#21692 |
Portuguese | Português | DDJTV | • System3#1333 |
No. | Title | Description | Other Notes | Whose Idea or Reference |
---|---|---|---|---|
60 | Pop Quiz | A random question will be shown. 2 answer spheres "Yes" & "No" will be appear. Players must answer the question correctly. |
⠀ | HyperReaper |
61 |
King of the Hill |
Players must go to the platform at the center and stay on it. Players may knock away other players by using Soundwave. |
Soundwave cooldown: 0.8 sec | HyperReaper |
62 |
Track the Ball |
Players must keep aiming at the Wrecking Ball that is moving around randomly. | ⠀ | HyperReaper |
63 |
Bomb Tag |
The player with most score will be chosen as the "Bomb Holder" on start. Timer for bomb before it explodes is shown. The "Bomb Holder" must hit someone else to pass the bomb. Players must stay away from the bomb before it explodes. |
Combat Roll cooldown: 2 sec | HyperReaper |
64 |
Quick on the Draw |
Players start with ultimate casted & kill an enemy by using Deadeye, but must draw at 12:00 otherwise the player will be killed. | ⠀ | HyperReaper |
65 |
Peek-a-boo |
Players must kill an enemy by using the end of the Fade. | Fade cooldown: 0.9 sec | ⠀ |
66 |
Soundshatter |
Players must deploy Sound Barrier to kill an enemy around them. Sound Barrier can be used again after 1 second after using it. |
⠀ | ⠀ |
67 |
Tiny Battlefield |
Players are scaled into small ones and must kill an enemy. | Infinite ammo for weapon | Zezombye |
No. | Title | Description | Other Notes | Whose Idea or Reference |
---|---|---|---|---|
15 |
Snowball Fight |
Players must pick up snowballs (by crouching on it) scattered around the map in order to attack. Players must avoid getting hit by snowballs to survive. |
Cryo-Freeze cooldown: 6 sec | HyperReaper |
16 |
Ice Wall Mayhem |
A death layer is set in the air. Players must avoid getting sent up to the death layer by other players' Ice Wall to survive. |
Ice Wall cooldown: 3 sec | HyperReaper |
General:
amountOfGames >= 100 ? 2 : 1
.amountOfGames
.minorUpdates
Balancings:
Quality of Life:
Your Ultimate Key Bind
] to..." and colored in yellow.Your Reload Key Bind
] to..." and colored in yellow, same goes for the controls in the host commands menu.General:
General:
General:
Balancings:
Quality of Life:
No. | Title | What's New |
---|---|---|
02 | Avoid the Trains | Reduced initial charging speed from 60% to 40% & now has 5 charging speeds; up by one every 5 seconds (40% -> 55% -> 70% -> 85% -> 100%) |
03 | Go to the Color | Increased initial safe period from 3 sec to 4.5 sec & now has 5 decrements in safe period; down by one each time the color switches (4.5 sec -> 3.5 sec -> 3 sec -> 2.75 sec -> 2.5 sec) |
05 |
Dropper |
The playfield now shrinks over time at rate of 0.4 meter radius per second. |
09 | Bowling Blowout | Now starts as 2 "bowling balls" & now has 5 rolling speeds; up by one every 5 seconds (5 m/s -> 8 m/s -> 11 m/s -> 14 m/s -> 17 m/s) |
10 |
Basketbomb |
"The Basket" now uses a different mobility system & now has 5 basket moving speeds; up by one every 5 seconds (3.5 m/s -> 5 m/s -> 6.5 m/s -> 7 m/s -> 9.5 m/s) |
No. | Title | Description | Other Notes | Whose Idea or Reference |
---|---|---|---|---|
58 (Before) |
Fire in the Hole! |
Players start with ultimate casted & must kill an enemy by using RIP-Tire. | ⠀ | ⠀ |
58 (After) |
World of Tanks |
Players start with ultimate casted & must kill an enemy by using primary fire. | ⠀ | World of Tanks from Island Party - Heroes Minigames by Jokaes |
General:
Balancings:
Quality of Life:
No. | Title | Description | Other Notes | Whose Idea or Reference |
---|---|---|---|---|
53 |
Kill an Enemy |
Players must kill an enemy by using scoped shots. | ⠀ | ⠀ |
54 |
Vide bal sou yo! |
Players start with fully charged ultimate & must kill an enemy by using Primary Fire with optional damage boost from Amplification Matrix. | ⠀ | ⠀ |
55 |
Hammer Down! |
Players start with fully charged ultimate & must kill an enemy by using Earthshatter, one strike one kill. Earthshatter can be used again after 1.5 seconds after using it. Barrier Field shield optional. |
⠀ | ⠀ |
56 |
Raging Sumo |
Players start with ultimate casted & must knock off an enemy out of sphere. | ⠀ | ⠀ |
57 |
竜神の剣を喰らえ! |
Players start with ultimate casted & must kill an enemy by using Dragonblade/Swift Strike. | ⠀ | ⠀ |
58 |
Fire in the Hole! |
Players start with ultimate casted & must kill an enemy by using RIP-Tire. | ⠀ | ⠀ |
59 | Melting em' down! | Players start with ultimate casted & must kill an enemy by using Molten Core. | ⠀ | ⠀ |
General:
Balancings:
Quality of Life:
No. | Title | Description | Other Notes | Whose Idea or Reference |
---|---|---|---|---|
13 |
Space Battle |
Players engage in the space with zero-cooldown equipments. Players must avoid getting hit by enemies' Micro Missiles to survive. Crashing an enemy by using Booster will result in both players to die. |
No cooldown for all abilities | Spaceships Simulator by Excors |
14 |
Exploding Ball |
2 Wrecking Ball(s) (Bombs) are spawned on the center of the map. Players may knock off the bombs by using Soundwave. Players must stay away from the bomb before it explodes to survive. |
⠀ | ⠀ |
General:
Balancings:
Quality of Life:
New Discord Invite Link:
https://discord.gg/95AVMPN
다국어 지원 소개:
多语言支持介绍:
No. | Title | Description | Other Notes | Whose Idea or Reference |
---|---|---|---|---|
50 |
Pick a Prize |
3 prizes (labelled A, B, and C) are appeared on the map. Each prize contains a random score between 0 and 2. Players must enter one of the prizes. |
⠀ | HyperReaper |
51 |
Land on the Platform |
Players start gliding in the sky. Players must land on the moving platform. |
⠀ | HyperReaper |
52 |
The Floor is Lava |
Lava rises over time. 2 Mei(s) has their Ice Wall placed somewhere on the map. Players must climb to a Mei's Ice Wall to avoid contact with the lava. | ⠀ | HyperReaper & Lava Rising by ScroogeD (Uploaded by mitsiee) |
General:
Balancings:
Quality of Life:
Special Modes Removed:
No. | Title | Description | Other Notes | Whose Idea or Reference |
---|---|---|---|---|
49 |
Get Healed |
8 spheres are appeared on the map, each sphere has a random hero icon on it, up to 2 healer heroes (Soldier: 76 is also a healer). Players must go to a sphere that has healer icon on it to receive healing. | ⠀ | HyperReaper & "Genji I Need Healing" Meme |
No. | Title | Description | Whose Idea or Reference |
---|---|---|---|
08 | Lucky Ones | Each player has 33% chance of earning a score on round end. | Zesty |
General:
Balancings:
Quality of Life:
General:
Balancings:
Quality of Life:
No. | Title | Description | Other Notes | Whose Idea or Reference |
---|---|---|---|---|
02 (Before) | Don't stop moving | Players must keep moving. | ⠀ | from TF2Ware |
02 (After) | Don't stop running | Players must keep moving without slowing down. Bumping to an enemy could lead to fail. | ⠀ | from TF2Ware |
No. | Title | Description | Other Notes | Whose Idea or Reference |
---|---|---|---|---|
47 |
Avoid the Earthshatter |
Players start crouching in front of a Reinhardt that is about to use Earthshatter randomly within 2.5 ~ 4 seconds after the game has started. Players must jump high by using Exo Boots to avoid getting hit. However, players cannot jump until the Reinhardt started Earthshatter. Pressing Jump key before Earthshatter started will incur a 500ms delay penalty before Jump becomes available. | ⠀ | HyperReaper |
48 |
Not the High Noon |
Players must use deflect against the McCree to avoid getting hit by the shots. There won't be a clear hint but a clock display for players to self-explanation, shots are fired at 12:00. | Deflect cooldown: 1 sec Deflect duration: 1 sec |
HyperReaper |
General:
Balancings:
No. | Title | Description | Other Notes | Whose Idea or Reference |
---|---|---|---|---|
46 |
Dogfight |
Players start hovering upwards in the sky. Players must kill an enemy by using Primary Fire, one shot one kill. |
⠀ | Hikamao |
General:
Quality of Life:
No. | Title | Description | Other Notes | Whose Idea or Reference |
---|---|---|---|---|
45 |
MUDA MUDA MUDA! |
Players' melee attack speed is 10 times faster and must kill an enemy by using Melee. | Star Platinum from Jojo's Bizarre Adventure |
General:
Balancings:
No. | Title | Description | Other Notes | Whose Idea or Reference |
---|---|---|---|---|
44 | Red Light | Players must reach the end but must not move when light turns red. Red light will occur once randomly within 2 ~ 3.5 seconds of the game for a second. |
HyperReaper |
General:
Balancings:
Quality of Life:
No. | Title | Description | Other Notes | Whose Idea or Reference |
---|---|---|---|---|
12 |
Monkey see Monkey do |
Players must repeat the same moves as what the Winston in the center did within 2 seconds to survive. Available Moves: Jump, Crouch, Primary Fire, Melee, Reload. |
HyperReaper |
General:
Balancings:
Quality of Life:
No. | Title | Description | Other Notes | Whose Idea or Reference |
---|---|---|---|---|
11 |
Rocket Turret |
2 Pharahs(s) are spawned on the center of map and continuously shooting rockets to a random player each time it fires. Players must avoid getting hit by rockets to survive. |
Deflect cooldown: 3 sec | HyperReaper |
General:
Balancings:
General:
Quality of Life:
No. | Title | Description | Other Notes | Whose Idea or Reference |
---|---|---|---|---|
43 | Social Distance | Players must stay away from each other for 5 meters or more. |
General:
Quality of Life:
No. | Title | Description | Other Notes | Whose Idea or Reference |
---|---|---|---|---|
41 |
Fire in the hole |
Players must kill an enemy by using Dynamite. | Dynamite cooldown: 1.2 sec | HyperReaper |
42 |
Shoot the Imposter |
All both players and bots are switched to McCree. Players must shoot the bot and not the player. |
HyperReaper |
General:
Balancings:
Quality of Life:
No. | Title | Description | Other Notes | Whose Idea or Reference |
---|---|---|---|---|
31 | Crouch to Kill | Players must crouch to kill an enemy within their green ring. | ⠀ | ⠀ |
32 |
Nap Time |
Players must put an enemy that is awake to sleep by using Sleep Dart. | Sleep Dart cooldown: 1.2 sec | HyperReaper |
33 |
Blink to Kill |
Players must kill an enemy by using Blink through them. | Blink cooldown: 1.2 sec | Flash from Overwatch 2 Talents Fight by Bonkorn |
34 | Avoid the Dragons | 2 Hanzo(s) will unleash their Dragonstrike from random directions. Players must stay away from the Dragonstrike(s). |
⠀ | HyperReaper |
35 | Russian Roulette | 6 spheres appear on center of the map. Players must stay under one of the spheres. A random sphere will be selected as death and kill anyone in that sphere. |
⠀ | ⠀ |
36 |
Freeze an Enemy |
Players must freeze an enemy that is not frozen by using primary fire. | ⠀ | HyperReaper |
37 | Take Cover | A D.Va will self-destruct on the center of the map while a Reinhardt will have his Barrier Shield show up in front of the D.Va's mech that is about to explode. Players must stay behind the Reinhardt's shield to survive the explosion. |
⠀ | HyperReaper |
38 |
Translocator Golf |
Players cannot move and must reach the goal by using Translocator. | Translocator cooldown: 1.8 sec | HyperReaper |
39 |
Steal the Crown |
Each crown will appear on a random location of the map. The more players in the game, the more crowns are appeared. Players must touch one of the crowns and it will disappear. |
Blink cooldown: 1.2 sec | TechnicalPichu |
40 |
Skip the Laser |
A red laser beam will appear and moves toward the players on a height that cannot be simply jumped over. Players must jump over the laser with increased jump height by using Helix Rockets. |
Helix Rockets cooldown: 1.5 sec | reets |
No. | Title | Description | Other Notes | Whose Idea or Reference |
---|---|---|---|---|
06 |
Dodgeball |
A homing Zenyatta along with colored sphere, together as "The Ball" will spawn and start by target the player with most score. Speed of the ball increases by 1 each time it gets deflected, up to 5. The targeted player must avoid the ball by using Swift Strike or Deflect to bounce back the ball to survive. Players deflected the ball will send the ball to the closest player to their crosshair. However, players using Swift Strike against the ball will be stunned for a second. |
Swift Strike cooldown: 1.6 sec Deflect cooldown: 0.8 sec Deflect duration: 0.5 sec |
Genji Dodgeball by Mazawrath & Sparta from Island Party - Heroes Minigames by Jokaes |
07 |
Hot Potato |
Players start with 5 lives, losing 1 live per second as the "Hot Potato Holder". The player with most score will be chosen as the "Hot Potato Holder" on start. The "Hot Potato Holder" must pass the Hot Potato to another player by hitting them to survive. |
Combat Roll cooldown: 2 sec | McCree's Hot Potato by KevlaR |
08 |
Spleef |
Entire floor is covered with blue platforms, players may use their weapon or Whip Shot to turn the platforms to red. Players standing on red platforms will suffer a serious burn at 150 dmg/s. Players must avoid standing on red platforms as much as possible to survive. |
Whip Shot cooldown: 3 sec Shield Bash cooldown: 3.5 sec |
Spleef in the Chamber by Bonkorn |
09 | Bowling Blowout | Playfield is narrowed into 3 paths, a Wrecking Ball (The Ball) will start rolling from a random path towards the players. A second ball will appear after 10 seconds following game has started. Players must avoid getting rolled over by the balls to survive. |
⠀ | HyperReaper |
10 |
Basketbomb |
2 Roadhog(s) are spawned and hover around in the air horizontally. Players start with 5 lives, losing 1 life every 2 sec. Players must hit the Roadhog(s) to restore a life to survive. |
⠀ | Hikamao |
General:
Balancings:
Quality of Life:
General:
Microgames Rework:
Special Mode Added:
General:
Balancings:
Quality of Life:
General:
General:
Balancings:
Quality of Life:
Microgames Replaced:
Microgames Added:
Boss Stage Added:
Special Modes Added:
General:
General:
Balancings:
Quality of Life:
Microgames Rework:
General:
Balancings:
Quality of Life:
General:
Balancings:
Quality of Life:
Microgames Added:
26) Sombra: Hack to kill (Hack someone to their death. No hack cooldown)
27) Roadhog: 10 hooks 1 UFO (Hook an enemy under the light shaft to send them to death. Ability cooldown: 1.6 sec)
28) Hit the ball (2 Wrecking Ball bots are rolling around, hit one of them to score.)
Quality of Life:
Microgames Added:
24) Winston: Bubble Golf (Leap and drop your Barrier Projector to the center)
25) D.Va: Touch the star (A star is placed randomly in the air, touch it by using Booster)
Boss Stage Added:
4) Ashe: Target Practice (You lose 1 life every 1.5 sec, hit the target to restore a life)
Balancings:
Quality of Life:
Quality of Life:
General:
Quality of Life:
General:
Balancings:
Boss Stage Added:
3) Go to the color (Go to the described color in 3 seconds)
General:
Balancings:
General:
Fix Attempt:
General:
Balancings:
Quality of Life:
Microgame Added:
23) Mercy: One Punch (Punch someone with the blessed movement speed and Valkyrie-optional.)
General:
Not a code but for "sharing URL".
General: