Instead of event player the local player would be much better, in order to use fewer resources.
visibility
I think it would be better if the effects would be only visible to the event player (local player) so the technical part (the rings) are not visible.
Moreover, only when the event player (local player) is not communicating any emote.
And instead of destroying the effects just if-then-else the visibility via a bool variable set by the interact button. (the toggle variable)
radius
You could scale the rings with LIMIT * ((TOTAL TIME ELAPSED+SHIFT) % PERIOD) where the scale will go from 0 to LIMIT in PERIOD time and SHIFT is a constant [0,1] so each ring's scaling is shifted from each other.
first of all, this is fun AF great choice. i'm wondering if there is a way to pick just one color, and have the rings be smaller? I'm trying to make an archives mission and i want all the enemies to be the same color, (i want specific skins but this is a fair substitute) and i'm wondering if I can make it just be red or just red and gray/black? i am juuuust starting to learn workshop so i hope this isn't a dumb question but i thought i'd ask!
Hi, sorry I must have missed this comment. yeah you can pick just one color and you can adjust the ring size as well. The colors and ring size are hard coded into this code, but you can adjust them by changing the values from this code.
It should toggle when you press interact. Pressing it turns it on and off, so maybe you need to press it a second time? Let me know if you still have problems and I'll check the code.
7 Comments
Instead of event player the local player would be much better, in order to use fewer resources.
visibility
I think it would be better if the effects would be only visible to the event player (local player) so the technical part (the rings) are not visible.
Moreover, only when the event player (local player) is not communicating any emote.
And instead of destroying the effects just if-then-else the visibility via a bool variable set by the interact button. (the toggle variable)
radius
You could scale the rings with
LIMIT * ((TOTAL TIME ELAPSED+SHIFT) % PERIOD)where the scale will go from 0 to LIMIT in PERIOD time and SHIFT is a constant [0,1] so each ring's scaling is shifted from each other.first of all, this is fun AF great choice. i'm wondering if there is a way to pick just one color, and have the rings be smaller? I'm trying to make an archives mission and i want all the enemies to be the same color, (i want specific skins but this is a fair substitute) and i'm wondering if I can make it just be red or just red and gray/black? i am juuuust starting to learn workshop so i hope this isn't a dumb question but i thought i'd ask!
Hi, sorry I must have missed this comment. yeah you can pick just one color and you can adjust the ring size as well. The colors and ring size are hard coded into this code, but you can adjust them by changing the values from this code.
Woah me and my friend did something like this and it was still cool but how you get it to be so vibrant?
You need to place the position to Event Player, not position of(Event Player). It makes a big difference in how the 1st person mode looks.
Don't know is that only my problem or not, but when I type the nothing happennig
It should toggle when you press interact. Pressing it turns it on and off, so maybe you need to press it a second time? Let me know if you still have problems and I'll check the code.