Big Bad Boss Series: Brotherhood Full PvE Boss Fight!


Big Bad Boss Series: Brotherhood

Twin Bosses: Genji and Hanzo
Adds: Bastion, Mercy, Hammond
Phase 1: Polarity Switch (technical dps phase)
Phase 2: Role Specific Task
Switching between the 2 phases constantly. You can reduce time of Phase 2 by finishing tasks earlier.
This fight is made for 6 players! Gather up and have fun!
Normal: WWW3Y
Heroic: no codes yet
Mythic: no codes yet

Note: Hi guys! I tried to make this boss fight challenging. Normal mode is just to get people used to the mechanics. If you want real challenge go for Heroic or even the Mythic difficulty!!

I ask everyone, who can play with friends in group of 6, and likes the good ol' dungeon feeling of MMORPGS, please enjoy! If you make a video of it for youtube or streaming it, please write to me at [email protected] and I will check it out. Thank you. LazaC

Genji Health: 20.000
Hanzo Health: 20.000
The Health of the Bosses are linked. It will reach 0 at the same time.
Boss damage received: 100%
Boss damage done: 100%
Boss CD: 0% (but they won't spam it)
Player damage done: 50%
Player healing dealt: 150%
Player health: 500%
Player Hero modifications, check them out!

PHASE 1 - Polarity Switch
-This phase is always 45 seconds long.
-Each player will have a polarity assigned to them, yellow or purple.
-You can see your polarity in the top-left corner of your screen.
-Polarity CAN change in every 12 seconds, sometimes you get the same, pay attention! You get a warning 3 seconds before switching or you can see the timer on the wall between the Yellow and Purple sides.
--Yellow polarity players take 30 damage each 0.8 second if they are outside of the Yellow side's Orb. (This damage gives ultimate charge to the Yellow Boss)
--Yellow polarity players can damage only the Yellow Boss (Hanzo)! Damaging the Purple Boss (Genji) will heal him 3 times the damage you do.
--Purple polarity players take 30 damage each 0.8 second if they are outside of the Purple side's Orb. (This damage gives ultimate charge to the Purple Boss)
--Purple polarity players can damage only the Purple Boss (Genji)! Damaging the Yellow Boss (Hanzo) will heal him 3 times the damage you do.

Boss base abilities
-Auto attack
Storm Arrow with 8 arrows and then a slowly charged aimed shot.
-Leap of Faith
The Boss teleports up in the air every 10 seconds, making hitting him a little bit harder.
-Unleash the Dragons
Upon reaching ultimate Hanzo will immediately ult.
-Auto Attack
Primary Fire x2 and Secondary Fire x2 in a cycle.
-Deflect Their Anger
Use deflect. Deflect cooldown: 300%
-Swift Dragon
Upon reaching ultimate Genji will immediately ult. Teleporting behind a random player and slicing them from behind. Ultimate Duration is 50%, which usually means 3 slices.

PHASE 2 - Roles Rule
-After 45 seconds, both of Bosses become invulnerable to damage and frozen for 30 seconds. While they are in this state, players have to complete role specific tasks.
This phase is maximum 30 seconds long, but can be cut shorter when all roles finished their tasks.
-Each player has to teleport out to one of the outside bubbles labeled: TANK / SUPPORT / DPS. Any player outside of these bubbles will take 50 damage / second.
Tanks have the task to face a Bastion. They have to protect their team, as the Bastion selects targets randomly. Shielding, body blocking or crowd controlling the Bastion. They also have to damage it as much as they can. The Bastion MUST die before the 30 second mark for this phase, or else ALL TANK players will die.
Supports have the task to heal out each other before the 30 second mark for this phase, or else ALL SUPPORT players will die. When finished with this task, support players should also help healing out their tanks dealing with Bastion.
Damage characters have the task to kill 2 Mercys who are healing each other. Killing these winged beasts require focused targeting or some trickery with CDs and cc. Damage characters should also help killing the Bastion on the tank side after finishing killing both of the Mercys. The 2 Mercy MUST die before the 30 second mark for this phase, or else ALL DAMAGE characters will die.
If you finish all 3 tasks or the Phase time (30 second) is over, Phase 1 will begin by unfreezing the bosses and giving out a polarity.

Heroic and Mythic info will come at a later date.

Other Codes part of Big Bad Boss Series

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Update Log


---Time Slider is added as a Workshop Setting option. You can modify the encounter time with this, if your team needs more time, to ease the challenge. The intended boss fight time is always written next to the slider.
---Disabled Game Mode HUD and Kill Feed, also workshop inspector recording

Hero Changes:
-Wrecking Ball is not playable again, due to an interference with a game mechanic.
-Genji deals Double damage while ulting
-Bastion deals normal (20%) damage as other characters

Boss Changes:
-Roles Rule for Support characters have changed:
A Wrecking Ball will appear inside the green support bubble and the supports have to heal it out by the time reaches 0. If they fails healing the Ball to 100% health, they will die miserably.
(Devnote: With the new workshop additions, I can place 7 people in one team, so this mechanic became doable. This was the original intention of my design, so I'm happy that I could do it now)
-Roles Rule damage over time has changed: If you don't stand specifically in your roles bubble, you will take 50 damage per second. This was the original intention of my design and I finally thought of a way I could do it.
-During Roles rule the spawning Mercy adds are now have healing dealt 130% (instead of 170%).

Bug Fixes:
-Fixed some issues with the Health of the Bosses.
-Fixed some cases where players died during Roles Rule when they successfully did their tasks.


HUD changes
--Polarity Switch counter is no longer an in-world text, it became a HUD on the top left, under your polarity.
--Made polarity HUD switches smoother
--A little text under your polarity will say what you have to do if you have the yellow/purple polarity
--Time Remaining is now Sky Blue, as all my game modes have that color

-Added audio effect for the last 5 seconds when the add phase would begin after, to make people more aware of the mechanic.


PATCH 1.1.0
-Hero balancing in terms of: Ability cooldowns, damage done, healing received, movement speed, ammunition.
-Tank characters have only 400% Health now down from 500%.
-Symmetra and Wrecking Ball is now playable.

Boss Change:
The health of the 2 bosses are now linked. This means if one gets damaged the other will get damaged too with the same amount. Of course this is the same for when they get healed.
DevNote: This change is for dealing with 2 bosses. The random nature of polarities usually meant that one of the bosses would die much faster, and after that point, that polarity would become pointless. I tried many things, but I believe this is the change, that will even out and keep the nature of the fight best. Maybe I have to adjust the HP of the bosses in later patches, for now, I let it at 20.000 each.

PATCH 1.1.1
Hero Changes
-Bastion can use Sentry Turret form now, but has its damage reduced according.

Boss Changes:
-Genji boss ultimate charging 50% (instead of 100%)
-Hanzo boss ultimate charging 70% (instead if 100%)
-Bastion add damage dealt reduced to 100% (was 150%)
-Mercy add healing dealt reduced to 170% (was 180%)
-Added Small Messages to the Polarity Switch, so players can see what polarity they have when the timer resets.

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