The goal is to knock opponents out of the ring. This mode is based on the pro bending sport from Avatar: Legend of Korra. It is made using the new projectiles added in season 4. Each Hero is based on an element of the same main color. Each hero can wall climb. Each hero's speed and knockback are inversely correlated.
| Criteria |
Genji |
Hanzo |
Kiriko |
| Color |
Green |
Blue |
Red |
| Element |
Earth |
Water |
Fire |
| Projectile Speed |
Slow |
Medium |
Fast |
| Knockback |
Hard |
Medium |
Soft |
Characters can check abilities during the match with interact button. Each character has a primary attack, secondary/special, 2 abilities, and a passive.
Secondary and abilities require and consume Bending Stamina which is gained over time.
| Ability |
Genji |
Hanzo |
Kiriko |
| Primary |
Throw Rock |
Throw Water |
Throw Fire 3x |
| Secondary |
Block |
Bubble |
Flamethrower |
| Ability 1 |
Stomp |
Water Fan |
Dodge Left |
| Ability 2 |
Volley |
Water Stream |
Dodge Right |
| Passive |
Knock Down Foes Hit, Walking Curves Rock In Direction |
Damaging Foes Grants Phased Out |
Jump High, Damaging Foes Slows Foes |
6 Comments
This mode is really cool. Would love to see a deathmatch version of this with air and other sub-elements
I’m glad you like it. Honestly most of my experience in making Workshop modes is with character changes, so this is very doable. You’ve given me a lot to think about. Thanks for the idea.
And maybe a 1v1 version where both players can use all elements avatar vs. avatar
That could be cool. I’ll have to think about it. It’s definitely a possibility.
What if you use certain moves with teammates to make said sub elements like water and rock make mud that will make them heavier and stick to the floor more?
That could be cool but I think it would be too hard for me to implement. I appreciate the feedback though. It could be interesting in a future mode.