This gamemode removes all the hitscan and requires pure talent with projectile weapons the only other thing is you also have only one bullet in the chamber every 5 seconds.
Almost every character is in the game but has a specific ability you need to get a kill with and most movement abilities are still in play.
A few character notes -
Originally had a different order for characters, however Pharah kept getting double kills so she was switched to third to last and Genji was switched to second to last in order to deflect pulse bombs.
Most likely will add indicators to reflect the ability that needs to be used to get a kill.
Not all characters have the reload hud but might adjust that in a later version.
Movement abilites that do damage have been removed. Brig bash, Rein charge, Orisa javelin spin, Junkrat concussion mine, Genji swift strike.
Soldier, Echo, Pharah, Bastion, Zarya and Sigma can still kill themselves.
Lifeweaver, Genji and Lucio were all given one bullet to shoot at a time.
Ramattra and Sojourn both have to use their area of effect abilities to kill targets.
Sombra is permantely damaged every second by 0.00001 and healed by 1 to decloak her.
Junkerqueen has a problem with her thrown blade where it wouldn't retract and start the cooldown when desired so she has a fixed cooldown at specific rate still is generally faster at throwing her weapon than other characters.
Reinhardt needed a hud to prevent the extra charge of firestrike.
Pharah's concussive blast was taken out to prevent boop kills. And her passive was nerfed in half to prevent constant flying.
Hanzo has a serious problem if you hold down primary fire too fast and thus a severe buffer was created and a warning is presented.
Tracer requires pulse bomb to kill.
Spamming really hard with certain characters creates a problem with the reload but there was a slight buffer created to make it more fluid. A few known characters are Mercy, Lifeweaver, and Lucio.
Disappearing hud for reload is known as a result of spamming but it doesn't effect gameplay.