Accurate Or Simple Third person
This is a Tool for others who want to be able to have both an accurate third person camera, or a static one.
- accurate camera: reacts to the users line of sight.
- Static camera: is less resource intensive, while also being less shaky for the end user.
The game rules cost 167 elements or less, without the small messages.
Dont forget to relabel your variables!
you dont have to rename them if they dont conflict but make sure to change the number before you input it!
variables
{
global:
2: CameraDistanceFactor
player:
26: AA
27: AB
28: AC
37: AL
}
The numbers on the left need to be variable positions not currently used by your gamemode.
for the full code without having to check out the gamemode in game is under the snippet section at the top of this page.