12 Hogs 1 Hill (w/ Double Jump, Hook Toss, Grappling Hook, etc!)
WIP: Set on Workshop Island, the objective is just like 12 Hogs 1 Hole, except you avoid the edges and toss everyone off Smash style.
Advanced techniques are implemented:
-Hook Toss: When pressed, HOLD the hook input to reel enemies in, and let go of the input to toss them toward the cursor relative to their direction. This can lead to some really far and precise tosses in any direction, including down, but you must remember to hold the input (it is far more lenient than it initlally seems). In motion (victim POV): https://youtu.be/aMmuj_LLGgQ
-Double Jump: Simply press jump when offstage to jump midair. You only get one until you land again.
-Grappling Hook (credit necessary for the originator of this coding). Hook the walls to recover offstage. From the furthest distance possible to recover from without something strange happening, you'll usually need to double jump, then barely hook part of the wall, then hook the topmost part of the wall to clamber back on. But good luck if they actually know how to edgeguard.
-Whole Hog: You can use this to slowly nudge everyone offstage, but it's easy to recover from if they aren't tricky with HOW to use it. You do become invulnerable during, but not if canceled into Hook.
-Take a Breather: You're invulnerable during this, plain and simple, but it can be canceled into other abilities now. Think K-Style.
Customizable modular third person camera by jprosk#6749 is also used.
Still has way more to be implemented once my old work can be done properly for OW2, but here's this old thing for now. Still fun to play when you learn how to do the hook tricks!