Mama Hong Concept
Welcome Mama Hong to Overwatch!
The battlefield belongs to the strongest. Everyone else is just in the way.
Mama Hong
A towering force of chaos and destruction, Mama Hong dominates the battlefield with fire, brute strength, and relentless aggression. Enemies who get too close quickly learn why her name has become the stuff of legends.
Mama Hong excels at close-range brawling, disruption, and forcing enemies out of position. Her combination of fire damage, crowd control, and survivability makes her a terrifying front-line presence capable of turning any fight into absolute mayhem.
FLAME THROWER: Mama Hong unleashes a powerful flamethrower that spews fire in a short cone in front of her. Enemies caught in the flames take continuous damage and are ignited, suffering additional burn damage over time.
FIRE WORKS: Launch a heavy firework rocket that explodes on impact. Direct hits briefly stun the target and deal significant damage.
EARTH SHAKER: Mama Hong surges forward with unstoppable momentum, increasing her movement speed by 50%. While charging, she is immune to crowd control effects and knocks aside enemies in her path.
CHOKE TOSS: Mama Hong seizes a nearby enemy and hurls them in the direction she is facing. Thrown enemies take damage on impact, and colliding with a wall causes additional damage.
MANSLAUGHER: Mama Hong locks onto a target and launches herself toward them with overwhelming force. Upon impact, the target is instantly eliminated and a devastating shockwave erupts outward, damaging all enemies within a 5 meter radius.
MEAT CLEAVER: Swing a massive meat cleaver in a brutal arc. Enemies struck suffer damage and are inflicted with a bleeding wound that deals damage over time.
BLOODLUST: Mama Hong feeds on the carnage around her. Whenever an enemy dies within her line of sight, she restores a portion of her health.
Things to Consider
This is merely a concept of what I personally think Mama Hong could be like. I am not a developer and don't have the ability to make these abilities look and feel native to the game, asside from the fact that the Workshop is pretty limiting.
The balancing is completely off. Some of her abilities are way too strong, and some others are way too weak.
This game takes place in the practice range, but the firing range bots are unaffected by her abilities. I am not sure how to fix this. You may take Mama Hong into a custom match by simply adding other maps and players.
Please add to this
To everyone who is good at the workshop, and everyone who loves the idea of Mama Hong being in the game. I invite you to take my code and do with it as you please, or build your own concept. I would love to see Mama Hong in the game, and maybe all blizzard needs are some ideas...
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