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Nightgaunt

VKW00

The Nightgaunt must prevent the Hunters from winning by killing them. Hunter deaths are permanent while Nightgaunt deaths have 30s respawn times. The Hunters win when they capture all points or successfully push the cart to the end. In Survival Mode (Upcoming gamemode), the Hunters must survive for up to 4 minutes.


  • HUNTERS / LANTERNS: Each Hunter is equipped with their own lantern with a certain radius. Tank heroes, Damage heroes and Support heroes have small/medium/large lantern sizes respectively. If a Nightgaunt is within the radius of a lantern, they are burned, ultimately leaving them visible for an extended period of time.
  • (Brigitte is unique in that, after 2 minutes of the game beginning, she can increase her own lantern size over the course of 10 seconds, ultimately increasing it up to 14 meters in radius, the highest in the game.)
  • HUNTERS / ENHANCED CC: Hunters have an array of tactics that can control the Nightgaunt, whether or not its a root, stun, or slow. All of these are enchanced to help fight against the Nightgaunt.

  • NIGHTGAUNT / VISION: Nightgaunts are armed with permanent wallhack, though cannot determine who is who.
  • NIGHTGAUNT / STEALTH: The Nightgaunt is gifted with passive invisibility. They lose this bonus when they're using their primary/secondary attacks or when inside a Hunters lantern and regain invisibility after 6 seconds. (9.5 seconds if they leave a Hunters' lantern.)
  • (Reaper is unique in that he can return to stealth on command by using his Wraith Form.)
  • SOMBRA / HACKING: Sombras' hack duration has an extended duration.

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Update Log

1.0.13
This code is over 6 months old. This might mean the code has expired and will no longer function.
VKW00

Heroes:
~ Roadhog: Buffed to become a more formidable opponent in surprise 1v1's but reduced damage to make it more fair.

  • Hooking a Hunter while hidden will heal Roadhog 900 health over 2 seconds
  • Reduced damage dealt from 60% to 50%
1.0.12
This code is over 6 months old. This might mean the code has expired and will no longer function.
897WG

Heroes:

  • Widowmaker:
  • Reduced damage dealt from 70% to 55% (Making fully charged headshots deal 165 damage)
1.0.11
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0NPMA

Heroes:

  • Doomfist: Tweaked again to be less weak but still be a semi-glass cannon.
    • Increased damage from 25% to 40%
    • Increased projectile speed from 25% to 40%
    • Reverted movement speed reduction from 166% back to 175%
    • Defaulted movement gravity back to 100% from 35%.
    • Defaulted healing received back to 100% from 200% since it did nothing.
1.0.1
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XXAJB

Deleted the developer debug button

1.0.1
This code is over 6 months old. This might mean the code has expired and will no longer function.
A761T

Heroes:
~ Doomfist: Tweaked to accomodate a more consistent-damage based play.

  • Ultimate charge builds on hit instead of per-second, at a rate of 2.5 per hit.
  • Enabled primary fire
  • Increased healing recieved from 100% to 200%
  • Reduced movement gravity from 75% to 35%
  • Reduced health from 1250 to 750
  • Reduced damage from 95% to 25%
  • Reduced projectile speed from 100% to 25%
  • Reduced movement speed from 175% to 166%

~ Zarya: Introduced a new system in terms of playstyle, making her a choice-heavy hunter to play.
~ Particle Barrier and Projected Barrier share cooldowns, meaning that if one ability is activated, they cannot use the other ability until its cooldown is finished.

  • Enabled her Particle Barrier (30 seconds cooldown)
  • Increased Projected Barrier cooldown to 30 from 28
1.0.1
This code is over 6 months old. This might mean the code has expired and will no longer function.
A761T

Heroes:

  • ~ Doomfist: Tweaked to accomodate a more consistent-damage based play.
  • + Ultimate charge builds on hit instead of per-second, at a rate of 2.5 per hit.
  • + Enabled primary fire
  • + Increased healing recieved from 100% to 200%
  • + Reduced movement gravity from 75% to 35%
  • - Reduced health from 1250 to 750
  • - Reduced damage from 95% to 25%
  • - Reduced projectile speed from 100% to 25%
  • - Reduced movement speed from 175% to 166% *
  • ~ Zarya: Introduced a new system in terms of playstyle, making her a choice-heavy hunter to play.
  • ~ Particle Barrier and Projected Barrier share cooldowns, meaning that if one ability is activated, they cannot use the other ability until its cooldown is finished.
  • + Enabled her Particle Barrier (30 seconds cooldown)
  • - Increased Projected Barrier cooldown to 30 from 28
1.0.1
This code is over 6 months old. This might mean the code has expired and will no longer function.
A761T

UPDATES:
(1.0.1):
Heroes:

  • - Doomfist: Tweaked to accomodate a more consistent-damage based play.
  • - Ultimate charge builds on hit instead of per-second, at a rate of 2.5 per hit.
  • - Enabled primary fire
  • - Increased healing recieved from 100% to 200%
  • - Reduced movement gravity from 75% to 35%
  • - Reduced health from 1250 to 750
  • - Reduced damage from 95% to 25%
  • - Reduced projectile speed from 100% to 25%
  • - Reduced movement speed from 175% to 166%

    • Zarya: Introduced a new system in terms of playstyle, making her a choice-heavy hunter to play.
    • Particle Barrier and Projected Barrier share cooldowns, meaning that if one ability is activated, they cannot use the other ability until its cooldown is finished.
    • Enabled her Particle Barrier (30 seconds cooldown)
    • Increased Projected Barrier cooldown to 30 from 28
1.0.1
This code is over 6 months old. This might mean the code has expired and will no longer function.
A761T

(1.0.1):

  • Heroes:
  • - Doomfist: Tweaked to accomodate a more consistent-damage based play.
  • - Ultimate charge builds on hit instead of per-second, at a rate of 2.5 per hit.
  • - Enabled primary fire
  • - Increased healing recieved from 100% to 200%
  • - Reduced movement gravity from 75% to 35%
  • - Reduced health from 1250 to 750
  • - Reduced damage from 95% to 25%
  • - Reduced projectile speed from 100% to 25%
    • Reduced movement speed from 175% to 166%
    • Zarya: Introduced a new system in terms of playstyle, making her a choice-heavy hunter to play.
    • Particle Barrier and Projected Barrier share cooldowns, meaning that if one ability is activated, they cannot use the other ability until its cooldown is finished.
    • Enabled her Particle Barrier (30 seconds cooldown)
    • Increased Projected Barrier cooldown to 30 from 28
1.0.0
This code is over 6 months old. This might mean the code has expired and will no longer function.
KMH2Y
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