Balance me! (Dying = become stronger | Killing = become weaker)
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This mode is designed to weaken stronger players and strengthen weaker players.
You killed somebody:
- Damage Modification -10%
- Base Health -10%
- Healing Modification -10%
- Healing Received -10%
You got killed by a player:
- Damage Modification +10%
- Base Health +10%
- Healing Modification +10%
- Healing Received +10%
You can set the Limit (positive and negative) in the workshop options!
Try it out and give me feedback!