Chill No Kill - Mod Menu Edition

This code is over 6 months old. The code may have expired and might no longer function.

Just a Redux of my ancient "Chill No Kill" w/ "Mod Menu"-style options per-player.

  • Will update with more options and better documentation (eventually, probably).

Planning on a 1v1ing system, and converting to "Chill Or Kill":

  • Will use a different code (Chill No/Or Kill will have different codes per host preference).
  • Will use Chill mode by default, Kill mode toggles (1v1 & FFA system. mods & TPs will be disabled in fights).

Currently unlisted controls:

  • Hold Interact >0.2s = X-Ray (see all names/outlines/Rifts through walls).
  • Holding Raise/Drop controls in "Player Variables" causes them to incrementally edit faster over time.

Rifts should now be fixed for every map;

  • All Control maps have them at the central HPs per Control Point, goes between all 3 points.
  • Most other maps have them at the hidden HPs and go to different PoIs I thought were cool.


  • Untested in max-size lobby, might still have "black text lines" bug still, but it should be fixed now.
  • No-Clip might have some "input delay" when playing with foreigners.
  • Currently updating and playtesting the heck out of this thing (trying my best, anyways).
Players | 1 - 12
Categories: Miscellaneous
Heroes:, Orisa, Reinhardt, Roadhog, Sigma, and 28 more...
Created at:
Last updated:
Current version: 0.420

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