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Boss VS Task force V0.2 (beta)

This code is over 6 months old. The code may have expired and might no longer function.

Fight against a Strike Team of heros as a boss, trying to get 50 eliminations before they get 100 using one of many bosses with unique abilities or powers as well as getting health on elim!!

Create cool combos as the Strike Team for extra buffs!!
Without giving the combos away here are the 5 names, just so you can have a hint.
Second Life, Original Strike Team, Air Support, Lazer Specialist, and Ren Fair!!

The Scourge Doomfist

When ever The Scourge is out of options and unable to use abilities, his damage and speed ramp up making him even more fierce.

The Carnage Junker Queen

The Carnage can use her axe to guarantee kills, and getting some after will reduce the cooldown, though it comes at a price of less damage for a bit after.

The Automaton Orisa

The worst thing in war against robots is there ability to repair so quickly, now this is especially the case seeing as the Automaton can heal through dealing damage.

The Abomination Ramattra

The Abomination is a amalgamation of many existing biologic and robotic things, making it beefy and also becomes huge while angry Annihilation.

The Shade Reaper

The Shade is like any ghost, comes in when least expected and leaves just as quickly.
Using The Shades teleport dosen't require any energy and can be used infinitely Shadow Step.
Going into the shadows will heal you over time Wraith Form.
And using its built up rage, it will ravage the entire area around it quickly Death Blossom.

The Knight Reinhardt

The Knight will be proud to fight even more with every enemy that falls Charge.
And will rage like no other with enemys all around him stuning them in the process Earthshatter.

The Scientist Sigma

The lower the health the more damage The Scientist can deal to others
Master of gravity, The Scientist can create black holes in the palm of his hand to damage his foes and speed up his attacks Kinetic Grasp.
Using his gravity manipulation he can make a bolder that will stun enemys for longer Accretion.

The Adventurer Venture

Knowing where to strike, The Adventurer will deal as much damage as possible Drill Dash.
Before running away through the underground which they know well Burrow.

The Monk Zenyatta

The Monk being a very tranquil person will be able to ignore our earthly restrictions, and will also be able to heal himself at a quick pace Orb of Harmony.
And will also push those who will harm him back with the extream heat from his core Orb of Harmony + Orb of Discord.

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