Overwatch Smash Bros 3D by Kef#11340
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Overwatch Smash Bros | All Modes/Heroes/Maps | As players lose health, they take increasing knockback. Fly above the zone, go off the map, or lose your health and you're finished, giving the enemy a point or ground. If hero settings are changed in any way, mode may not be intended experience. Created by Kef #11340.
Overwatch Smash Brothers! The classic smash experience in 3D, featuring the cast of Overwatch heroes. It has support for all heroes and maps/modes, a directional impulse system based on the direction of damage taken, and a reflection/stun system.
As a player takes damage, they will take increasing knockback (called "destabilizing) until they are pushed off the map, into the sky far enough, or reach the end of their HP bar. The lower your HP, the more directional knockback you will take (based on the direction that the damage came from). This mode includes a player reflection mechanic modeled after SSB64. At a high enough speed a player will be reflected off of the wall they are shot into, either into the sky or into another wall (which they can also reflect off of at a high enough speed). Percentage of your character is show in the top left.
The clouds are hard to see sometimes, blame Blizzard for not adding enough effects :D.
It is very important to me to retain hero integrity. Except for very specific hero changes to prevent game-breaking situations or balancing a role as a whole, all heroes have all abilities enabled and they will not be disabled save for game-breaking bugs.
Planned Change List
- Change effect of zone to something better when new effects are added
- Allow knockback from buildables once they are recognizable
I'll keep this mode updated to the best of my ability!
Thanks to KevlaR#11440 for his map detector script.
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