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Moira Orb Projection V1.1: Predicts the travel of Moira's Orb.
Instructions:
Ultimate: Draws Orb Projection
Interact: Draws Projections/Throws Orb
Reload: Teleport to Last Ult/Interact Pos.
Melee: Reverses Position Looking
Hello: Clears Effects
Yeah this one doesn't seem to work... Unfortunately OP, moira orb uses a simplified version of map geometry for collision compared to workshop ray casts. For example, if you throw it at a staircase from the bottom, the orb will bounce off at an upward angle because it's treated as a flat slope, just like how it is when you walk up it. However, workshop ray casts will hit the individual steps on the stairs, and will bounce multiple times at weird angles instead.
3 Comments
The uneven surfaces are difficult to handle. If you have suggestions, let me know. Flat surfaces work best. Thanks.
how well does it handle difficult normals? i know Jprosk / Josbird made a similar mode but found issues with accuracy
Yeah this one doesn't seem to work... Unfortunately OP, moira orb uses a simplified version of map geometry for collision compared to workshop ray casts. For example, if you throw it at a staircase from the bottom, the orb will bounce off at an upward angle because it's treated as a flat slope, just like how it is when you walk up it. However, workshop ray casts will hit the individual steps on the stairs, and will bounce multiple times at weird angles instead.