DCM Mission 1: Deindustrialisation
DCM Mission 1: Deindustrialisation
Description:
Doomfist's Chaotic Masterpiece (DCM) is a single player PVE mode. The mode consists of 25 minutes on average of fast paced gameplay along with a difficulty and checkpoint system to utilise for your experience!
Important info highlighted in orange
Note: For precise custom hud placement, please play with the TV aspect ratio 16:9
Story
With the return of Overwatch, Doomfist is now under a significant threat once again. He notices his associate (Ramattra) is failing to hold off against Overwatch due to his blind rage. With this persisting issue, Doomfist decides to take matters into his own hands and takes a more tactical approach. He arranges a meeting with his Talon Lieutenants and discusses his masterplan to slowly but surely take down Overwatch once again (shown in the prologue cutscene).
After several days have past since the meeting, doomfist's embarks on his first of many missions for his masterplan. He brings Sombra along to help guide him amidst the chaos.
Ability Changes
With the new battle gear created by Moira, Doomfist now has a lot of changes that help boost his survival and fighting power in combat.
Passive Changes:
Changes | Description |
---|---|
+ Max HP | Max health is increased from 100% to 300% (non-role queue HP). |
Decreased Cooldowns | Seismic Slam and Rocket Punch have a 50% cooldown reduction. Block has no cooldown but requires more damage to be absorbed to charge the gauntet. |
Punch Card | Rocket Punch deals double damage. |
Lucky Punch | Your melee has a 25% chance to stun the enemy for 1 second. |
Empowered Punch Knockout | Fully charging an Empowered Punch can knockdown enemies for 3 seconds. |
Custom Ability Changes:
Elemental System
Doomfist now has a elemental kit installed! This kit has 3 element types: Fire, Freeze and Lifesteal.
Press reload to change element and deal any form of damage to use the elements. All elements consume fuel which can be restored by collecting fuel drops from enemies, using your ultimate or naturally letting it recharge very slowly.
Blood Contract
Doomfist can now charge his gauntlet by will! Press Power Block and Hold it for atleast 1 second to give yourself an Empowered Punch! However, doing so will give you a large block cooldown of 12 seconds and sacrifices some of your HP. If you just want to block normally, don't hold the input. (note: must be on the ground to use)
Paralytic Slam
Doomfist can now slow down enemies with his Seismic Slam! Deal any form of damage with Seismic Slam to slow down the enemies by 50% for 2 seconds. If you also manage to land directly on them, you deal triple the damage and knock them down for 1 second.
Descendent Of Rage + Split Personality
Doomfist becomes enraged and tears everything in his path! Spawn 2 clones when using Meteor Strike. one clone is offensive and the other is defensive. After using Meteor Strike, you become supercharged for 5 seconds and recharge all elements to max capacity.
Enemies
Type | Description |
---|---|
Basic Enemies | The most common enemy type throughout the mission. They come in large groups and have a number of counterparts with a few of them containing a special ability for their team. |
Special Enemies | These enemies occassionaly spawn and only a max of 1 can spawn. There're a limited amount of types but each one is durable and contain many special abilities that change the way you play around them. |
Bosses | The real threats to Doomfist. They have resistance against Crowd Control and are unaffected by elements from Doomfist's primary weapon. Each boss has it's own gimmick that gives Doomfist a worthy challenge. |
Content Creators that played my mode
Message from the developer
This gamemode took awhile to create which means future missions from this PVE series will be sent out very slowly. I also want to say thank you to all the helpers and testers that supported me through the creation of this mode!