Overwatch, but damage deals knockback


Overwatch, but damage deals knockback instead

A fast paced, rapid fire, and free-for-all game mode, but instead of taking damage, you will take knockback!

Will you be able claim the throne, by reaching the goal of 25 kills in 5 minutes, or be the at the bottom?


  • Knockback the target receives is based on the damage you deal, with multiple heroes rebalanced so all heroes are fun in their own regard!
  • Punch deals a strong amount of knockback, regardless of the damage dealt - an excellent ability on tanks!
  • Features automatic pausing/unpausing if there is less than 2 players in the game.
  • Features a time reset if no players are in the game (and the lobby is still active).
  • Airborn players become hacked if they don't touch the floor within 5 seconds, to prevent circumventing knockback effects, allowing only the strongest willed to survive!

Play While You Wait

This mode is perfect for those who want to play a game inbetween their queues, and get a few shots on people as they fly off the map!


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Update Log (3)

==v0.3.11 | 01/18/2021 ==

Added environmental credit to damage knockback scripts.
Added a new configurable setting: Length til Airborn Hack

Configures how long a player can be airborn until receiving the hack status effect.

Added a new configurable setting: Invincibility Frame Duration
Added two new configurable settings that can enable or disable Outlines or Nameplates.
The configurable setting for knockback will now also effect all other knockback abilities.

Changed the base value (loaded on the code) to 1.25 for this upload.

The shield encompassing invincible players now changes in color and size as it weakens.

Sigma: [Accretion] now applies a base stun of 0.75 seconds, was 0.5.

This code is over 6 months old. This might mean the code has expired and will no longer function.

A broad patch, mainly involving various tweaks.

  • Added a new Workshop Setting to adjust all knockback strengths.
  • Tweaked various hero specific stats, some are slightly weaker, others may be stronger.
  • Added a visual for when a player is invulnerable to damage. This is only in effect (generally) when a player respawns.
  • Enabled Workshop Island, Night.
  • Added a script to completely reset the match length to 6 minutes, if the game has had no players for 15 seconds.
  • Removed player outlines and nametags.
  • Knockback while in Sentry form as Bastion is now properly reduced.
This code is over 6 months old. This might mean the code has expired and will no longer function.
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