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A cube that statiic stay on the map, and a cube following player .
And detection of a player is inside the static cube is also provided.

The subfunction detection version is also provided, so you can detecting is a player in a cube or not at any position.

The static cube is created by center and radius (in Cube: init).
The cube following you only need radius , because it always centering at player ( in Cube_Player: init).

Players | 1 - 12
Categories: Free for all
Heroes: All
Maps: All
Created at:
Last updated:

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