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Remaking a PvE Boss I was tinkering with earlier. Redid alot of his moves visually and added a few more. I've only been messing with the first phase. If its start crashing, there may be too many players. He doesn't have health bar yet or adds. Going to add raid type mechanics and more moves.
Oh yeah, that totally isn't finished. Well the eye seems to be a weak point or shooting its legs (by possibly using ray casts) seems like a possible stagger mechanic.
Finally tried phase 2 and I loved how the shield can be ripped off and faces upwards when it's on the ground. Such a cool attention to detail! However, weak spots are missing (or are not needed?) and a bug occurs when finishing phase 2 by playing the cutscene again and cloning itself.
I would have mention a lack of attacks but I know you're working on them with pure dedication to provide the best quality boss fight I have ever seen.
Keep up the great work Dorian. :D
I Just realised that the phase 2 is basically a large mechanical brig.
Maybe it can charge multiple times as one of it's special then get stunned for a few seconds as it ends.
I also have this idea where the boss stops using its shield then tries pulling its enemy towards it by having the eye become a tractor beam. Other people will have to shoot the eye for a certain amount of time to save the victim. If they fail to do so, the victim will die and their corpse will be turned into a mechanical version of themselves but in a miniboss form.
That'd be pretty dope, very doable too. You could use the lucio projectile like a tracker beam. You'd just have to position is in from of the player and towards them
Alright phase 2 looks like the old phase 3 but better. Why go for that change? Just asking.
Also another thing is the new phase 2 shield seems to look off or is it meant to look like that?
I got frustrated trying to get the old phase 2 to work like i wanted. Phase 3 was easier to make. When hes atking the shield suppose to move like a arm would. I think it messes up at certain angles.
Sorry for not responding on time but the Hud is definitely visible now for console players.
I like the laser attack a lot as well. very detailed and realistic to an extent but I feel like the shockwave attack during the laser attack doesn't have enough visual or audio cues to alert the player that a shockwave has occurred.
Maybe a simple explosion could occur as the shockwave appears.
( I swear you need way more credit for the mode you create )
27 Comments
that bastions got some explaining to do, with Hammond...
lol
Wait, The visual look for the phase 2 mech is not final? It looks finished to me.
Nah, his weak point, and damage mechanics is what I meant.
Oh yeah, that totally isn't finished. Well the eye seems to be a weak point or shooting its legs (by possibly using ray casts) seems like a possible stagger mechanic.
taking a break from this project to work on other stuff?
Yeah, I figured out somethings. I'll probably learn some more stuff and expand on him. Trying to figure out more moves.
Bro at this point, the boss is just gonna have anime attacks or something lmao.
lol
what about the tractor beam idea?
Finally tried phase 2 and I loved how the shield can be ripped off and faces upwards when it's on the ground. Such a cool attention to detail! However, weak spots are missing (or are not needed?) and a bug occurs when finishing phase 2 by playing the cutscene again and cloning itself.
I would have mention a lack of attacks but I know you're working on them with pure dedication to provide the best quality boss fight I have ever seen.
Keep up the great work Dorian. :D
Thanks! Yeah I'll add the weak spot now. I was trying to give him only melee attacks, but I'm probably going to give him some projectiles.
I Just realised that the phase 2 is basically a large mechanical brig.
Maybe it can charge multiple times as one of it's special then get stunned for a few seconds as it ends.
thats a dope idea, like a stamina bar or something
I also have this idea where the boss stops using its shield then tries pulling its enemy towards it by having the eye become a tractor beam. Other people will have to shoot the eye for a certain amount of time to save the victim. If they fail to do so, the victim will die and their corpse will be turned into a mechanical version of themselves but in a miniboss form.
That'd be pretty dope, very doable too. You could use the lucio projectile like a tracker beam. You'd just have to position is in from of the player and towards them
Alright phase 2 looks like the old phase 3 but better. Why go for that change? Just asking.
Also another thing is the new phase 2 shield seems to look off or is it meant to look like that?
I got frustrated trying to get the old phase 2 to work like i wanted. Phase 3 was easier to make. When hes atking the shield suppose to move like a arm would. I think it messes up at certain angles.
so in that case, would the old phase 2 be the new phase 3 or will it be completely remade?
Yeah, the old phase 2 will be the new phase 3. The look may change if I can't get it to work.
Just to let you know that it's quite hard to see the HP and the stagger bar as a console player as it appears off screen for me.
I lowered it. Let me know if its not low enough.
Sorry for not responding on time but the Hud is definitely visible now for console players.
I like the laser attack a lot as well. very detailed and realistic to an extent but I feel like the shockwave attack during the laser attack doesn't have enough visual or audio cues to alert the player that a shockwave has occurred.
Maybe a simple explosion could occur as the shockwave appears.
( I swear you need way more credit for the mode you create )
Appreciate you letting me know. I'll try the audio/visual cue for the shockwave
I'll have a look at it tomorrow as I don't have much time at the moment.
ah, I'll lower it
I KNEW this was gonna happen at some point.
Great to see this is gonna be remade again.