Hero Concept: Rose by Ilkade#21337
This code is over 6 months old. The code may have expired and might no longer function.
Fan Hero prototype: Rose
(Disclaimer: I am unaffiliated with the original creator of the concept art, I am only responsible for the workshop implementation.
Art and original concept and by Valeriy Vegera )
Implementation of a fan hero concept. Goal is to push the workshop to get as close to a new, fully playable hero as possible.
EARLY BUILD: Known to be unstable. All abilities have been tested but neither extensively debugged nor balanced. Not all aspects of hero switching are tested.
How to use:
Change to new character by selecting Sombra, then holding interact for 1 second. Must be in spawn.
If teammate already on Sombra or Rose, press interact for 1 second as different character to become Rose/Sombra, depending on which is available.
Upon selecting the new hero, all of Sombra's activated abilities will be disabled. New UI elements appear that instead track ability cooldowns and ultimate.
Ability Overview
Primary fire: Swing sword, deals 50 damage in front of character. Penetrates barriers.
Primary fire+crouch in air: Slam sword on hitting ground, dealing 50 damage to players hit by sword and an additional 25 damage in a small area around the impact
Secondary fire: Charge Beam, hold secondary fire to charge a beam. On release, it is discharged over 1s for maximum 150 damage. Penetrates players but not barriers. Range currently set to 15 meters.
Ability 1: Short dash in current movement direction, 2 charges, cooldown 4s per charge.
Ability 2: Invisibility, Cooldown 6s
Ultimate: Rise up into the air, then come down and slam your sword into the ground to deal 150 damage in a 15 meter radius
Known issues:
Unstable/Server crashes, quite possibly due to using numerous effects for visual representation of abilities
Visual representation of sword jitters when moving with player
Beam does not damage barriers
Hero switches between Sombra and Rose can occur at random times during match
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