Decades of video game history, the labor and brainpower of thousands of developers, and unfathomable amounts of money, all for the express purpose of making it as carnally appealing as possible to drive a bullet through the skull of your enemy. The driving thread of virtual competition is slaughter, the vanquishing of your opponent's desires via ruthless violence. Tiny Overwatch, in line with its namesake, tears the colors, sounds—the visceral feedback—from the context of fair, two-sided combat, and puts you in a joyful arena of glorious bloodbath, maximizing the impact of the developers' hard work without any of the toils of actual competition. Do not think about the context too hard—or if you do, use it as a tool to strategize and guide your weapons towards maximal extermination. Have fun.
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