Elimination until Exhaustion
Elimination until Exhaustion
This game mode is essentially the same as 3v3 Elimination or 5v5 Elimination.
Two teams fight, the round ends when one team is dead. Next round, the winning team has all their previously selected heros locked away for the rest of the match.
But there is just one catch:
This one goes on until one team has exhausted all their options. The game goes on, until one team has no heros left to choose.
Play 1v1, 2v2, 3v3, 4v4, 5v5 or 6v6.
Proove yourself in 1v1!
You must win at least one fight with each hero. Force yourself onto characters you don't play, and improve your skills.
Proove your team in 2v2 - 6v6!
Your team needs players that are collectively good at every character to beat your opponent.
Play Time
| Team Composition | One team dominating | Even fight |
|---|---|---|
| 1v1 | ~42min | ~1h 24min |
| 2v2 | ~25min | ~49min |
| 3v3 | ~20min | ~38min |
| 4v4 | ~16min | ~30min |
| 5v5 | ~12min | ~28min |
| 6v6 | ~10min | ~20min |
Win Conditions
- Exhaustion: One team wins when they do not have any heros left to select.
- Too many Players: One team wins when they have more players than there are heros left to choose from.
Known Bugs and quirks
- When one team runs out of heros there will still be a round right after. Said round will immediately end and declare that team the winner of the Match. I am not sure how to fix this.
- Athena will repeatedly say that the score is 0 to 0 after each round. This however is on purpose to ensure the game goes on until one team manages to lock out all the heros on the roster. Use the custom HUD to keep track of who is winning.
Players |
2 - 12
Heroes:
All
Maps:
All
Created at:
Last updated:
Current version:
1.0
Source code
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