It is happening because you probably get on to the high ground by using an ability or wall climb and there is no other way to bot to get there without using pathfinding algorithms and nodes that you currently only can make on about 1/3 of the map (using HuKuTa94 Path Node Builder (QRD5A)).
However, if you don't use any ability to get to the high ground and bot instead go normal way, just jumped into the high ground, let me know on what map and where it happened, and I will try to fix it in the next update.
so far it happened in rialto and hanamaura.
instead of the bot having to actually get right near you when on high ground, can you just make it get line of sight with the player to be able to damage the players?
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nice
erm i found something really funny but totally not right, why do the bots literary fly when you are on high ground?
It is happening because you probably get on to the high ground by using an ability or wall climb and there is no other way to bot to get there without using pathfinding algorithms and nodes that you currently only can make on about 1/3 of the map (using HuKuTa94 Path Node Builder (QRD5A)).
However, if you don't use any ability to get to the high ground and bot instead go normal way, just jumped into the high ground, let me know on what map and where it happened, and I will try to fix it in the next update.
I can only add that bot less likely will jump when the player is watching, but it required more testing to make sure that the bot doesn't get stuck.
also they fly when im flying, flying bastions are a nightmare lol
fixed
so far it happened in rialto and hanamaura.
instead of the bot having to actually get right near you when on high ground, can you just make it get line of sight with the player to be able to damage the players?
There is other code where I'm testing these changes: 7W2RA So, if you want, you can test it
i'm curenlty testing it
just a quick thing if there is only 1 player in the game it will always follow that 1 player am i correct because of the update you made :0
yes, exactly