500% playable Roadhog zombie
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This mode is for relaxing between hard matches. Here you have unlimited skills to destroy Roadhogs, but you are as vulnurable as in normal mode, so it won't be that easy.
- All possible cooldowns are set to minimum
- Ultimate charging is maxed (but not for all heroes)
- Hold button for rapid fire or rapid abilitiy on some heroes (Ashe for example)
- Automated use of abilities and ultimates when it's necessary (Moira spheres, Zarya self bubble, etc.) (can be turned off by holding interact button)
- Zombie health is set to current-number-of-team2-players * 500
- Bastion can move forward and jump while is in turret mode
- Doomfist has Matrix style ultimate
- Junkrat can rapidfire mines by holding RMB
- Reinhard has some surprises too ;-)
- Sigma can oneshot anybody with his ultimate but ultimate charge is default
- Tracer uses pulse bomb and recall automaticaly
- Widow has aimbot while using ultimate (pretty bad actually)
- Winston barrier projector replaced with a Phasing out sphere (can be attached to payload)
- Zenyatta makes his healees unkillable (HP can't be less than 1)
- Zenyatta can self-ressurect if ultimate is charged
While you are in spawn room there are hints that explains all features more detailed.
Categories: PvE, Hero Adjustments
Maps: Hanamura, Horizon Lunar Colony, Paris, Temple of Anubis, Volskaya Industries, and 11 more...
Current version: 1.0
Share URL: https://workshop.codes/roadhogzombie