The classic Overwatch Domination/Control/Conquest mode returns better than ever! Featuring a new map in Kanezaka, an overhauled respawn system, and a new overtime system, Conquest still sports the same, arcade-style frenetic gameplay of old.
Hailed as one of the best Deathmatch maps in the game, Kanezaka makes its debut into the Conquest map pool! Fight under the busy underpass, by the quiet shrine, or in the courtyard for control of the map, and remember to stop by the Cat Cafe!
Following common complaints about how the default Team Deathmatch respawn locations are not predictable and can often lead to teams being split up, a new zone-based spawn location system has been introduced.
On top of locations being more determined, respawn timings have changed as well. By default, the game will now attempt to tweak respawn timings within a window to spawn teammates around the same time as each other. In addition with the new fixed respawn locations, this should allow a team who has lost a fight to properly regroup without being snowballed and staggered.
Full details can be found in the Respawns section of Technical Details.
A common complaint in Conquest 1.0 was that teams could often feel discouraged from trying if they were too far behind in terms of score, as it often became impossible to mount a comeback in this scenario. To address this issue, a new Overtime system has been enabled by default which requires that a team earn a Power Play to end the game before regulation time expires.
Developer Comment: This is a fairly new and experimental change. Initial playtesting shows this may be a bit too severe of a challenge for most teams, and a better replacement system will likely be taking its place in the future. However, many playtesters expressed that this option was better for most environments than the default score limit end condition, so this system will remain on by default until a replacement is developed.
Customization is now much easier through the new Workshop Settings tab!
Visit the ancient ruins, enjoy the view by the lighthouse, and sacrifice a soul to the deities of the pit!
Bug reports are now open! The share code lobby description has been updated to include a link to this page.
Initial release on workshop.codes. Glad to be here!